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gerrit-public.fairphone.software
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platform
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frameworks
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base
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8b8a045133e0466e964b4094269585708805b90a
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libs
/
hwui
/
OpenGLRenderer.h
4ac36f8
Fix frame-allocated path lifecycles
by Chris Craik
· 10 years ago
0e89e2b
Layer changes
by John Reck
· 10 years ago
23d307c
Cleanup debug options
by John Reck
· 10 years ago
284b243
Fix garbage showing up beneath dialogs
by Chris Craik
· 10 years ago
443a714
Yet more layer tracking logging
by John Reck
· 10 years ago
69e5adf
Define shadow casting behavior within layers
by Chris Craik
· 10 years ago
91a8c7c
Switch to cos interpolation of shadow alpha
by Chris Craik
· 10 years ago
bf75945
Rework shadow interpolation
by Chris Craik
· 10 years ago
7964750
Move bitmap transforms out of bitmap ops
by Chris Craik
· 10 years ago
62d307c
Fix behavior of stencil clipping within clearLayerRegions
by Chris Craik
· 10 years ago
058fc64
Connect shadow style attributes to renderer
by Chris Craik
· 10 years ago
33f5a59
[HWUI]: fix residual line on FrameBuffer
by henry.uh_chen
· 10 years ago
59744b7
Add hack for custom re-rasterization buckets
by Chris Craik
· 10 years ago
ca1b3b8
Cleanup
by John Reck
· 10 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 10 years ago
a7090e0
Update 'DisplayList' vs 'RenderNode' naming in several places
by Chris Craik
· 10 years ago
1e5cf9a
am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev
by Chris Craik
· 10 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 10 years ago
1390882
Update HWUI matrix API
by Derek Sollenberger
· 11 years ago
0fa2bd6
DO NOT MERGE Inspect SkShader to determine hw shader.
by Leon Scroggins III
· 11 years ago
d490aa4
Merge "Inspect SkShader to determine hw shader."
by Chris Craik
· 10 years ago
d1ad5e6
Inspect SkShader to determine hw shader.
by Leon Scroggins III
· 11 years ago
797b95b
Define light position (using new lighting spec) in Java
by Chris Craik
· 10 years ago
deeda3d
Round rect outline clipping
by Chris Craik
· 11 years ago
a64a2be
Combine projection matrix, and viewport management
by Chris Craik
· 10 years ago
ddc5228
Revert "Simplify projection matrix management."
by Jorim Jaggi
· 11 years ago
0c0ec26
Simplify projection matrix management.
by Chris Craik
· 11 years ago
e10e827
Rename matrices for consistency
by Chris Craik
· 11 years ago
5b554f0
Merge "Avoid caching shadow properties in Java & HWUI."
by Derek Sollenberger
· 11 years ago
832b1514
Cleanup attachFunctor
by John Reck
· 11 years ago
c29a0a4
Avoid caching shadow properties in Java & HWUI.
by Derek Sollenberger
· 11 years ago
52244ff
Add CanvasProperty for drawCircle
by John Reck
· 11 years ago
3f085429
Clip TouchFeedbackDrawable effect to receiver Outline
by Chris Craik
· 11 years ago
024433f
Disable shadow overdraw avoidance in the inverse clip case
by Chris Craik
· 11 years ago
8c271ca
Add private circular reveal API on View/RenderNode
by Chris Craik
· 11 years ago
50ecf84
Create one hole inside the umbra area to avoid overdraw.
by ztenghui
· 11 years ago
e18264b
Rename DisplayList->RenderNode
by John Reck
· 11 years ago
b79a3e3
Fix orthographic shadows projection, simplify shadow reordering
by Chris Craik
· 11 years ago
63d41ab
Use pre-computed index to draw the shadow.
by ztenghui
· 11 years ago
76d3a1b
Removing SkiaColorFilter and inspecting the native object directly.
by Derek Sollenberger
· 11 years ago
d44fbe5
Keep the SkPaint used when creating a layer.
by Derek Sollenberger
· 11 years ago
e742799
Merge "Native-side proxy"
by John Reck
· 11 years ago
4f02bf4
Native-side proxy
by John Reck
· 11 years ago
15a07a2
Use path outlines to define shadow shapes
by Chris Craik
· 11 years ago
d218a92
Use const where possible for drawing parameters
by Chris Craik
· 11 years ago
564acf7
Fix Clang warnings/errors
by Chris Craik
· 11 years ago
d6b65f6
Use const access to snapshot from OpenGLRenderer
by Chris Craik
· 11 years ago
14e5130
Move Snapshot management to intermediate StatefulBaseRenderer class
by Chris Craik
· 11 years ago
b458942
Create abstract base class for OpenGLRenderer
by Chris Craik
· 11 years ago
18809c0
Merge "3d view system!"
by Chris Craik
· 11 years ago
f57776b
3d view system!
by Chris Craik
· 11 years ago
6304919
Unbreak display list debug dumping
by John Reck
· 11 years ago
f0a5907
Clean up quick rejection, especially surrounding points + lines.
by Chris Craik
· 11 years ago
4063a0e
Clean up modelView matrix logic
by Chris Craik
· 11 years ago
e63f7c62
Clean unused parameters, disable warnings
by Chris Craik
· 11 years ago
996fe65
Correct bitmap merging logic
by Chris Craik
· 11 years ago
c1c5f08
Move DeferredDisplayState out of ops
by Chris Craik
· 11 years ago
9b5a1a2
Take shadow bounds into account for quick rejects Bug #8634346
by Romain Guy
· 11 years ago
0031230
Remove an unnecessary allocation
by Romain Guy
· 11 years ago
5e49b30
Fix quickReject's handling of AA ramp geometry
by Chris Craik
· 11 years ago
448455f
Use global indices array to draw layers
by Romain Guy
· 11 years ago
55b6f95
Track the atlas' generation ID Bug #9589379
by Romain Guy
· 11 years ago
0e87f00
Initialize MergingDrawBatch clip with viewport bounds
by Chris Craik
· 11 years ago
03c00b5
Batch 9-patches in a single mesh whenever possible
by Romain Guy
· 11 years ago
36d38cb
Merge "Better handle op size edge cases"
by Chris Craik
· 11 years ago
d72b73c
Better handle op size edge cases
by Chris Craik
· 11 years ago
fb5c905
Merge "Cancel layer update when a layer is about to be destroyed Bug #9310706"
by Romain Guy
· 11 years ago
e93482f
Cancel layer update when a layer is about to be destroyed Bug #9310706
by Romain Guy
· 11 years ago
a02c4ed
Fix clip merging behavior
by Chris Craik
· 11 years ago
39a908c
Fix various draw ops that may incorrectly not scissor
by Chris Craik
· 11 years ago
7112fdd
Merge "Restore buildLayer()'s old behavior; it's synchronous again Bug #9193833"
by Romain Guy
· 11 years ago
4054360
Restore buildLayer()'s old behavior; it's synchronous again Bug #9193833
by Romain Guy
· 11 years ago
28ce94a
Overdraw avoidance and merging of clipped ops
by Chris Craik
· 11 years ago
4c2547f
Avoid 9patch cache lookups when possible
by Romain Guy
· 11 years ago
8aa195d
Introduce Caches::bindTexture() to reduce glBindTexture calls
by Romain Guy
· 11 years ago
a404e16
Make sure atlas antries can correctly filter/wrap textures
by Romain Guy
· 11 years ago
7f77736
Merge "Merge scaled bitmaps with translated bitmaps"
by Romain Guy
· 11 years ago
2db5e99
Merge scaled bitmaps with translated bitmaps
by Romain Guy
· 11 years ago
4154182
Use individual glyph positions to determine text bounds.
by Chris Craik
· 12 years ago
6d29c8d
Add tessellation path for points
by Chris Craik
· 12 years ago
78dd96d
Add an on-screen overdraw counter
by Romain Guy
· 12 years ago
3b748a4
Pack preloaded framework assets in a texture atlas
by Romain Guy
· 12 years ago
527a3aa
Draw Operation merging
by Chris Craik
· 12 years ago
16ecda5
Update view's alpha and layer docs
by Chris Craik
· 12 years ago
7273daa
Fix issues related to saveLayer/restore deferral
by Chris Craik
· 12 years ago
9cd6451
Merge "Set ignore flag during deferred savelayer" into jb-mr2-dev
by Chris Craik
· 12 years ago
408eb12
Set ignore flag during deferred savelayer
by Chris Craik
· 12 years ago
96885eb
Avoid multiple font cache texture uploads Bug #8378964
by Romain Guy
· 12 years ago
5f80362
Isolate tiling clip state from snapshot
by Chris Craik
· 12 years ago
9eac526
Merge "Optimize text GL setup" into jb-mr2-dev
by Romain Guy
· 12 years ago
257ae35
Optimize text GL setup
by Romain Guy
· 12 years ago
d90144d
Update snapshot upon saveLayer deferral
by Chris Craik
· 12 years ago
4494599
Merge "Use snapshot alpha for layers" into jb-mr2-dev
by Chris Craik
· 12 years ago
d0afeac
Reset draw modifiers after flushing
by Chris Craik
· 12 years ago
a08f95c
Use snapshot alpha for layers
by Chris Craik
· 12 years ago
ff78583
Fully deferred displaylist replay
by Chris Craik
· 12 years ago
624234f
Take only the scale params into account to rasterize text
by Romain Guy
· 12 years ago
3b75382
Fix colored rects clipping and code cleanup
by Romain Guy
· 12 years ago
0f667533
Precache glyphs at final raster size
by Romain Guy
· 12 years ago
c74f45a
Properly scale text
by Romain Guy
· 12 years ago
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