1. cf51a41 Introduce PixelBuffer API to enable PBOs by Romain Guy · 11 years ago
  2. c5cbee7 Stop worker threads on memory trim & fix bad pointer access by Romain Guy · 11 years ago
  3. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 11 years ago
  4. ff78583 Fully deferred displaylist replay by Chris Craik · 11 years ago
  5. 0f66753 Precache glyphs at final raster size by Romain Guy · 11 years ago
  6. 3ff0bfd Add new property to debug non-rectangular clip operations by Romain Guy · 11 years ago
  7. ff316ec Implement support for drawBitmapMesh's colors array by Romain Guy · 11 years ago
  8. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 11 years ago
  9. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 11 years ago
  10. c2a9721 Fix uninitialized variables in Caches.cpp Bug #8151401 by Romain Guy · 11 years ago
  11. f735c8e Fix tiling on QCOM GPU by Romain Guy · 11 years ago
  12. 5bb3c73 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 12 years ago
  13. aa42c9a Correctly adjust clip regions that lie offscreen by Chet Haase · 12 years ago
  14. 50ae66a Work around a possible driver bug Bug #7296475 by Romain Guy · 12 years ago
  15. 6a2d17f Fix texture corruption by Chet Haase · 12 years ago
  16. a852ff3 Merge changes I9873540e,I4f6c38e3 into jb-mr1-dev by Romain Guy · 12 years ago
  17. 54c1a64 Don't use the QCOM_tiled_rendering extension with functors Bug #7247880 by Romain Guy · 12 years ago
  18. cb4d600 Add stroke support to polygonal shape rendering by Chris Craik · 12 years ago
  19. 17ef62c fix a possible dead-lock when clearing caches by Mathias Agopian · 12 years ago
  20. 54643d7 make sure to destroy GL objects on the GL thread by Mathias Agopian · 12 years ago
  21. 4285de3 Fix overdraw debug on QCOM by Romain Guy · 12 years ago
  22. 7c450aa Add support for a new developer setting: overdraw debugging by Romain Guy · 12 years ago
  23. 57b5268 Optimize tiling management Bug #7186819 by Romain Guy · 12 years ago
  24. 2b7028e Add support for QCOM_tiled_rendering Bug #7186819 by Romain Guy · 12 years ago
  25. 35643dd Minimize state changes when updating layers by Romain Guy · 12 years ago
  26. 85ef80d Foundation for tiling optimization by Romain Guy · 12 years ago
  27. 4ff0cf4 Add new debug tool to track hardware layers updates by Romain Guy · 12 years ago
  28. 211efea Add dithering to gradients by Romain Guy · 12 years ago
  29. 8a4ac61 Don't clear the dirty clip flag if it's not applied Bug #6833979 by Romain Guy · 12 years ago
  30. b1d0a4e Refactor GammaFontRenderer by Romain Guy · 12 years ago
  31. 586cae3 Improve rendering speed by disabling scissor tests by Romain Guy · 12 years ago
  32. dfa1046 Add call sites for OpenGL's debug label extension by Romain Guy · 12 years ago
  33. bb0acdf Delete display list objects and resources on the UI thread by Romain Guy · 12 years ago
  34. 13631f3 Add debug markers to OpenGLRenderer by Romain Guy · 12 years ago
  35. 8564c8d Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE by Steve Block · 13 years ago
  36. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  37. 82bc7a7 Properly restore the GL scissor after a GL draw functor Bug #5781254 by Romain Guy · 13 years ago
  38. 8f85e80 Generate even fewer GL commands by Romain Guy · 13 years ago
  39. ec31f83 <Insert something improper about OpenGL> by Romain Guy · 13 years ago
  40. a1d3c91 Further reduce the number of GL commands sent to the driver by Romain Guy · 13 years ago
  41. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 13 years ago
  42. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  43. 8ff6b9e Terminate EGL when an app goes in the background by Romain Guy · 13 years ago
  44. eca0ca2 Memory optimizations for libhwui Bug #5566149 by Romain Guy · 13 years ago
  45. 6203f6c Reduce the amount of data cached by the gradients cache. by Romain Guy · 13 years ago
  46. 6d7475d Destroy layers and flush layers cache when a window is destroyed. by Romain Guy · 13 years ago
  47. bdf7609 Trim OpenGLRenderer's memory usage whenever possible by Romain Guy · 13 years ago
  48. 042f7d6 Fix debugging for hwui caches by Kenny Root · 13 years ago
  49. 02ccac6 Code cleanup by Romain Guy · 13 years ago
  50. d2ba50a Prettify memory dump. by Romain Guy · 13 years ago
  51. 9c1e23b Add logging of graphics acceleration info to bugreports by Chet Haase · 13 years ago
  52. 2fc941e Fixes cache misses and extra allocations. Bug #3421454 by Romain Guy · 13 years ago
  53. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 13 years ago
  54. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  55. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  56. 57066eb Cleanup GL objects on the correct thread. by Romain Guy · 14 years ago
  57. 7230a74 Composite layers as regions. by Romain Guy · 14 years ago
  58. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  59. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  60. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  61. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  62. 746b740 Remove unnecessary GL calls. by Romain Guy · 14 years ago
  63. 9bca479 Small cleanup. by Romain Guy · 14 years ago
  64. dd78cca Fix Caches singleton to avoid resource leaks by Chet Haase · 14 years ago