1. 4ac36f8 Fix frame-allocated path lifecycles by Chris Craik · 10 years ago
  2. 0e89e2b Layer changes by John Reck · 10 years ago
  3. 23d307c Cleanup debug options by John Reck · 10 years ago
  4. 284b243 Fix garbage showing up beneath dialogs by Chris Craik · 10 years ago
  5. 443a714 Yet more layer tracking logging by John Reck · 10 years ago
  6. 69e5adf Define shadow casting behavior within layers by Chris Craik · 10 years ago
  7. 91a8c7c Switch to cos interpolation of shadow alpha by Chris Craik · 10 years ago
  8. bf75945 Rework shadow interpolation by Chris Craik · 10 years ago
  9. 7964750 Move bitmap transforms out of bitmap ops by Chris Craik · 10 years ago
  10. 62d307c Fix behavior of stencil clipping within clearLayerRegions by Chris Craik · 10 years ago
  11. 058fc64 Connect shadow style attributes to renderer by Chris Craik · 10 years ago
  12. 33f5a59 [HWUI]: fix residual line on FrameBuffer by henry.uh_chen · 10 years ago
  13. 59744b7 Add hack for custom re-rasterization buckets by Chris Craik · 10 years ago
  14. ca1b3b8 Cleanup by John Reck · 10 years ago
  15. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
  16. a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 10 years ago
  17. 1e5cf9a am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev by Chris Craik · 10 years ago
  18. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  19. 1390882 Update HWUI matrix API by Derek Sollenberger · 11 years ago
  20. 0fa2bd6 DO NOT MERGE Inspect SkShader to determine hw shader. by Leon Scroggins III · 11 years ago
  21. d490aa4 Merge "Inspect SkShader to determine hw shader." by Chris Craik · 10 years ago
  22. d1ad5e6 Inspect SkShader to determine hw shader. by Leon Scroggins III · 11 years ago
  23. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 10 years ago
  24. deeda3d Round rect outline clipping by Chris Craik · 11 years ago
  25. a64a2be Combine projection matrix, and viewport management by Chris Craik · 10 years ago
  26. ddc5228 Revert "Simplify projection matrix management." by Jorim Jaggi · 11 years ago
  27. 0c0ec26 Simplify projection matrix management. by Chris Craik · 11 years ago
  28. e10e827 Rename matrices for consistency by Chris Craik · 11 years ago
  29. 5b554f0 Merge "Avoid caching shadow properties in Java & HWUI." by Derek Sollenberger · 11 years ago
  30. 832b1514 Cleanup attachFunctor by John Reck · 11 years ago
  31. c29a0a4 Avoid caching shadow properties in Java & HWUI. by Derek Sollenberger · 11 years ago
  32. 52244ff Add CanvasProperty for drawCircle by John Reck · 11 years ago
  33. 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 11 years ago
  34. 024433f Disable shadow overdraw avoidance in the inverse clip case by Chris Craik · 11 years ago
  35. 8c271ca Add private circular reveal API on View/RenderNode by Chris Craik · 11 years ago
  36. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
  37. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  38. b79a3e3 Fix orthographic shadows projection, simplify shadow reordering by Chris Craik · 11 years ago
  39. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  40. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
  41. d44fbe5 Keep the SkPaint used when creating a layer. by Derek Sollenberger · 11 years ago
  42. e742799 Merge "Native-side proxy" by John Reck · 11 years ago
  43. 4f02bf4 Native-side proxy by John Reck · 11 years ago
  44. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 11 years ago
  45. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  46. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  47. d6b65f6 Use const access to snapshot from OpenGLRenderer by Chris Craik · 11 years ago
  48. 14e5130 Move Snapshot management to intermediate StatefulBaseRenderer class by Chris Craik · 11 years ago
  49. b458942 Create abstract base class for OpenGLRenderer by Chris Craik · 11 years ago
  50. 18809c0 Merge "3d view system!" by Chris Craik · 11 years ago
  51. f57776b 3d view system! by Chris Craik · 11 years ago
  52. 6304919 Unbreak display list debug dumping by John Reck · 11 years ago
  53. f0a5907 Clean up quick rejection, especially surrounding points + lines. by Chris Craik · 11 years ago
  54. 4063a0e Clean up modelView matrix logic by Chris Craik · 11 years ago
  55. e63f7c62 Clean unused parameters, disable warnings by Chris Craik · 11 years ago
  56. 996fe65 Correct bitmap merging logic by Chris Craik · 11 years ago
  57. c1c5f08 Move DeferredDisplayState out of ops by Chris Craik · 11 years ago
  58. 9b5a1a2 Take shadow bounds into account for quick rejects Bug #8634346 by Romain Guy · 11 years ago
  59. 0031230 Remove an unnecessary allocation by Romain Guy · 11 years ago
  60. 5e49b30 Fix quickReject's handling of AA ramp geometry by Chris Craik · 11 years ago
  61. 448455f Use global indices array to draw layers by Romain Guy · 11 years ago
  62. 55b6f95 Track the atlas' generation ID Bug #9589379 by Romain Guy · 11 years ago
  63. 0e87f00 Initialize MergingDrawBatch clip with viewport bounds by Chris Craik · 11 years ago
  64. 03c00b5 Batch 9-patches in a single mesh whenever possible by Romain Guy · 11 years ago
  65. 36d38cb Merge "Better handle op size edge cases" by Chris Craik · 11 years ago
  66. d72b73c Better handle op size edge cases by Chris Craik · 11 years ago
  67. fb5c905 Merge "Cancel layer update when a layer is about to be destroyed Bug #9310706" by Romain Guy · 11 years ago
  68. e93482f Cancel layer update when a layer is about to be destroyed Bug #9310706 by Romain Guy · 11 years ago
  69. a02c4ed Fix clip merging behavior by Chris Craik · 11 years ago
  70. 39a908c Fix various draw ops that may incorrectly not scissor by Chris Craik · 11 years ago
  71. 7112fdd Merge "Restore buildLayer()'s old behavior; it's synchronous again Bug #9193833" by Romain Guy · 11 years ago
  72. 4054360 Restore buildLayer()'s old behavior; it's synchronous again Bug #9193833 by Romain Guy · 11 years ago
  73. 28ce94a Overdraw avoidance and merging of clipped ops by Chris Craik · 11 years ago
  74. 4c2547f Avoid 9patch cache lookups when possible by Romain Guy · 11 years ago
  75. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  76. a404e16 Make sure atlas antries can correctly filter/wrap textures by Romain Guy · 11 years ago
  77. 7f77736 Merge "Merge scaled bitmaps with translated bitmaps" by Romain Guy · 11 years ago
  78. 2db5e99 Merge scaled bitmaps with translated bitmaps by Romain Guy · 11 years ago
  79. 4154182 Use individual glyph positions to determine text bounds. by Chris Craik · 12 years ago
  80. 6d29c8d Add tessellation path for points by Chris Craik · 12 years ago
  81. 78dd96d Add an on-screen overdraw counter by Romain Guy · 12 years ago
  82. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 12 years ago
  83. 527a3aa Draw Operation merging by Chris Craik · 12 years ago
  84. 16ecda5 Update view's alpha and layer docs by Chris Craik · 12 years ago
  85. 7273daa Fix issues related to saveLayer/restore deferral by Chris Craik · 12 years ago
  86. 9cd6451 Merge "Set ignore flag during deferred savelayer" into jb-mr2-dev by Chris Craik · 12 years ago
  87. 408eb12 Set ignore flag during deferred savelayer by Chris Craik · 12 years ago
  88. 96885eb Avoid multiple font cache texture uploads Bug #8378964 by Romain Guy · 12 years ago
  89. 5f80362 Isolate tiling clip state from snapshot by Chris Craik · 12 years ago
  90. 9eac526 Merge "Optimize text GL setup" into jb-mr2-dev by Romain Guy · 12 years ago
  91. 257ae35 Optimize text GL setup by Romain Guy · 12 years ago
  92. d90144d Update snapshot upon saveLayer deferral by Chris Craik · 12 years ago
  93. 4494599 Merge "Use snapshot alpha for layers" into jb-mr2-dev by Chris Craik · 12 years ago
  94. d0afeac Reset draw modifiers after flushing by Chris Craik · 12 years ago
  95. a08f95c Use snapshot alpha for layers by Chris Craik · 12 years ago
  96. ff78583 Fully deferred displaylist replay by Chris Craik · 12 years ago
  97. 624234f Take only the scale params into account to rasterize text by Romain Guy · 12 years ago
  98. 3b75382 Fix colored rects clipping and code cleanup by Romain Guy · 12 years ago
  99. 0f667533 Precache glyphs at final raster size by Romain Guy · 12 years ago
  100. c74f45a Properly scale text by Romain Guy · 12 years ago