- 9c041bb fix [2511580] Window poop on screen - drop down list left some residual when it resized by Mathias Agopian · 15 years ago
- 9e3d693 fix [2515291] Native crash and runtime restart while trying to preview captured picture on Sapphire by Mathias Agopian · 15 years ago
- 015b597 fix [2483456] Video orientation is wrong on Droid for some videos by Mathias Agopian · 15 years ago
- 85b8d12 improve SF logging/debugging a little bit by Mathias Agopian · 15 years ago
- 9e7b076 Merge "fixes for [2474091] Saw Poor behaviour playing a video." by Mathias Agopian · 15 years ago
- 1d211f8 fixes for [2474091] Saw Poor behaviour playing a video. by Mathias Agopian · 15 years ago
- 6b1806b surfaceflinger: remove un-cached buffers hack for Adreno by Dima Zavin · 15 years ago
- 31901cc fix [2425395] portrait UI briefly shows in landscape by Mathias Agopian · 15 years ago
- 5d26c1e Added a name to Surface created by SurfaceFlinger by Mathias Agopian · 15 years ago
- 022a43b to help debugging [2461567] Home screen redraw messed up by Mathias Agopian · 15 years ago
- 8c20ca3 remove a dependency of surfaceflinger on libskia by Mathias Agopian · 15 years ago
- ed2ab7f Initialize layer position by Mathias Agopian · 15 years ago
- 8f2423e get rid off the YUV formats at the libui layer by Mathias Agopian · 15 years ago
- 08956f0 minor cleanup. by Mathias Agopian · 15 years ago
- 000479f split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 15 years ago
- 66c77a5 Add support for physically rotated displays by Mathias Agopian · 15 years ago
- fcdd394 Add support for direct EGLImageKHR use with pushbuffer API by Mathias Agopian · 15 years ago
- ac127dc Add support for 180/270 degrees rotation. by Chih-Chung Chang · 15 years ago
- e1ceec2 Add an orientation parameter for overlay, so we can do camera preview in portrait mode. by Chih-Chung Chang · 15 years ago
- 2d41cb9 fix [2324665] texture leak in surfaceflinger when using camera by Mathias Agopian · 15 years ago
- a1a1798 fix a texture leak introduced recently. by Mathias Agopian · 15 years ago
- d23fa27 fix [2363362] [Sapphire] Corrupted raw picture displayed during snapshot by Mathias Agopian · 15 years ago
- d2832fb4 part of fix for [2363362] [Sapphire] Corrupted raw picture displayed during snapshot by Mathias Agopian · 15 years ago
- 7323e54 fix [2363506] [Sapphire] Video playback broken by Mathias Agopian · 15 years ago
- f9b0e82 fix [2269582] [TOP-10][Passion_1506][APT:Camera]Sometimes camera preview screen is truncated after launching and back to home screen by home key repeatedly by Mathias Agopian · 15 years ago
- 083a557c fix [2319255] crash in openGL : from the media recorder stress test. by Mathias Agopian · 15 years ago
- 76169da fix [2315900] Monochrome camera preview screen after launching camera by Mathias Agopian · 15 years ago
- b548dbb improve video performance to minimize the tearing effect seen in 720p movies by Mathias Agopian · 15 years ago
- 0019215 Revert "When using MDP, we needed to use a texture for diming." by Dima Zavin · 15 years ago
- 00d0b54 surfaceflinger: remove un-cached buffer hack for SGX by Erik Gilling · 15 years ago
- d86beb9 fix [2291418] Camera preview cannot work in Emulator by Mathias Agopian · 15 years ago
- 0e44976 fix [2297155] SurfaceFlinger's freeze-timeout doesn't work by Mathias Agopian · 15 years ago
- 5469a4a fixed [2260070] display stopped updating by Mathias Agopian · 15 years ago
- bf0c320 When using MDP, we needed to use a texture for diming. by Mathias Agopian · 15 years ago
- 137dac6 backout a workaround that is not needed anymore by Mathias Agopian · 15 years ago
- 4c29c94 fix [2269022] The raw picture displayed post shutter seems to have low-resolution by Mathias Agopian · 15 years ago
- 1c0bebb fix [2262591] Junk on screen in ERD46 by Mathias Agopian · 15 years ago
- 830df4b addresses several bugs: 2206097, 2166583, 2261119, 2216759 by Mathias Agopian · 15 years ago
- 90daccf fix [2143798] Need to figure out how to do video on Passion w/ GPU by Mathias Agopian · 15 years ago
- 36d0184 fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts when playing back video by Mathias Agopian · 15 years ago
- 9baef73 Merge change Id8b28e4f into eclair by Android (Google) Code Review · 15 years ago
- d01767f Merge change I56779290 into eclair by Android (Google) Code Review · 15 years ago
- f989c11 Merge change If007a2fa into eclair by Android (Google) Code Review · 15 years ago
- 0b0722f fix[2222341] Soft reset while going back from camcorder settings by Mathias Agopian · 15 years ago
- 08c19be DO NOT MERGE: Another gcc 4.0.3 workaround. by Andy McFadden · 15 years ago
- d8b28e4 fix [2225964] Android runtime restarted in surfaceflinger/BlurFilter.cpp by Mathias Agopian · 15 years ago
- f007a2f return proper error code from eglCreateImageKHR by Mathias Agopian · 15 years ago
- 9042b45 fix [2143798] Need to figure out how to do video by Mathias Agopian · 15 years ago
- 382e17d fix [2211532] improves sholes graphics performance by Mathias Agopian · 15 years ago
- 46b2df1 fix [2164183] sometimes device just wants to stay asleep by Mathias Agopian · 15 years ago
- e05f07d fix [2170319] gmail bulk operation checkbox latency on passion by Mathias Agopian · 15 years ago
- 460b60c Revert "temporarily disable the use of glTexImage2D for sw buffers on sholes." by Mathias Agopian · 15 years ago
- 26fe45d Merge change I4961c959 into eclair by Android (Google) Code Review · 15 years ago
- 4961c95 fix [2152536] ANR in browser by Mathias Agopian · 15 years ago
- c131c56 temporarily disable the use of glTexImage2D for sw buffers on sholes. by Mathias Agopian · 15 years ago
- 351a707 fix [2168528] enable glTexImage2D code path in SF for software-only buffers by Mathias Agopian · 15 years ago
- 6950e42 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger by Mathias Agopian · 15 years ago
- 0c4cec7 Attempt to fix [2152536] ANR in browser by Mathias Agopian · 15 years ago
- 98a9c56 attempt to work around [2155085, 2150246] stuck in closeTransaction() by Mathias Agopian · 15 years ago
- bd23e30 fix [2152247] Windows sometimes drawn scaled up. by Mathias Agopian · 15 years ago
- 70cab91 invalidate the surface when the physical changes by Mathias Agopian · 15 years ago
- e1b6f24 introduce the notion of the requested size in the Layer state by Mathias Agopian · 15 years ago
- 8851617 remove unused code by Mathias Agopian · 15 years ago
- 45094a3 remove dead code by Mathias Agopian · 15 years ago
- 81384bf don't emit GL commands when sf is in freeze mode by Mathias Agopian · 15 years ago
- c4646e6 Allways dump the list of allocated buffers when an allocation fails. by Mathias Agopian · 15 years ago
- f2d28b7 minor SurfaceFlinger code cleanup and remove unnecessary tests by Mathias Agopian · 15 years ago
- cc93476 turn dithering off if it's not needed by Mathias Agopian · 15 years ago
- 44cac13 fix [2142193] disable GL_LINEAR when not needed by Mathias Agopian · 15 years ago
- 2e4b68d fix [2133214] STOPSHIP: revert I4a06bb4f: workaround for [2113743] Sholes: frozen then runtime restart going to list view by Mathias Agopian · 15 years ago
- fa0a4bd Work around gcc 4.0.3 bug. by Andy McFadden · 15 years ago
- 4a06bb4 workaround for [2113743] Sholes: frozen then runtime restart going to list view by Mathias Agopian · 15 years ago
- ac7f13b fix [2129080] Soft reboot after clicking around and then rubbing the screen by Mathias Agopian · 15 years ago
- b1a1874 Android side of the fix for [2121211] Sholes has stutter during animations by Mathias Agopian · 15 years ago
- bcef9ac add basic time stats for surfaces lock time by Mathias Agopian · 15 years ago
- e38212a Overlay could not set position or rotation immediately after created, it should be triggered by signalEvent(). by Benny Wong · 15 years ago
- af369f62 disable backbuffer preservation when possible, which may improve performance a bit by Mathias Agopian · 15 years ago
- 7cf03ba fix [2119400] sholes: artifacting when switching orientation by Mathias Agopian · 15 years ago
- 2c68dd0 fix again [2102410] Home Screen is not displayed in the background in Landscape Mode by Mathias Agopian · 15 years ago
- 8ae0384 revert to black video background, since we don't need the color-key anylonger by Mathias Agopian · 15 years ago
- 64a7c6b add support for RGBX_8888 surfaces in SurfaceFlinger by Mathias Agopian · 15 years ago
- 53973fd fix [2117464] SF can crash when calling dumpsys by Mathias Agopian · 15 years ago
- 248b5bd fix [2112575] stuck on DequeueCondition for a surface that doesn't exist anymore by Mathias Agopian · 15 years ago
- 24d237d add a debug property to disable h/w composition. debug.sf.hw, when set to 0 will disable h/w composition by Mathias Agopian · 15 years ago
- e7c11d7 fix [2102410] Home Screen is not displayed in the background in Landscape Mode by Mathias Agopian · 15 years ago
- a280496 fix [2037525] Fail to start camera after adb sync new Camera by Mathias Agopian · 15 years ago
- b34d143 rename Mutexes to make the code easier to follow by Mathias Agopian · 15 years ago
- dc54f41 delete old and unused source files by Mathias Agopian · 15 years ago
- 9779b22 fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly by Mathias Agopian · 15 years ago
- ffae4fc attempt to fix [2099362] Possible SurfaceFlinger crash by Mathias Agopian · 15 years ago
- 7164b8d fix [2098939] Smooth gradients show banding on Sholes by Mathias Agopian · 15 years ago
- c854678 Add colorkey to gl clear operation by Rebecca Schultz Zavin · 15 years ago
- a8d4917 dumpsys SurfaceFlinger will now always dump SF's state, even if SF is deadlocked by Mathias Agopian · 15 years ago
- 18b6b49 fix a bug that caused the PixelFormat viewed by Surface to be wrong. by Mathias Agopian · 15 years ago
- b2f8450 fix [2063336] Surface.lockSurface throws IllegalArgumentException when out of memory by Mathias Agopian · 15 years ago
- c4915de fix a bug that could cause a window to be hidden in some cases. by Mathias Agopian · 15 years ago
- 317a628 Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed. by Mathias Agopian · 15 years ago
- 42fd805 make sure EGL_ANDROID_swap_rectangle is actually supported before using it by Mathias Agopian · 15 years ago
- 88e3e6b Better error handling in EGL extensions by Mathias Agopian · 15 years ago
- 2ec8458 second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." by Mathias Agopian · 15 years ago