1. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 15 years ago
  2. 7eecbf2 Begin implementation of generated java files from RS files. by Jason Sams · 15 years ago
  3. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
  4. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  5. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  6. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  7. 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
  8. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  9. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  10. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  11. b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  12. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  13. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  14. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  15. 25ffcdc Point Sprites by Jason Sams · 15 years ago
  16. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  17. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  18. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  19. 64676f3 1st cut of a3d file loader. by Jason Sams · 15 years ago
  20. 7c878f3 Begin adding mesh by Jason Sams · 15 years ago
  21. bba134c All light source objects. by Jason Sams · 15 years ago
  22. ffe9f48 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 15 years ago
  23. fe08d99 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
  24. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago