1. 48fe534 Add error checks for AllocationAdapters being used in unsupported ways. by Jason Sams · 13 years ago
  2. ad37cb2 Fix more type info caching bugs. by Jason Sams · 13 years ago
  3. 452a766 Fix defered type creation when loading from A3D. by Jason Sams · 13 years ago
  4. ba862d1 AllocationAdapter cleanup. by Jason Sams · 13 years ago
  5. 3c0618b Merge "Add support for more vector types to RS." by Stephen Hines · 13 years ago
  6. 20fbd01 POSITVE -> POSITIVE typo fix by Stephen Hines · 13 years ago
  7. 304b1f5 Allocation copy functions. by Alex Sakhartchouk · 13 years ago
  8. 85dae04 Unhiding render target code for renderscript by Alex Sakhartchouk · 13 years ago
  9. 836c4a5 Add support for more vector types to RS. by Stephen Hines · 13 years ago
  10. 8e90f2b First draft of fbo in renderscript. Updating samples and benchmark by Alex Sakhartchouk · 13 years ago
  11. 11518ac clean up and add javadocs by Robert Ly · 13 years ago
  12. ed5bab9 fix bug 3375251 by Jason Sams · 14 years ago
  13. 4fa3eed Expose unchecked copyFrom variants. by Jason Sams · 14 years ago
  14. b97b251 Add error checks to the copyFrom functions. by Jason Sams · 14 years ago
  15. 21b4103 unhide functions used by reflected files for SDK. by Jason Sams · 14 years ago
  16. f5c876e Docs plus removing some junk per API review. by Alex Sakhartchouk · 14 years ago
  17. 623c54d Documentation by Alex Sakhartchouk · 14 years ago
  18. fb9f82c Implement more of copy2DRange* by Jason Sams · 14 years ago
  19. f708609 Cleanup bitmap uploads Implement standalone mipmap generation. by Jason Sams · 14 years ago
  20. 27d1160 Merge "Adding ability to load cubemaps from individual faces." into honeycomb by Alex Sakhartchouk · 14 years ago
  21. 252c078 Add error checks to bitmap uploads. Fix java side calculation for pixel sizes. by Jason Sams · 14 years ago
  22. dcc2319 Adding ability to load cubemaps from individual faces. by Alex Sakhartchouk · 14 years ago
  23. fe852e2 Updating cubemap loading code. by Alex Sakhartchouk · 14 years ago
  24. fa445b9 Cleanup subdata apis by Jason Sams · 14 years ago
  25. a23d4e7 unhide renderscript by Jason Sams · 14 years ago
  26. 49a05d7 Move adapter2D to a derived class from Allocation. by Jason Sams · 14 years ago
  27. d195240 Clean up Allocation buffer object api. by Jason Sams · 14 years ago
  28. e5d3712 Remove outdated texture upload functions. by Jason Sams · 14 years ago
  29. 6d8eb26 Fix mipmap bug introduced with Allocation cleanup. Add syncAll to rsg headers. by Jason Sams · 14 years ago
  30. d4b23b5 More API updates. by Jason Sams · 14 years ago
  31. 4ef6650 Remove CreateFromBitmapRef and add CopyTo(bitmap) replacement. by Jason Sams · 14 years ago
  32. 5476b45 Allocation API update. by Jason Sams · 14 years ago
  33. bf6ef8d API review cleanup. by Jason Sams · 14 years ago
  34. 67f2e44 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  35. 4bd1a3d Show Bitmap.Config value when unable to handle. by Jeff Sharkey · 14 years ago
  36. 06d69de Continue error check improvements and write some docs. by Jason Sams · 14 years ago
  37. d26297f Fix race condition in resize that was created when by Jason Sams · 14 years ago
  38. 31a7e42 Begin adding async allocation creation. by Jason Sams · 14 years ago
  39. 26ae390 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 14 years ago
  40. 2222aa9 Cleanup error message for null binding address. by Jason Sams · 14 years ago
  41. 5edc608 Implement allocation resizing. by Jason Sams · 14 years ago
  42. e447a78 Remove functions for reflecting dalvik classes to rs types. by Jason Sams · 14 years ago
  43. 49bdaf0 SubElementData data upload functions. by Jason Sams · 14 years ago
  44. 1044220 am 5a14271a: am d6f7f225: Merge "Load bitmaps in the correct format." into gingerbread by Romain Guy · 14 years ago
  45. f92a0a6 Load bitmaps in the correct format. by Romain Guy · 14 years ago
  46. 0de9444 Preparing renderscript java code for use with phanton references. by Alex Sakhartchouk · 14 years ago
  47. fb10c16 Added ability to set font color. by Alex Sakhartchouk · 14 years ago
  48. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 14 years ago
  49. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 14 years ago
  50. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  51. a70f416 Checkin new types for RS. by Jason Sams · 14 years ago
  52. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 14 years ago
  53. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 14 years ago
  54. 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
  55. ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  56. 74e02ef Support npot on es 2.0 HW. by Jason Sams · 15 years ago
  57. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  58. 771bebb Add Java exceptions to catch RS calls with no context or no surface. by Jason Sams · 15 years ago
  59. 768bc02 Implement more type checks on Allocations. by Jason Sams · 15 years ago
  60. 5f43fd2 Implement Object readback. by Jason Sams · 15 years ago
  61. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  62. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  63. 650a3eb Load bitmap resources entirely from native code. by Romain Guy · 15 years ago
  64. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  65. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  66. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  67. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  68. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  69. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  70. b8c5a84 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 15 years ago