1. cf51a41 Introduce PixelBuffer API to enable PBOs by Romain Guy · 11 years ago
  2. d685894 Add liblog by Ying Wang · 11 years ago
  3. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 11 years ago
  4. 5dc7fa7 Add TaskManager API by Romain Guy · 11 years ago
  5. 6e20040 Move blur code from FontRenderer to utils/Blur.cpp by Romain Guy · 11 years ago
  6. 620cff4 am ad82f20d: Merge "DisplayList draw operation reordering" by Chris Craik · 11 years ago
  7. c3566d0 DisplayList draw operation reordering by Chris Craik · 11 years ago
  8. 41250b6 resolved conflicts for merge of 101ae3bb to master-chromium by Kristian Monsen · 11 years ago
  9. 0776a60 Move DisplayList to its own cpp file by Chris Craik · 11 years ago
  10. 0229d08 am 805a6fe7: Merge "Revert "Revert "Use RenderScript for large text blurs""" by Chris Craik · 11 years ago
  11. f2d8ccc Revert "Revert "Use RenderScript for large text blurs"" by Chris Craik · 11 years ago
  12. c932760f Merge "Revert "Merge remote-tracking branch 'goog/master-chromium' into 'goog/master'" DO NOT MERGE" by Chris Craik · 11 years ago
  13. 68b6009 Merge "Revert "Use RenderScript for large text blurs"" by Chris Craik · 11 years ago
  14. bf5703e Revert "Use RenderScript for large text blurs" by Chris Craik · 11 years ago
  15. bce29d2 Merge "Use RenderScript for large text blurs" by Chris Craik · 11 years ago
  16. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 11 years ago
  17. 7c1a49f Revert "Merge remote-tracking branch 'goog/master-chromium' into 'goog/master'" DO NOT MERGE by Chris Craik · 11 years ago
  18. 3f76e65 Use RenderScript for large text blurs by Chris Craik · 12 years ago
  19. da8d8b9 Merge "Add a RenderBuffer object to store stencil buffers. Bug #7146141" by Romain Guy · 11 years ago
  20. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 11 years ago
  21. 1ba0289 Merge "Add cap tessellation support" by Chris Craik · 11 years ago
  22. 65cd612 Add cap tessellation support by Chris Craik · 12 years ago
  23. ca79cf6 Update framework to support r5967 of Skia. by Derek Sollenberger · 12 years ago
  24. 710f46d Polygonal rendering of simple fill shapes by Chris Craik · 12 years ago
  25. d15ebf2 Enable changing properties of layer paint by Chet Haase · 12 years ago
  26. 9f5dab3 Refactor FontRenderer.cpp by Romain Guy · 12 years ago
  27. 0baaac5 Revert "Revert "Add more support for transformed clip rects and paths"" by Romain Guy · 12 years ago
  28. a8557d2 Revert "Add more support for transformed clip rects and paths" by Mathias Agopian · 12 years ago
  29. dfe082f6 Add more support for transformed clip rects and paths by Romain Guy · 12 years ago
  30. 211efea Add dithering to gradients by Romain Guy · 12 years ago
  31. 8a4ac61 Don't clear the dirty clip flag if it's not applied Bug #6833979 by Romain Guy · 12 years ago
  32. 157bd57 Add makefile flags for perf by Romain Guy · 12 years ago
  33. ada4d53 Separate interface definition and implementation of Snapshot by Romain Guy · 12 years ago
  34. 9c4b79a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  35. 7077506 Revert "Discard framebuffer rendering queues when discarding layers" by Dave Burke · 13 years ago
  36. da96f8a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  37. 7953745 Reduce the size of libhwui by 50% by Romain Guy · 13 years ago
  38. 9c1e23b Add logging of graphics acceleration info to bugreports by Chet Haase · 13 years ago
  39. 3070af0 frameworks/base: remove LOCAL_PRELINK_MODULE by Iliyan Malchev · 13 years ago
  40. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 13 years ago
  41. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  42. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
  43. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  44. dd78cca Fix Caches singleton to avoid resource leaks by Chet Haase · 14 years ago
  45. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago
  46. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  47. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago
  48. 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 14 years ago
  49. e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
  50. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  51. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  52. 1639351 Make libhwui entirely optional. by Romain Guy · 14 years ago
  53. 7fbcc04 Add support for paths. by Romain Guy · 14 years ago
  54. db1938e Add support for ColorFilters. by Romain Guy · 14 years ago
  55. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 14 years ago
  56. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 14 years ago
  57. 694b519 Add text rendering. by Romain Guy · 14 years ago
  58. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago
  59. fb5e23c Refactoring to move vertex computing to the Patch class. by Romain Guy · 14 years ago
  60. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 14 years ago
  61. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  62. 5f0c6a4 Optimize FBO cache. by Romain Guy · 14 years ago
  63. dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago
  64. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago
  65. 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 14 years ago
  66. 3e16833 Fix simulator build again. by Romain Guy · 14 years ago
  67. 85bf02f Fix the simulator build. by Romain Guy · 14 years ago
  68. 08ae317 Add glOrtho equivalent to the OpenGL ES 2.0 renderer. by Romain Guy · 14 years ago
  69. e4d0112 Add libhwui, to hardware accelerate the Canvas API using OpenGL ES 2.0. by Romain Guy · 14 years ago