1. 9c4b79a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  2. d21b6e1 Optimize away unnecessary state changes by Romain Guy · 13 years ago
  3. 7077506 Revert "Discard framebuffer rendering queues when discarding layers" by Dave Burke · 13 years ago
  4. da96f8a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  5. 5cd5c3f Return early when we cannot allocate a hardware layer Bug #5462308 by Romain Guy · 13 years ago
  6. 7953745 Reduce the size of libhwui by 50% by Romain Guy · 13 years ago
  7. a9dc86b Correctly apply transforms when getting a TextureView's bitmap Bug #5439406 by Romain Guy · 13 years ago
  8. 8a3957d Add reminder in the code to fix T-junctions by Romain Guy · 13 years ago
  9. 65b345f Reclaim more memory, more often. by Romain Guy · 13 years ago
  10. eea6069 Improve layers debugging by Romain Guy · 13 years ago
  11. ec19b4a Use NEAREST filtering mode for TextureView.getBitmap(). by Romain Guy · 13 years ago
  12. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 13 years ago
  13. 4a5a715 Don't set texture parameters on every frame. by Romain Guy · 13 years ago
  14. 80429c4 Properly tear down TextureView by Romain Guy · 13 years ago
  15. a948927 Add the ability to specify the opacity of a TextureView by Romain Guy · 13 years ago
  16. d6b2a00 Add error checking to LayerRenderer::copyLayer by Romain Guy · 13 years ago
  17. 77a8116 Add TextureView.getBitmap() by Romain Guy · 13 years ago
  18. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 13 years ago
  19. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 13 years ago
  20. 9fc2781 Correctly compute tex coords for rect layers. Bug #4192695 by Romain Guy · 13 years ago
  21. 4066767 Optimize rect-shaped layers. by Romain Guy · 13 years ago
  22. 6217a71 Fix performance issue in Launcher Bug #3515248 by Romain Guy · 13 years ago
  23. 40a787f Properly initialize FBO textures for linear filtering. by Romain Guy · 13 years ago
  24. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 13 years ago
  25. 62687ec Don't clobber the local dirty rect after rendering a layer. by Romain Guy · 13 years ago
  26. beff8d8 Fix incorrect dirty rectangle transformation in hardware layers. Bug #3413433 by Romain Guy · 13 years ago
  27. 3a3133d Update layers based on the dirty region. Bug #3413433 by Romain Guy · 13 years ago
  28. a45c056 Merge "Fix display List bugs" into honeycomb by Chet Haase · 14 years ago
  29. 678e0ad Fix display List bugs by Chet Haase · 14 years ago
  30. 4f09f54 Don't draw the same triangles several times. Bug #3388197 by Romain Guy · 14 years ago
  31. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  32. c88e357 Fix regression with hardware layers. by Romain Guy · 14 years ago
  33. 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 14 years ago
  34. fb13abd Fix 9patch rendering in ExpandableListView. by Romain Guy · 14 years ago
  35. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  36. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  37. 1fc883b Add logging to the new layers API. by Romain Guy · 14 years ago
  38. 57066eb Cleanup GL objects on the correct thread. by Romain Guy · 14 years ago
  39. a9d0711 Don't break the build! by Romain Guy · 14 years ago
  40. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago