1. 547e665 Don't null the reference to Bitmap pixels until we're really ready by Chet Haase · 12 years ago
  2. 54643d7 make sure to destroy GL objects on the GL thread by Mathias Agopian · 12 years ago
  3. 56257af Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815" by Dave Burke · 12 years ago
  4. 8a13749 Deleting objects on the wrong thread is a silly idea Bug #7195815 by Romain Guy · 12 years ago
  5. 97dc917 Avoid deadlock when deleting layers Bug #7217459 by Romain Guy · 12 years ago
  6. 603f6de Fix occasional crash bug with layers by Chet Haase · 12 years ago
  7. 58ecc20 Reduce the number of locks acquired by display lists by Romain Guy · 12 years ago
  8. 8dcfd5e Clamp gradient textures to max GL texture size by Romain Guy · 12 years ago
  9. 49c5fc0 Avoid unnecessary copy when invoking drawBitmap(int[]) Bug #6483390 by Romain Guy · 12 years ago
  10. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  11. 6203f6c Reduce the amount of data cached by the gradients cache. by Romain Guy · 13 years ago
  12. d586ad9 Fix another memory leak in OpenGLRenderer by Romain Guy · 13 years ago
  13. 6062c59 Skia Merge (revision 808) by Derek Sollenberger · 13 years ago
  14. 5a7e828 Fix crash when Paths are GCd in hw accelerated apps by Chet Haase · 13 years ago
  15. 43ccf46 Don't crash Launcher on config change. by Romain Guy · 14 years ago
  16. f890fab Ensure bitmaps aren't freed while referenced from a display list by Patrick Dubroy · 14 years ago
  17. e4ac2d6 Allocate bitmap backing buffers in the Java heap. by Patrick Dubroy · 14 years ago
  18. 5cafc52 Fix hang in native bitmap recycling due to nested mutex locks by Chet Haase · 14 years ago
  19. e7d2295 make ResourceCache for display lists thread-safe by Chet Haase · 14 years ago
  20. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  21. ad93c2b Optimizing ColorFilter in display lists by Chet Haase · 14 years ago
  22. d98aa2d DisplayList optimizations and fixes. by Chet Haase · 14 years ago
  23. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago