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gerrit-public.fairphone.software
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platform
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frameworks
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base
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7cf2c9de2e89cd6fc3b958a5013938742b0eaf58
/
tests
/
HwAccelerationTest
51aa189
Have position listener only call when interesting
by John Reck
· 6 years ago
5cca8f2
Add continuous SKP capture test api
by John Reck
· 6 years ago
32f140aa6
Rename & package shuffle
by John Reck
· 6 years ago
85ff47e
Removed hidden mutable APIs from PorterDuffColorFilter
by Nader Jawad
· 7 years ago
ab6ec61
frameworks/base: Set LOCAL_SDK_VERSION where possible.
by Anton Hansson
· 7 years ago
519ad48
Switch to public API version
by John Reck
· 7 years ago
d8be4a0
Add API to set tonal shadow color
by John Reck
· 7 years ago
3c0369b
Create colored shadows demo
by John Reck
· 7 years ago
1fedd91
Creating HW bitmaps from RenderNode
by John Reck
· 8 years ago
51efddb
Remove unnecessary casts on calls to findViewById
by Alan Viverette
· 8 years ago
6097eca
Expose color filter mutate methods
by Chris Craik
· 8 years ago
a444636
Merge "MathUtils: Remove static Random field."
by Narayan Kamath
· 8 years ago
40034cc
Merge "Renaming Czech Republic to Czechia." am: 33bade08de am: 260b81aaf2
by Joachim Sauer
· 8 years ago
b192344
MathUtils: Remove static Random field.
by Narayan Kamath
· 8 years ago
45ded8f
Renaming Czech Republic to Czechia.
by Fredrik Roubert
· 8 years ago
912bebe
Fix window copy for rotation = 90/270
by John Reck
· 8 years ago
6bc7014
Add SurfaceHolder#lockHardwareCanvas()
by John Reck
· 8 years ago
45faba5
Fix wording regarding ThreadedRenderer
by Stan Iliev
· 8 years ago
63999da
Switch the default text selection handles to Material style.
by Aurimas Liutikas
· 9 years ago
6d42b5c
Merge "Support transform'd GraphicBuffers" into nyc-dev
by John Reck
· 9 years ago
a1c0667
Merge "Video source test & bugfix" into nyc-dev
by John Reck
· 9 years ago
2f69d6d
Support transform'd GraphicBuffers
by John Reck
· 9 years ago
f3a51d6
Video source test & bugfix
by John Reck
· 9 years ago
137e30a
Merge "Revert "Revert the default wall paper for framework / emulator b/27451024 Change-Id: I68ed094f44f1b4c48407497790f809147ec0ad5a"" into nyc-dev
by Hyunyoung Song
· 9 years ago
8398e82
Revert "Revert the default wall paper for framework / emulator b/27451024 Change-Id: I68ed094f44f1b4c48407497790f809147ec0ad5a"
by Hyunyoung Song
· 9 years ago
7f209d37
Merge "API tweaks to PixelCopy and make it public" into nyc-dev
by John Reck
· 9 years ago
e94cbc7
API tweaks to PixelCopy and make it public
by John Reck
· 9 years ago
0e974e74
Improve SurfaceView postion snapping
by Chris Craik
· 9 years ago
10dd058
Framework-side of SurfaceView#getBitmap
by John Reck
· 9 years ago
417ed6d
Fix missing first frame
by John Reck
· 9 years ago
5d634d7
Merge "Revert the default wall paper for framework / emulator b/27451024 Change-Id: I68ed094f44f1b4c48407497790f809147ec0ad5a" into nyc-dev
by Hyunyoung Song
· 9 years ago
fcef23e
Revert the default wall paper for framework / emulator
by Hyunyoung Song
· 9 years ago
b67985f
Merge changes I4f72448f,I74b7233c into nyc-dev
by Chris Craik
· 9 years ago
678ff81
Clip projected ripples to outlines
by Chris Craik
· 9 years ago
d9f9182
Update wallpaper asset for N dev preview Bug: 27434845
by Hyunyoung Song
· 9 years ago
f648108
Have RT drive window positioning
by John Reck
· 9 years ago
51aaf90
Nuke HardwareRenderer abstract base
by John Reck
· 9 years ago
b816087
Rendering the window frame with a second thread
by Skuhne
· 9 years ago
ea7a7fb
MultiThreaded rendering of different renderNodes
by Skuhne
· 9 years ago
fca52b75
Use path intersection instead of saveLayer+mesh to mask projected ripples
by Chris Craik
· 10 years ago
31a2d06
Revert "Revert "Merge getDisplayList and updateDisplayListIfDirty""
by Chris Craik
· 10 years ago
f6829a0
Remove HardwareCanvas
by Chris Craik
· 10 years ago
36a35e3
Fix layer shader to store layer pointer
by Chris Craik
· 10 years ago
c47c98b
Fix issue with RNA destruction mid-animation
by John Reck
· 10 years ago
bb2d0cc
Surface:lockHardwareCanvas
by John Reck
· 10 years ago
f5945a0
Disable RT-anim for AnimatorSet
by John Reck
· 10 years ago
119907c
Animator stuff
by John Reck
· 10 years ago
c01bd11
Return Animator instead of ValueAnimator
by John Reck
· 10 years ago
31ba192
Tweaks to outline API
by Chris Craik
· 10 years ago
d3de42c
Add RT-enabled reveal animator
by John Reck
· 10 years ago
ab87983a
Simplify Shader.setLocalMatrix.
by Leon Scroggins III
· 10 years ago
3994371
Draw overlapping rectangles with color modulated.
by ztenghui
· 10 years ago
b4dabad
Preparing the new GL depth test.
by ztenghui
· 10 years ago
c6b3264
Add setStartValue to RNA
by John Reck
· 10 years ago
ab008f0
Respect Z ordering in touch dispatch, software drawing
by Chris Craik
· 11 years ago
80fe183
Fix build
by Ji-Hwan Lee
· 11 years ago
91b5c65
Fix build
by Chris Craik
· 11 years ago
c9ee304
Merge "Round rect outline clipping"
by Chris Craik
· 11 years ago
deeda3d
Round rect outline clipping
by Chris Craik
· 11 years ago
ff941dc
Animator start value...
by John Reck
· 11 years ago
315c329
Add TimeInterpolator support to RNA
by John Reck
· 11 years ago
030d619
Allow all loopers to be RT-accelerated
by John Reck
· 11 years ago
f9be779
Make RenderNodeAnimator and WebView play nice
by John Reck
· 11 years ago
52244ff
Add CanvasProperty for drawCircle
by John Reck
· 11 years ago
cc39e16
Add elevation, Z properties to View
by Chris Craik
· 11 years ago
7979388
Support Oval GradientDrawable outlines, and ShapeDrawable
by Chris Craik
· 11 years ago
3f085429
Clip TouchFeedbackDrawable effect to receiver Outline
by Chris Craik
· 11 years ago
dcc206d
Remove isolated z volume test
by Chris Craik
· 11 years ago
f666ad7
Rename DisplayList->RenderNode
by John Reck
· 11 years ago
f481907
Fix build, removing hidden attr
by Chris Craik
· 11 years ago
6dbca96
Improve isolatedZVolume test
by Chris Craik
· 11 years ago
1df2644
Rework and clean up DisplayList projection
by Chris Craik
· 11 years ago
6657a6c
Update reordering method names, and make 3d reordering API public
by Chris Craik
· 11 years ago
f533e94
Support projection of DisplayLists onto ancestors.
by Chris Craik
· 11 years ago
0a57d65
am c1acf799: am 243a026b: Merge "Second attempt at avoiding infinite loop in PathCache::trim() Bug #10347089" into klp-dev
by Romain Guy
· 11 years ago
5d92320
Second attempt at avoiding infinite loop in PathCache::trim() Bug #10347089
by Romain Guy
· 11 years ago
1365674
Make color filters mutable
by Romain Guy
· 11 years ago
b7b93e0
Fix region clipping bugs See external bug #58344
by Romain Guy
· 11 years ago
8018c8d
Add path ops API
by Romain Guy
· 11 years ago
f699130
Remove unnecessary allocations
by Romain Guy
· 11 years ago
3b748a4
Pack preloaded framework assets in a texture atlas
by Romain Guy
· 12 years ago
d4289922
Apply ComposeShader's local matrix to children
by Romain Guy
· 12 years ago
c46d07a
Merge all shapes/paths caches to PathCache
by Romain Guy
· 12 years ago
5dc7fa7
Add TaskManager API
by Romain Guy
· 12 years ago
ca89e2a
Precache paths from a worker thread
by Romain Guy
· 12 years ago
19d4dd8
Take text scale/skew into account only when rendering into a layer
by Romain Guy
· 12 years ago
a4adcf0
Support 3D rotations when drawing text
by Romain Guy
· 12 years ago
29ce8c9
Reorganize OpenGL renderer tests
by Romain Guy
· 12 years ago
c74f45a
Properly scale text
by Romain Guy
· 12 years ago
ff316ec
Implement support for drawBitmapMesh's colors array
by Romain Guy
· 12 years ago
3c099c4
Fix Snapshot::resetClip to also reset the clip region
by Romain Guy
· 12 years ago
b969a0d
Add support for non-antialiased text
by Romain Guy
· 12 years ago
c3fedaf
Fix graphical corruption on QCOM GPU Bug #7146141
by Romain Guy
· 12 years ago
2055aba
Allow layers with a stencil buffer to be resized on the fly Bug #7146141
by Romain Guy
· 12 years ago
8ce0030
Implement clipRect with a transform, clipRegion & clipPath Bug #7146141
by Romain Guy
· 12 years ago
735738c
Preliminary Support for region clipping
by Romain Guy
· 12 years ago
5341cea
Cleanup 9patch mesh matching code Bug #7970966
by Romain Guy
· 12 years ago
e3a9b24
Add plumbing for better text scaling
by Romain Guy
· 12 years ago
5b4628a
Add more tests for libhwui
by Romain Guy
· 12 years ago
886b275
Properly support ALPHA_8 bitmaps in all drawBitmap() methods
by Romain Guy
· 12 years ago
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