1. 181d0a6 Don't apply AA to rects with no rotation/perspective. by Romain Guy · 13 years ago
  2. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  3. 6620c6d Correctly render text when coordinates are not integers. Bug #3225632 by Romain Guy · 14 years ago
  4. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  5. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  6. e5ebcb0 Fix clipping issue in StackView. by Romain Guy · 14 years ago
  7. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  8. e8cb9c14 Apply bilinear filtering on text only when necessary. by Romain Guy · 14 years ago
  9. ddb80be Add support for circular gradients to the GL renderer. by Romain Guy · 14 years ago
  10. 1d83e19 Correctly set the viewport in layers. by Romain Guy · 14 years ago
  11. 0ba681b Fix GC issue, fix local shader transformations. by Romain Guy · 14 years ago
  12. af28b51 Better support for rotation and perspective matrices. by Romain Guy · 14 years ago
  13. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  14. 079ba2c Improve clip support (add intersect, union and replace.) by Romain Guy · 14 years ago
  15. 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 14 years ago
  16. bd6b79b Add implementations for saveLayerAlpha() and textured rects. by Romain Guy · 14 years ago
  17. 7ae7ac4 Convert tabs to spaces. by Romain Guy · 14 years ago
  18. c7d5349 Implement quickReject() and drawRect(). by Romain Guy · 14 years ago
  19. 9d5316e Add colored rectangles implementation in OpenGLRenderer. by Romain Guy · 14 years ago
  20. f6a11b8 Add support for transformations. by Romain Guy · 14 years ago
  21. bb9524b Add implementations for clipRect(), save() and restore(). by Romain Guy · 14 years ago
  22. 3e16833 Fix simulator build again. by Romain Guy · 14 years ago
  23. 85bf02f Fix the simulator build. by Romain Guy · 14 years ago[Renamed (99%) from libs/hwui/UIMatrix.cpp]
  24. 08ae317 Add glOrtho equivalent to the OpenGL ES 2.0 renderer. by Romain Guy · 14 years ago