1. b488004 Use float textures to render gradients when possible by Romain Guy · 12 years ago
  2. 15a65bf Remove unnecessary & uninitialized variable Bug #7728929 by Romain Guy · 12 years ago
  3. 059e12c Use LruCache instead of GenerationCache in libhwui by Romain Guy · 12 years ago
  4. 42e1e0d Improve gradients by Romain Guy · 12 years ago
  5. 8dcfd5e Clamp gradient textures to max GL texture size by Romain Guy · 12 years ago
  6. 029f643 Add missing includes for Mutex.h by Derek Sollenberger · 13 years ago
  7. e5df231 Make sure we correctly copy caches keys. Bug #5136067 by Romain Guy · 13 years ago
  8. 4974bc1 Prevent crash when purging the gradients cache. Bug #5133876 by Romain Guy · 13 years ago
  9. 6203f6c Reduce the amount of data cached by the gradients cache. by Romain Guy · 13 years ago
  10. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  11. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  12. 21b028a Move GenerationCache to the utils directory. by Romain Guy · 14 years ago
  13. ee916f1 Add support for SweepGradient in the GL renderer. by Romain Guy · 14 years ago
  14. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  15. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  16. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago