- fca52b75 Use path intersection instead of saveLayer+mesh to mask projected ripples by Chris Craik · 10 years ago
- 31a2d06 Revert "Revert "Merge getDisplayList and updateDisplayListIfDirty"" by Chris Craik · 10 years ago
- f6829a0 Remove HardwareCanvas by Chris Craik · 10 years ago
- 36a35e3 Fix layer shader to store layer pointer by Chris Craik · 10 years ago
- c47c98b Fix issue with RNA destruction mid-animation by John Reck · 10 years ago
- bb2d0cc Surface:lockHardwareCanvas by John Reck · 10 years ago
- f5945a0 Disable RT-anim for AnimatorSet by John Reck · 10 years ago
- 119907c Animator stuff by John Reck · 10 years ago
- c01bd11 Return Animator instead of ValueAnimator by John Reck · 10 years ago
- 31ba192 Tweaks to outline API by Chris Craik · 10 years ago
- d3de42c Add RT-enabled reveal animator by John Reck · 10 years ago
- ab87983a Simplify Shader.setLocalMatrix. by Leon Scroggins III · 10 years ago
- 3994371 Draw overlapping rectangles with color modulated. by ztenghui · 10 years ago
- b4dabad Preparing the new GL depth test. by ztenghui · 10 years ago
- c6b3264 Add setStartValue to RNA by John Reck · 11 years ago
- ab008f0 Respect Z ordering in touch dispatch, software drawing by Chris Craik · 11 years ago
- 80fe183 Fix build by Ji-Hwan Lee · 11 years ago
- 91b5c65 Fix build by Chris Craik · 11 years ago
- c9ee304 Merge "Round rect outline clipping" by Chris Craik · 11 years ago
- deeda3d Round rect outline clipping by Chris Craik · 11 years ago
- ff941dc Animator start value... by John Reck · 11 years ago
- 315c329 Add TimeInterpolator support to RNA by John Reck · 11 years ago
- 030d619 Allow all loopers to be RT-accelerated by John Reck · 11 years ago
- f9be779 Make RenderNodeAnimator and WebView play nice by John Reck · 11 years ago
- 52244ff Add CanvasProperty for drawCircle by John Reck · 11 years ago
- cc39e16 Add elevation, Z properties to View by Chris Craik · 11 years ago
- 7979388 Support Oval GradientDrawable outlines, and ShapeDrawable by Chris Craik · 11 years ago
- 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 11 years ago
- dcc206d Remove isolated z volume test by Chris Craik · 11 years ago
- f666ad7 Rename DisplayList->RenderNode by John Reck · 11 years ago
- f481907 Fix build, removing hidden attr by Chris Craik · 11 years ago
- 6dbca96 Improve isolatedZVolume test by Chris Craik · 11 years ago
- 1df2644 Rework and clean up DisplayList projection by Chris Craik · 11 years ago
- 6657a6c Update reordering method names, and make 3d reordering API public by Chris Craik · 11 years ago
- f533e94 Support projection of DisplayLists onto ancestors. by Chris Craik · 11 years ago
- 0a57d65 am c1acf799: am 243a026b: Merge "Second attempt at avoiding infinite loop in PathCache::trim() Bug #10347089" into klp-dev by Romain Guy · 11 years ago
- 5d92320 Second attempt at avoiding infinite loop in PathCache::trim() Bug #10347089 by Romain Guy · 11 years ago
- 1365674 Make color filters mutable by Romain Guy · 11 years ago
- b7b93e0 Fix region clipping bugs See external bug #58344 by Romain Guy · 11 years ago
- 8018c8d Add path ops API by Romain Guy · 11 years ago
- f699130 Remove unnecessary allocations by Romain Guy · 12 years ago
- 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 12 years ago
- d4289922 Apply ComposeShader's local matrix to children by Romain Guy · 12 years ago
- c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 12 years ago
- 5dc7fa7 Add TaskManager API by Romain Guy · 12 years ago
- ca89e2a Precache paths from a worker thread by Romain Guy · 12 years ago
- 19d4dd8 Take text scale/skew into account only when rendering into a layer by Romain Guy · 12 years ago
- a4adcf0 Support 3D rotations when drawing text by Romain Guy · 12 years ago
- 29ce8c9 Reorganize OpenGL renderer tests by Romain Guy · 12 years ago
- c74f45a Properly scale text by Romain Guy · 12 years ago
- ff316ec Implement support for drawBitmapMesh's colors array by Romain Guy · 12 years ago
- 3c099c4 Fix Snapshot::resetClip to also reset the clip region by Romain Guy · 12 years ago
- b969a0d Add support for non-antialiased text by Romain Guy · 12 years ago
- c3fedaf Fix graphical corruption on QCOM GPU Bug #7146141 by Romain Guy · 12 years ago
- 2055aba Allow layers with a stencil buffer to be resized on the fly Bug #7146141 by Romain Guy · 12 years ago
- 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
- 735738c Preliminary Support for region clipping by Romain Guy · 12 years ago
- 5341cea Cleanup 9patch mesh matching code Bug #7970966 by Romain Guy · 12 years ago
- e3a9b24 Add plumbing for better text scaling by Romain Guy · 12 years ago
- 5b4628a Add more tests for libhwui by Romain Guy · 12 years ago
- 886b275 Properly support ALPHA_8 bitmaps in all drawBitmap() methods by Romain Guy · 12 years ago
- 1b85122 Merge "Add API to enable mipmaps on Bitmap Bug #7353771" into jb-mr1-dev by Romain Guy · 12 years ago
- 713e1bb Add API to enable mipmaps on Bitmap Bug #7353771 by Romain Guy · 12 years ago
- a92bb4d Support clipping in Canvas.drawBitmapMesh() Bug #7354162 by Romain Guy · 12 years ago
- 5c2591e Merge "Fix bug #7206086 NumberPicker widget should use locale digits" into jb-mr1-dev by Fabrice Di Meglio · 12 years ago
- d88e305 Fix bug #7206086 NumberPicker widget should use locale digits by Fabrice Di Meglio · 12 years ago
- 57b5268 Optimize tiling management Bug #7186819 by Romain Guy · 12 years ago
- 2b7028e Add support for QCOM_tiled_rendering Bug #7186819 by Romain Guy · 12 years ago
- 189ff17 Add test for layer updates optimizations by Romain Guy · 12 years ago
- 4aacf93 Merge "Fix memory corruption in LayerRenderer::copyLayer" into jb-mr1-dev by Romain Guy · 12 years ago
- e49d7ec Fix memory corruption in LayerRenderer::copyLayer by Romain Guy · 12 years ago
- 75040f8 Handle different x, y scales in drawLines AA path by Chris Craik · 12 years ago
- 378d131 Merge "Varying-based AA rect drawing" into jb-mr1-dev by Chris Craik · 12 years ago
- 6ebdc11 Varying-based AA rect drawing by Chris Craik · 12 years ago
- 9fc4b35 Add new hw acceleration test by Romain Guy · 12 years ago
- e816bae Optimize interactions with glyph cache by Chet Haase · 12 years ago
- 320d46b Reduce gradients textures size whenever possible by Romain Guy · 12 years ago
- 33fa1f7 Draw an empty border around glyphs to avoid sampling issues Bug #6942209 by Romain Guy · 12 years ago
- 211efea Add dithering to gradients by Romain Guy · 12 years ago
- 42e1e0d Improve gradients by Romain Guy · 12 years ago
- 786fc93 Make HardwareRenderer able to target generic Surface objects by Romain Guy · 12 years ago
- 98ba894 Make gradients look slightly better by Romain Guy · 12 years ago
- ba64974 Removing setChildrenLayersEnabled by Michael Jurka · 12 years ago
- 4c43f66 Fix TextureView OpenGL sample by Romain Guy · 13 years ago
- e651cc6 Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...) by Romain Guy · 13 years ago
- d34dd71 Fix hang/crash in native path code by Chet Haase · 13 years ago
- 810a867 Corrects invalidation logic for layered views by Chet Haase · 13 years ago
- 0a1cbc5 Merge "New libhwui test activity" by Romain Guy · 13 years ago
- 2946445 New libhwui test activity by Romain Guy · 13 years ago
- db8c9a6 Optimization of alpha with DisplayList properties by Chet Haase · 13 years ago
- 9420abd Re-enable DisplayList properties. by Chet Haase · 13 years ago
- 9777173 Full implementation of Canvas.drawPath() by Romain Guy · 13 years ago
- 03d5852 More infrastructure for Canvas.drawTextOnPath by Romain Guy · 13 years ago
- 325740f Add hooks to implement Canvas.drawTextOnPath() in GL by Romain Guy · 13 years ago
- 4bcb746 Only recreate path textures when necessary by Romain Guy · 13 years ago
- 96ebc6b Only copy paths, paints and shaders when we need to. by Romain Guy · 13 years ago
- c27cc01 Prevent AutoCompleteTextView from opening a popup when it shouldn't Bug #5553515 by Romain Guy · 13 years ago
- 967e2bf Preliminary support for clipRect(Rect, Op) by Romain Guy · 13 years ago
- 211370f Add optional metadata to initiliaze the render threat. by Romain Guy · 13 years ago
- 5ff9df6 Add full support for Canvas.setDrawFilter() by Romain Guy · 13 years ago