1. 096b8d9 Add shader program selection shortcut by Chris Craik · 11 years ago
  2. 3ff0bfd Add new property to debug non-rectangular clip operations by Romain Guy · 11 years ago
  3. ff316ec Implement support for drawBitmapMesh's colors array by Romain Guy · 11 years ago
  4. 65cd612 Add cap tessellation support by Chris Craik · 12 years ago
  5. 39284b7 Make gradients beautiful again Bug #7239634 by Romain Guy · 12 years ago
  6. 710f46d Polygonal rendering of simple fill shapes by Chris Craik · 12 years ago
  7. a938f56 Fix modulation and gamma correction issues by Romain Guy · 12 years ago
  8. 6ebdc11 Varying-based AA rect drawing by Chris Craik · 12 years ago
  9. 42e1e0d Improve gradients by Romain Guy · 12 years ago
  10. 4121063 Add shader-based text gamma correction by Romain Guy · 12 years ago
  11. f877308 Remove obsolete optimization by Romain Guy · 12 years ago
  12. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  13. 2d4fd36 Reduce the number of active texture changes by Romain Guy · 13 years ago
  14. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  15. 3e263fa Keep shaders to render properly by Romain Guy · 13 years ago
  16. 05bbde7 Free up resources by deleting shaders early on by Romain Guy · 13 years ago
  17. 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 13 years ago
  18. 67f2795 Correctly release the OpenGL Canvas on EGL error. by Romain Guy · 14 years ago
  19. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  20. 707b2f7 Optimize GLSL shaders. by Romain Guy · 14 years ago
  21. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  22. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 14 years ago
  23. 694b519 Add text rendering. by Romain Guy · 14 years ago
  24. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago
  25. f9764a4 Add program for linear gradient. by Romain Guy · 14 years ago
  26. 6926c72 Correctly support pre-multiplied alpha, optimizations, more stuff. by Romain Guy · 14 years ago
  27. 260e102 Optimize shader binding changes. by Romain Guy · 14 years ago
  28. 0b9db91 Remove math from the vertex shader. by Romain Guy · 14 years ago
  29. 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 14 years ago