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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
91bdc7d4bed9e98db0a8d079a993cf90538e2a66
/
libs
/
hwui
/
Program.cpp
32f05e3
Conservatively estimate geometry bounds
by Chris Craik
· 11 years ago
4c2547f
Avoid 9patch cache lookups when possible
by Romain Guy
· 11 years ago
3b748a4
Pack preloaded framework assets in a texture atlas
by Romain Guy
· 11 years ago
62a42c1
Adjust offset for non-AA line drawing
by Chris Craik
· 12 years ago
39284b7
Make gradients beautiful again Bug #7239634
by Romain Guy
· 12 years ago
0990ffb
Fix GL shader bugs
by Chet Haase
· 12 years ago
3762c31
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
2d4fd36
Reduce the number of active texture changes
by Romain Guy
· 13 years ago
f3a910b4
Optimize state changes
by Romain Guy
· 13 years ago
f44e66f
Remove leftover debugging code
by Romain Guy
· 13 years ago
3e263fa
Keep shaders to render properly
by Romain Guy
· 13 years ago
6752d0a
Mark color uniform fetched after fetching it
by Romain Guy
· 13 years ago
24edca8
Code cleanup
by Romain Guy
· 13 years ago
05bbde7
Free up resources by deleting shaders early on
by Romain Guy
· 13 years ago
8a5cc92
Fix various hw-accelerated line/point bugs
by Chet Haase
· 13 years ago
67f2795
Correctly release the OpenGL Canvas on EGL error.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
707b2f7
Optimize GLSL shaders.
by Romain Guy
· 14 years ago
31529ff
Correctly free memory.
by Romain Guy
· 14 years ago
98173a2
Delete shaders after a compile error. Also disable extra logging.
by Romain Guy
· 14 years ago
889f8d1
Moved all the rendering code to the new shader generator.
by Romain Guy
· 14 years ago
ac670c0
Generate shaders to cover all possible cases.
by Romain Guy
· 14 years ago
694b519
Add text rendering.
by Romain Guy
· 14 years ago
c0ac193
Add support for linear gradients.
by Romain Guy
· 14 years ago
f9764a4
Add program for linear gradient.
by Romain Guy
· 14 years ago
6926c72
Correctly support pre-multiplied alpha, optimizations, more stuff.
by Romain Guy
· 14 years ago
260e102
Optimize shader binding changes.
by Romain Guy
· 14 years ago
0b9db91
Remove math from the vertex shader.
by Romain Guy
· 14 years ago
16202fc
Fix alpha blending and improve fragment shaders performance.
by Romain Guy
· 14 years ago
5cbbce5
Reduced the complexity of layers composition.
by Romain Guy
· 14 years ago