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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
76322af2a6c109a79431f019dcef6e038c030686
/
graphics
/
java
/
android
/
renderscript
/
ProgramVertex.java
b89aaac
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
c984dd7
Shader changes to allow for more flexible constant binding.
by Alex Sakhartchouk
· 14 years ago
a41174e
Fixing renderscript uniform binding bugs. Working on custom shaders.
by Alex Sakhartchouk
· 14 years ago
32e09b5
Renderscript samples.
by Alex Sakhartchouk
· 14 years ago
288c871
Making Program*.Builder classes' setters return 'this'
by Jim Shuma
· 14 years ago
25430d0
Implement holders for Matrix and Vector data.
by Jason Sams
· 15 years ago
718cd1f
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
7e5ab3b
Continue es2 shader dev
by Jason Sams
· 15 years ago
0011bcf
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
c7b74e3
am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair
by Jason Sams
· 15 years ago
771bebb
Add Java exceptions to catch RS calls with no context or no surface.
by Jason Sams
· 15 years ago
54c0ec1
Beging GL2 user shaders. Switch master to using GL2 by default.
by Jason Sams
· 15 years ago
3c0dfba
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 15 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
110195f
Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class.
by Jason Sams
· 15 years ago