1. 28d8ff6 Move constants to the correct header by Romain Guy · 13 years ago
  2. 65b345f Reclaim more memory, more often. by Romain Guy · 13 years ago
  3. eea6069 Improve layers debugging by Romain Guy · 13 years ago
  4. 912a7b3 Make sure we have a current EGL context when invoking EGL Bug #5081795 by Romain Guy · 13 years ago
  5. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  6. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 13 years ago
  7. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 13 years ago
  8. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 13 years ago
  9. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  10. 171c592 New layers API for Views. by Romain Guy · 14 years ago
  11. e910805 Tweak layers caching for better performance in Launcher. by Romain Guy · 14 years ago
  12. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago
  13. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  14. 0bb5667 Fix INVALID_OPERATION error with layers rendering. by Romain Guy · 14 years ago
  15. 38c85b9 Correctly initialize/refresh layers. by Romain Guy · 14 years ago
  16. b025b9c Better error handling in the OpenGL renderer. by Romain Guy · 14 years ago
  17. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  18. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  19. 1e79386 Optimize textures binding. by Romain Guy · 14 years ago
  20. f18fd99 Create FBOs in LayerCache. by Romain Guy · 14 years ago
  21. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  22. 5f0c6a4 Optimize FBO cache. by Romain Guy · 14 years ago
  23. dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago