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gerrit-public.fairphone.software
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platform
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frameworks
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base
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88bfc6ddc846d714bc15518ef6741e39145a1687
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libs
/
hwui
/
FontRenderer.h
250b1cf
Handle updates to RS C++ API.
by Tim Murray
· 11 years ago
1e54681
Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts)
by Victoria Lease
· 11 years ago
31e08e9
Share Caches' index buffer with FontRenderer
by Romain Guy
· 11 years ago
1f5762e
libutils clean-up
by Mathias Agopian
· 12 years ago
55709fc
am 55b883b0: am 30c990c3: Merge "Draw Operation merging" into jb-mr2-dev
by Chris Craik
· 12 years ago
527a3aa
Draw Operation merging
by Chris Craik
· 12 years ago
e48da96
resolved conflicts for merge of 886e1204 to master
by Romain Guy
· 12 years ago
cf51a41
Introduce PixelBuffer API to enable PBOs
by Romain Guy
· 12 years ago
e4d9a01
Phase 1 of refactoring SystemServer.
by Dan Morrill
· 12 years ago
257ae35
Optimize text GL setup
by Romain Guy
· 12 years ago
661a87e
Reduce number of glDraw calls when drawing text
by Romain Guy
· 12 years ago
115096f
Minimize texture binds when drawing text
by Romain Guy
· 12 years ago
f2d8ccc
Revert "Revert "Use RenderScript for large text blurs""
by Chris Craik
· 12 years ago
bf5703e
Revert "Use RenderScript for large text blurs"
by Chris Craik
· 12 years ago
3f76e65
Use RenderScript for large text blurs
by Chris Craik
· 12 years ago
e3a9b24
Add plumbing for better text scaling
by Romain Guy
· 12 years ago
7bb3cfe
Another optimization of glyph cache uploads
by Sangkyu Lee
· 12 years ago
8087246
Code cleanup in FontRenderer
by Romain Guy
· 12 years ago
9b1204b
Small code cleanup in FontRenderer
by Romain Guy
· 12 years ago
9f5dab3
Refactor FontRenderer.cpp
by Romain Guy
· 12 years ago
eb32a49
Paramaterize and adjust the glyph cache sizes
by Chet Haase
· 12 years ago
f942cf1
Avoid thrashing the glyph cache during the precache phase
by Chet Haase
· 12 years ago
378e919
Remove CacheTextureLine structure from FontRenderer
by Chet Haase
· 12 years ago
e816bae
Optimize interactions with glyph cache
by Chet Haase
· 12 years ago
00755fe
Merge "Add drop shadow for drawPosText in hwui renderer."
by Raph Levien
· 12 years ago
416a847
Add drop shadow for drawPosText in hwui renderer.
by Raph Levien
· 12 years ago
0aa87bb
Fix crash with new LookupGammaFontRenderer Bug #6853934
by Romain Guy
· 12 years ago
99a6ddd
Forget the name of a texture after freeing Bug #6408362
by Romain Guy
· 12 years ago
9d9758a
Fix two memory leaks Bug #6408362
by Romain Guy
· 12 years ago
ae91c4c
Properly pre-cache latin glyphs Bug #6408362
by Romain Guy
· 12 years ago
9777173
Full implementation of Canvas.drawPath()
by Romain Guy
· 13 years ago
671d6cf
Full support for Canvas.drawPosText
by Romain Guy
· 13 years ago
9a82456
De-allocate caches for large glyphs when trimming memory
by Chet Haase
· 13 years ago
2a47c14
Fix issues from recent glyph caching change
by Chet Haase
· 13 years ago
e829bc0
Merge "Make glyph cache more flexible"
by Chet Haase
· 13 years ago
7de0cb1
Make glyph cache more flexible
by Chet Haase
· 13 years ago
15bc643
Reduce the number of GL commands generated by the UI
by Romain Guy
· 13 years ago
f3a910b4
Optimize state changes
by Romain Guy
· 13 years ago
d71dd36
Minimize the amount of data uploaded to draw text
by Romain Guy
· 13 years ago
bd496bc
Paint style and stroke width affect text rendering. Bug #5112207
by Romain Guy
· 13 years ago
726aeba
Add support to OpenGLRendere to draw BiDi text. Bug #4350336
by Romain Guy
· 13 years ago
44984ea
Enable large font rendering with GPU acceleration
by Chet Haase
· 13 years ago
c7b25be
Take fake bold font property into account. Bug #4159731
by Romain Guy
· 14 years ago
8668f8a
Fix problem with glyph cache and textScaleX property
by Chet Haase
· 14 years ago
894df17
Fixing font renderer attribute slot locations.
by Alex Sakhartchouk
· 14 years ago
2577db1
Add support for Paint::setTextSkewX in OpenGLRenderer. Bug #3360888
by Romain Guy
· 14 years ago
325a0f9
The font cache should respect the fake bold flag.
by Romain Guy
· 14 years ago
c15008e
Move all debug flags in a single place.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
e8cb9c14
Apply bilinear filtering on text only when necessary.
by Romain Guy
· 14 years ago
7975fb6
Apply bilinear filtering to text.
by Romain Guy
· 14 years ago
2bffd26
Fix text rendering issue with text scaling.
by Romain Guy
· 14 years ago
b45c0c9
Apply gamma correction to font rendering.
by Romain Guy
· 14 years ago
1e45aae
Add drop shadows.
by Romain Guy
· 14 years ago
f18136c
Added drop shadow renderer to the font class.
by Alex Sakhartchouk
· 14 years ago
89a524a
Adding drop shadow support
by Alex Sakhartchouk
· 14 years ago
65ef909
When font cache still has empty space,
by Alex Sakhartchouk
· 14 years ago
9b9902d
Updating parts of font cache as needed instead of the entire map.
by Alex Sakhartchouk
· 14 years ago
51769a6
Cleanup, added properties for the FontRenderer.
by Romain Guy
· 14 years ago
bd0e6aa
Add a way to query GL extensions.
by Romain Guy
· 14 years ago
09147fb
Add support for text culling.
by Romain Guy
· 14 years ago
694b519
Add text rendering.
by Romain Guy
· 14 years ago