1. bd496bc Paint style and stroke width affect text rendering. Bug #5112207 by Romain Guy · 13 years ago
  2. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 13 years ago
  3. 44984ea Enable large font rendering with GPU acceleration by Chet Haase · 13 years ago
  4. c7b25be Take fake bold font property into account. Bug #4159731 by Romain Guy · 13 years ago
  5. 8668f8a Fix problem with glyph cache and textScaleX property by Chet Haase · 13 years ago
  6. 894df17 Fixing font renderer attribute slot locations. by Alex Sakhartchouk · 13 years ago
  7. 2577db1 Add support for Paint::setTextSkewX in OpenGLRenderer. Bug #3360888 by Romain Guy · 14 years ago
  8. 325a0f9 The font cache should respect the fake bold flag. by Romain Guy · 14 years ago
  9. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  10. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  11. e8cb9c14 Apply bilinear filtering on text only when necessary. by Romain Guy · 14 years ago
  12. 7975fb6 Apply bilinear filtering to text. by Romain Guy · 14 years ago
  13. 2bffd26 Fix text rendering issue with text scaling. by Romain Guy · 14 years ago
  14. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  15. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  16. f18136c Added drop shadow renderer to the font class. by Alex Sakhartchouk · 14 years ago
  17. 89a524a Adding drop shadow support by Alex Sakhartchouk · 14 years ago
  18. 65ef909 When font cache still has empty space, by Alex Sakhartchouk · 14 years ago
  19. 9b9902d Updating parts of font cache as needed instead of the entire map. by Alex Sakhartchouk · 14 years ago
  20. 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 14 years ago
  21. bd0e6aa Add a way to query GL extensions. by Romain Guy · 14 years ago
  22. 09147fb Add support for text culling. by Romain Guy · 14 years ago
  23. 694b519 Add text rendering. by Romain Guy · 14 years ago