1. eca0ca2 Memory optimizations for libhwui Bug #5566149 by Romain Guy · 13 years ago
  2. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  3. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  4. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  5. 9e10841 Correctly remove unused paths from the cache. by Romain Guy · 14 years ago
  6. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  7. d98aa2d DisplayList optimizations and fixes. by Chet Haase · 14 years ago
  8. 21b028a Move GenerationCache to the utils directory. by Romain Guy · 14 years ago
  9. 7adaf3d Add support for paletted textures. by Romain Guy · 14 years ago
  10. 8c749f8 Fix texture corruption issue, faster re-upload of textures. by Romain Guy · 14 years ago
  11. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  12. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago
  13. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  14. 1639351 Make libhwui entirely optional. by Romain Guy · 14 years ago
  15. 9cccc2b Enforce maximum texture size. by Romain Guy · 14 years ago
  16. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  17. 5f0c6a4 Optimize FBO cache. by Romain Guy · 14 years ago
  18. dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago
  19. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 14 years ago
  20. 121e224 Track the size in memory of the texture cache. by Romain Guy · 14 years ago
  21. fe88094 Remove unnecessary return and add bitmap generation ID tracking. by Romain Guy · 14 years ago
  22. 364703c Fix the build. by Romain Guy · 14 years ago
  23. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago