1. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  2. 8cb39de Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  3. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  4. 2978bfc beging np2 extension check work. by Jason Sams · 15 years ago
  5. e4c487a Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. by Jason Sams · 15 years ago
  6. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  7. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  8. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  9. a57e982 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 15 years ago
  10. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  11. 25ffcdc Point Sprites by Jason Sams · 15 years ago
  12. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  13. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago