1. d0cb106 Fix bug looping non-blocking fifos. by Jason Sams · 14 years ago
  2. d78be37 Remove OOB object destruction. by Jason Sams · 14 years ago
  3. b39a827 Fix behavior where the non-blocking sendToCliend would block by Jason Sams · 14 years ago
  4. 55e8198 Fixing fonts to use constant color instead of variable. by Alex Sakhartchouk · 14 years ago
  5. 518f033 Adding more matrix math functions. by Alex Sakhartchouk · 14 years ago
  6. fb10c16 Added ability to set font color. by Alex Sakhartchouk · 14 years ago
  7. 6de5550 Adding onscreen frame and script time for debugging. by Alex Sakhartchouk · 14 years ago
  8. 1796651 Cleanup sendToClient and add rsGetDt(). by Jason Sams · 14 years ago
  9. 7f4d0c9 Query the CPU count and use the result to determine by Jason Sams · 14 years ago
  10. c7f4e41 Update imageprocessing to remove generated files. by Jason Sams · 14 years ago
  11. 8e6c17f Threading RS ForEach. by Jason Sams · 14 years ago
  12. efcd774 am 177c405a: am c6e1d880: Merge "Introduce official public NativeWindow type." into gingerbread by Dianne Hackborn · 14 years ago
  13. 8b49bd1 Introduce official public NativeWindow type. by Dianne Hackborn · 14 years ago
  14. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  15. 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 14 years ago
  16. f17bccc Rough implemetation of ForEach. Remove launchID from root graphics script. by Jason Sams · 14 years ago
  17. d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 14 years ago
  18. f603d21 Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
  19. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  20. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  21. c1d726c Seperate out Mutex and Signal code into reusable classes. by Jason Sams · 15 years ago
  22. 156cce6 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 15 years ago
  23. 2978bfc beging np2 extension check work. by Jason Sams · 15 years ago
  24. 128ce4b real fix for [2440014] launcher2 crashing in loop during boot by Mathias Agopian · 15 years ago
  25. 5cbb940 Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so"" by Mathias Agopian · 15 years ago
  26. a0659aa Revert "RenderScript should not depend on libsurfaceflinger_client.so" by Jack Palevich · 15 years ago
  27. 88b55fb RenderScript should not depend on libsurfaceflinger_client.so by Mathias Agopian · 15 years ago
  28. 000479f split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 15 years ago
  29. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
  30. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  31. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  32. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  33. 5dad8b4 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  34. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  35. aad442e am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair by Jason Sams · 15 years ago
  36. b9d5c57 Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. by Jason Sams · 15 years ago
  37. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  38. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  39. 0a2e7a3 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  40. 9dab667 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  41. 644a0e3 resolved conflicts for merge of f6309041 to master by Jason Sams · 15 years ago
  42. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  43. 4130125 am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair by Jason Sams · 15 years ago
  44. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  45. d7bc5e9 am 8dcb4233: am 4834887e: am 4dd6fee7: Merge change Ieb4b0318 into eclair by Jason Sams · 15 years ago
  46. bc4d75b am adf38939: am da8bb292: am 59175ac2: Merge change I81b1421a into eclair by Jason Sams · 15 years ago
  47. eb4b031 Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
  48. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  49. bd98f10 am eb7e27e8: am a1c3681f: am decc139b: Merge change I7a824efc into eclair by Jason Sams · 15 years ago
  50. 7480776 am 03fa848a: am ebca5eec: am 83665194: Merge change I9d5e03db into eclair by Jason Sams · 15 years ago
  51. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  52. 9d5e03d Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data. by Jason Sams · 15 years ago
  53. 43b5a56 am 766df995: am d31b0e44: am 3bbb5e9a: Merge change Ib7a6c434 into eclair by Jason Sams · 15 years ago
  54. b7a6c43 Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. by Jason Sams · 15 years ago
  55. 060746b am 3c249da7: am 21e799ed: am e9e50b57: Merge change I7136220b into eclair by Jason Sams · 15 years ago
  56. 7136220 Fix egl cleanup code on context teardown. by Jason Sams · 15 years ago
  57. 83f1c63 Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  58. 741a610 Fix bug where dirty messages for allocations attached to programVertex objects could be lost. by Jason Sams · 15 years ago
  59. 41c19db9 Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code. by Jason Sams · 15 years ago
  60. c7412b3 Minor bug fixes and add glError check. by Jason Sams · 15 years ago
  61. 6a17e16 Add egl init start message to help debug driver init hangs. by Jason Sams · 15 years ago
  62. 996db8d Fix tls crash on startup if more than one RS contexts are created in one process. by Jason Sams · 15 years ago
  63. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  64. 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
  65. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  66. 66b2771 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
  67. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  68. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  69. d3f2eaf Minor cleanup of profile and compile logging. by Jason Sams · 15 years ago
  70. e60446b Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 15 years ago
  71. 9ac2c66 Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
  72. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  73. 59038ca Update viewport when height or width change. by Jason Sams · 15 years ago
  74. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  75. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  76. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  77. 67c6844 Remove bogus comments and logging. by Jason Sams · 15 years ago
  78. f5b4596 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 15 years ago
  79. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  80. f4d1606 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
  81. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  82. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  83. bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  84. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  85. d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
  86. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  87. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  88. 7aa4f3a More test app work by Jason Sams · 15 years ago
  89. f31868e merge master in master_gl by Mathias Agopian · 15 years ago
  90. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  91. 3142f4f update renderscript to master_gl APIs by Mathias Agopian · 15 years ago
  92. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  93. 462d11b checkpoint filmstrip, implemented TLS. by Jason Sams · 15 years ago
  94. 5f7fc27 Replace spins with proper pthread conditions. by Jason Sams · 15 years ago
  95. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  96. b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 15 years ago
  97. d5680f9 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 15 years ago
  98. 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  99. da423d8 checkpoint pragma support. Includes more cleanup of script enviroment storage to keep the env settings in the base and only the per language state in ScriptC. by Jason Sams · 15 years ago
  100. 928f5cf Move placement of script enviroment data to base. by Jason Sams · 15 years ago