1. 7d5f5e7 adding getters to Sampler ProgramRaster, ProgramStore, Element. by Alex Sakhartchouk · 13 years ago
  2. 85397d8 Simplify the way we get the version info. Reduces startup overhead. by Jason Sams · 13 years ago
  3. 94aaed3 Remove unused fields in ProgramRaster by Jason Sams · 13 years ago
  4. 4382467a Start using bcinfo components within librs. by Stephen Hines · 13 years ago
  5. faa32b3 First cut at RSTextureView. by Jason Sams · 13 years ago
  6. 3c0618b Merge "Add support for more vector types to RS." by Stephen Hines · 13 years ago
  7. 304b1f5 Allocation copy functions. by Alex Sakhartchouk · 13 years ago
  8. 260c77a Use android.os.Process.THREAD_PRIORITY_* symbols by Glenn Kasten · 13 years ago
  9. 836c4a5 Add support for more vector types to RS. by Stephen Hines · 13 years ago
  10. edbfabd Core to client fifo on sockets. by Jason Sams · 13 years ago
  11. 25999a0 Cleanup mesh creation. by Alex Sakhartchouk · 13 years ago
  12. a89094a Code Cleanup and better Sampler creation method by Alex Sakhartchouk · 13 years ago
  13. 2698536 Fix error checks on compute context creation. by Jason Sams · 13 years ago
  14. 6e494d3 Add dalvik code for forEach. by Jason Sams · 13 years ago
  15. 43a1765 Remove the deprecated things from Config.java. These haven't been working since before 1.0. by Joe Onorato · 13 years ago
  16. bd184c5 Cleanup character limits. by Jason Sams · 13 years ago
  17. 331bf9b Seperate ProgramRaster. Cleanup ProgramRaster and ProgramStore creation. by Jason Sams · 13 years ago
  18. e4a06c5 Start seperating out RS compute implementation. Create hal by Jason Sams · 13 years ago
  19. 2c74ad9 Fix for bug 3434228 by Alex Sakhartchouk · 13 years ago
  20. 8cecbb5 DO NOT MERGE: Fix typos in RenderScript docs. by Stephen Hines · 13 years ago
  21. d1ac981 Fix race condition between GC thread and by Jason Sams · 14 years ago
  22. f708609 Cleanup bitmap uploads Implement standalone mipmap generation. by Jason Sams · 14 years ago
  23. fa445b9 Cleanup subdata apis by Jason Sams · 14 years ago
  24. b0253ea Additional loading methods for fonts and a3d files. Cleaned up error messages. by Alex Sakhartchouk · 14 years ago
  25. a23d4e7 unhide renderscript by Jason Sams · 14 years ago
  26. 49a05d7 Move adapter2D to a derived class from Allocation. by Jason Sams · 14 years ago
  27. b4d7bb6 API cleanup for renderscript. This will be a multiproject commit. by Alex Sakhartchouk · 14 years ago
  28. eeca435 Stale cache management to address a P1 bug # 3296131. by Shih-wei Liao · 14 years ago
  29. e27cdee API reaview cleanup by Alex Sakhartchouk · 14 years ago
  30. 6b32fab 1. Add Context to a RenderScript or RenderScriptGL instance. by Shih-wei Liao · 14 years ago
  31. d4b23b5 More API updates. by Jason Sams · 14 years ago
  32. 4ef6650 Remove CreateFromBitmapRef and add CopyTo(bitmap) replacement. by Jason Sams · 14 years ago
  33. 5476b45 Allocation API update. by Jason Sams · 14 years ago
  34. bf6ef8d API review cleanup. by Jason Sams · 14 years ago
  35. add9d96 More error checks by Jason Sams · 14 years ago
  36. 67f2e44 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  37. a914f34 Add caching support of BCC binaries. by Shih-wei Liao · 14 years ago
  38. 6f4cf0b Fix ref counting for globals when set from java code. by Jason Sams · 14 years ago
  39. 27676fe More documentation. by Jason Sams · 14 years ago
  40. 06d69de Continue error check improvements and write some docs. by Jason Sams · 14 years ago
  41. 1c41517 Handle user message ID 0 by Jason Sams · 14 years ago
  42. 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  43. c1d6210 More RS exceptions cleanup. Remove some dead code. by Jason Sams · 14 years ago
  44. 3b9c52a Async type creation. by Jason Sams · 14 years ago
  45. 11c8af9 Begin hooking up SurfaceConfig. by Jason Sams · 14 years ago
  46. 52d8363 Support for unsigned long and unsigned long long. by Stephen Hines · 14 years ago
  47. 26ae390 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 14 years ago
  48. 031ec58c Fix support for 64-bit integers. by Stephen Hines · 14 years ago
  49. 2222aa9 Cleanup error message for null binding address. by Jason Sams · 14 years ago
  50. 5edc608 Implement allocation resizing. by Jason Sams · 14 years ago
  51. ef1dac2 Support for 64-bit integer type. by Stephen Hines · 14 years ago
  52. 02f41705 Finish plumbing for double RS elements. by Stephen Hines · 14 years ago
  53. f5b3510 Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 14 years ago
  54. ab98bb6 Fix RS bug with message ID 0. by Stephen Hines · 14 years ago
  55. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  56. ca54ec3 Add support for Float64 (double) to RenderScript. by Stephen Hines · 14 years ago
  57. a8bf942 Fix race condition on exit. by Jason Sams · 14 years ago
  58. 70d4e50 Add arrays to elements. by Jason Sams · 14 years ago
  59. e447a78 Remove functions for reflecting dalvik classes to rs types. by Jason Sams · 14 years ago
  60. 49bdaf0 SubElementData data upload functions. by Jason Sams · 14 years ago
  61. 1d45c47 Add matrix component types. Fix potental overflow in script -> java messages. by Jason Sams · 14 years ago
  62. d36f248 More work on the renderscript sample by Alex Sakhartchouk · 14 years ago
  63. 32e09b5 Renderscript samples. by Alex Sakhartchouk · 14 years ago
  64. d78be37 Remove OOB object destruction. by Jason Sams · 14 years ago
  65. 2e1872f Make java entry points for native fifo synchronized. by Jason Sams · 14 years ago
  66. fb10c16 Added ability to set font color. by Alex Sakhartchouk · 14 years ago
  67. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 14 years ago
  68. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 14 years ago
  69. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
  70. 8287a9b Cleanup pass on the mesh api change. by Alex Sakhartchouk · 14 years ago
  71. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  72. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  73. f110d4b Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 14 years ago
  74. 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 14 years ago
  75. e29f3e7 Begin using reflected files. by Jason Sams · 14 years ago
  76. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  77. 8cb39de Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  78. d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 14 years ago
  79. 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 14 years ago
  80. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  81. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  82. a70f416 Checkin new types for RS. by Jason Sams · 14 years ago
  83. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 14 years ago
  84. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 14 years ago
  85. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 14 years ago
  86. 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
  87. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  88. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  89. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  90. 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
  91. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  92. 11fbdf5 Remove check for surface valid that is no longer valid. by Jason Sams · 15 years ago
  93. c7b74e3 am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair by Jason Sams · 15 years ago
  94. 771bebb Add Java exceptions to catch RS calls with no context or no surface. by Jason Sams · 15 years ago
  95. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  96. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  97. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  98. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  99. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  100. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago