1. 58d110a Fix Contacts animation jank by Chet Haase · 11 years ago
  2. e55945e Reduce the size of dirty invalidates by Romain Guy · 11 years ago
  3. 96885eb Avoid multiple font cache texture uploads Bug #8378964 by Romain Guy · 11 years ago
  4. 08bca88 Rename debug property and expose it in HardwareRenderer by Romain Guy · 11 years ago
  5. d17043d Show Dalvik stack trace if an exception happens at draw time by Romain Guy · 11 years ago
  6. 52036b1 Expose display list APIs by Romain Guy · 11 years ago
  7. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 11 years ago
  8. ef35927 Tag HardwareRenderers with a name to help debugging by Romain Guy · 11 years ago
  9. 2af4635 Object-based DisplayList recording by Chris Craik · 12 years ago
  10. 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
  11. 735738c Preliminary Support for region clipping by Romain Guy · 12 years ago
  12. 48ef4a9 Add a new type of profiling graph: lines by Romain Guy · 12 years ago
  13. 7d1c4fa Remove out-of-date comment and rename constant by Romain Guy · 12 years ago
  14. 666d5da Fix issue when toggling profiling from visual to off to visual by Romain Guy · 12 years ago
  15. a4fef02 Update profiling properties by Romain Guy · 12 years ago
  16. 98e4a52 Use dp units instead of px to draw profiling graph by Romain Guy · 12 years ago
  17. 63f4d84 Make profiling graph more readable in all apps by Romain Guy · 12 years ago
  18. 672433d Add visual profiling feature by Romain Guy · 12 years ago
  19. 95a38b9 am a9877672: am 780a53df: am 07efb030: Merge "Defer process mode upon draw" into jb-mr1.1-dev by Chris Craik · 12 years ago
  20. 9efa222 Defer process mode upon draw by Chris Craik · 12 years ago
  21. 5bb3c73 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 12 years ago
  22. 1741d73 Cleanup: remove unused property by Romain Guy · 12 years ago
  23. bd17bd3 Ensure we have a GL context before deleting View layers Bug #7391098 by Romain Guy · 12 years ago
  24. 7c25aab Defer layer rendering to avoid stalls Bug #7326824 by Romain Guy · 12 years ago
  25. 8efca54 Ensure we always request conformant OpenGL ES 2.0 contexts by Romain Guy · 12 years ago
  26. dfab363 Fix rendering artifacts on tiled renderers Bug #7275145 by Romain Guy · 12 years ago
  27. 6a2d17f Fix texture corruption by Chet Haase · 12 years ago
  28. bd43152 Always set the EGL_BUFFER_PRESERVED EGL_SWAP_BEHAVIOR Bug #7221173 by Romain Guy · 12 years ago
  29. ed1b6f4 Really Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContext by Romain Guy · 12 years ago
  30. c002936 Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContext Bug #7216919 by Romain Guy · 12 years ago
  31. 4c7dc4a Add extra error check when eglCreateContext fails Bug #7216919 by Romain Guy · 12 years ago
  32. 7c450aa Add support for a new developer setting: overdraw debugging by Romain Guy · 12 years ago
  33. 11cb642 Update layers in a single batch at the beginning of a frame Bug #7186819 by Romain Guy · 12 years ago
  34. 2b7028e Add support for QCOM_tiled_rendering Bug #7186819 by Romain Guy · 12 years ago
  35. 740ee65 Add extra EGL error checking by Romain Guy · 12 years ago
  36. 4702a85 More view hierarchy, fragment debugging. by Dianne Hackborn · 12 years ago
  37. 4ff0cf4 Add new debug tool to track hardware layers updates by Romain Guy · 12 years ago
  38. 786fc93 Make HardwareRenderer able to target generic Surface objects by Romain Guy · 12 years ago
  39. 77e67cf Add extra systrace tracing by Romain Guy · 12 years ago
  40. cb82b94 Fix attachFunctor path to ignore delay by Chris Craik · 12 years ago
  41. 44b2fe3 Track canvas clearing for swap buffers logic. by Chet Haase · 12 years ago
  42. 932b7f6 Revert "Add more temporary logging for investigating detachFunctor" by Chris Craik · 12 years ago
  43. 8857b2f Add more temporary logging for investigating detachFunctor by Chris Craik · 12 years ago
  44. 561ff8a Merge "Skip eglSwapBuffers() call when we do not draw to GL" into jb-dev by Chet Haase · 12 years ago
  45. 4865909 Skip eglSwapBuffers() call when we do not draw to GL by Chet Haase · 12 years ago
  46. 41ee465 Force webview invalidates on unsuccessful functor attach by Chris Craik · 12 years ago
  47. 13b9073 Remove unused, obsolete debug code by Romain Guy · 12 years ago
  48. a21f877 Log more frame data when profiling GL apps by Romain Guy · 12 years ago
  49. 4b8c4f8 New constant used by dev settings by Romain Guy · 12 years ago
  50. ba6be8a Prevent WebView from crashing when detached from the window Bug #6365056 by Romain Guy · 12 years ago
  51. 19f86e8 Invoke onTrimMemory with an EGL context Bug #6369600 by Romain Guy · 12 years ago
  52. 1271e2c Remove USE_DISPLAY_LIST_PROPERTIES flag by Chet Haase · 12 years ago
  53. 1ac4765 Fix SurfaceTexture leak in TextureView Bug #6318631 by Romain Guy · 12 years ago
  54. 3da2dc9 Merge "Release the scratch pbuffer surface after use" by Jesse Hall · 12 years ago
  55. 3d4d215 Merge "fix functor flag parsing, tweak process delay" by Chris Craik · 12 years ago
  56. 0872b37 Release the scratch pbuffer surface after use by Jesse Hall · 12 years ago
  57. 65924a3 fix functor flag parsing, tweak process delay by Chris Craik · 12 years ago
  58. 2af3524 TextureView: add setSurfaceTexture method by Jamie Gennis · 12 years ago
  59. 0928060 Enhanced frame profiling from gfxinfo by Chet Haase · 12 years ago
  60. db8c9a6 Optimization of alpha with DisplayList properties by Chet Haase · 12 years ago
  61. 8f3b8e3 Allow fine-grained control over functors execution by Romain Guy · 12 years ago
  62. e6c966c Merge "Add frame counter to dumpGfxInfo" by Michael Jurka · 12 years ago
  63. 7687882 Detect surface resizes by Romain Guy · 12 years ago
  64. a3fabff Add frame counter to dumpGfxInfo by Michael Jurka · 12 years ago
  65. 244ada1 Refactor GLES20Canvas/HardwareRenderer JNI layers by Romain Guy · 12 years ago
  66. 6554943 Use a status_t return type for GL functors by Romain Guy · 12 years ago
  67. a998dff Destroy the hardware renderer when ViewRootImpl's die is post-poned Bug #6109035 by Romain Guy · 12 years ago
  68. 5d6999e Don't make GLRenderer aware of GLES20Renderer by Romain Guy · 12 years ago
  69. e979e62 Code cleanup by Romain Guy · 12 years ago
  70. 9d1992d Optimizing DisplayList properties by Chet Haase · 12 years ago
  71. 27ff913 Work on more low memory reporting to apps. by Dianne Hackborn · 12 years ago
  72. cfef123 Perform early intersect to avoid unnecessary draws by Romain Guy · 12 years ago
  73. b7ee8e2 am 6ad5d69d: am 0a232673: am bf378fd7: Don\'t allow screen invalidations to go outside bounds of screen by Michael Jurka · 12 years ago
  74. bf378fd Don't allow screen invalidations to go outside bounds of screen by Michael Jurka · 12 years ago
  75. 33f6beb Record possible clip rejects when recording display lists by Romain Guy · 12 years ago
  76. b04f7e9 Make it easier to enable dirty regions debugging by Romain Guy · 12 years ago
  77. a676ad7 New debugging tool in adb shell dumpsys gfxinfo by Romain Guy · 12 years ago
  78. 13631f3 Add debug markers to OpenGLRenderer by Romain Guy · 12 years ago
  79. 530041d Add stencil buffer to the EGL config by Romain Guy · 13 years ago
  80. b335fad hack up frame latency measurement by Jamie Gennis · 13 years ago
  81. 893eace Merge "Sub display list in TextView" by Gilles Debunne · 13 years ago
  82. 44d7974 Remove unused parameter by Romain Guy · 13 years ago
  83. b35ab7b Sub display list in TextView by Gilles Debunne · 13 years ago
  84. 9477c6e Enable dirty regions on newly created EGL surfaces by Romain Guy · 13 years ago
  85. 95db2b2 Improve latency instrumentation. by Jeff Brown · 13 years ago
  86. 08837c2 Fix flashing wifi dialog after rotating back from landscape. by Chet Haase · 13 years ago
  87. 31f2c2e Notify views when EGL resources are about to be destroyed Bug #5639899 by Romain Guy · 13 years ago
  88. 717a25d Add new ManagedEGLContext class to help apps participate in memory trimming. by Dianne Hackborn · 13 years ago
  89. 50a66f0 Merge "Terminate EGL when an app goes in the background" into ics-mr1 by Romain Guy · 13 years ago
  90. 8ff6b9e Terminate EGL when an app goes in the background by Romain Guy · 13 years ago
  91. a958265 Initialize egl_cache with an app writeable file by Romain Guy · 13 years ago
  92. 40e0383 Fix issue #5384631: hw windows not resizing correctly by Chet Haase · 13 years ago
  93. 5d927c2 Fix issue #5150899: Call activity takes 15MB we never get back. by Dianne Hackborn · 13 years ago
  94. 16260e7 Dispatch onDetachedFromWindow before destroying everything Bug #5245686 by Romain Guy · 13 years ago
  95. eca9b1f Prevent crash in VPN settings Bug #5217245 by Romain Guy · 13 years ago
  96. 407ec78 Add OpenGL backend to ImageWallpaper Bug #5204874 by Romain Guy · 13 years ago
  97. 86e3e22 Prevent NPE in HardwareRenderer Bug #5169815 by Romain Guy · 13 years ago
  98. 50d133e <blink/> is not an acceptable default behavior. Bug #5156334 by Romain Guy · 13 years ago
  99. 1d0c708 Destroy the EGL surface when the ViewRootImpl surface is invalid Bug #5109839 by Romain Guy · 13 years ago
  100. d3facf3 Don't recreate the EGL surface if the surface is not ready Bug #5114545 by Romain Guy · 13 years ago