1. 4500a8d Path precaching creates duplicate cache entries Bug #8478275 by Romain Guy · 11 years ago
  2. c5cbee7 Stop worker threads on memory trim & fix bad pointer access by Romain Guy · 11 years ago
  3. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 11 years ago
  4. 5dc7fa7 Add TaskManager API by Romain Guy · 11 years ago
  5. ca89e2a Precache paths from a worker thread by Romain Guy · 11 years ago
  6. 059e12c Use LruCache instead of GenerationCache in libhwui by Romain Guy · 12 years ago
  7. e5df231 Make sure we correctly copy caches keys. Bug #5136067 by Romain Guy · 13 years ago
  8. b29cfbf Fix paths rendering issues. by Romain Guy · 13 years ago
  9. ff26a0c Remove unnecessary code. by Romain Guy · 14 years ago
  10. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  11. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  12. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  13. 9e10841 Correctly remove unused paths from the cache. by Romain Guy · 14 years ago
  14. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  15. 2665b85 Small cleanup. by Romain Guy · 14 years ago
  16. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  17. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  18. 21b028a Move GenerationCache to the utils directory. by Romain Guy · 14 years ago
  19. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  20. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  21. 9cccc2b Enforce maximum texture size. by Romain Guy · 14 years ago
  22. 22158e1 Automatically cleanup textures that don't fit in the cache. by Romain Guy · 14 years ago
  23. 7fbcc04 Add support for paths. by Romain Guy · 14 years ago