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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
97892901cd8d86a2c9075be6ad12fed62b4df523
/
core
/
java
/
android
/
view
/
HardwareRenderer.java
e4267ea
Even FASTER damage calculations!
by John Reck
· 10 years ago
84a4c88
Remove GLRenderer
by John Reck
· 10 years ago
d72e0a3
Re-jigger layers
by John Reck
· 10 years ago
fe5e7b7
Enable debug stuffs
by John Reck
· 10 years ago
a5dda64
Bag of scheduling tweaks
by John Reck
· 10 years ago
797b95b
Define light position (using new lighting spec) in Java
by Chris Craik
· 10 years ago
ef27453
Merge "Cleanup attachFunctor"
by John Reck
· 10 years ago
832b1514
Cleanup attachFunctor
by John Reck
· 10 years ago
63a0667
Implement TODO(romainguy)
by John Reck
· 10 years ago
ae738a7
Add invokeFunctor call to ViewRootImpl
by Bo Liu
· 10 years ago
8e1f918
Merge "Switch DisplayListData to a staging model"
by John Reck
· 10 years ago
8de65a8
Switch DisplayListData to a staging model
by John Reck
· 10 years ago
f7d9c1d
Fix ThreadedRenderer.setEnabled()
by John Reck
· 10 years ago
ed8c903a
Enable RT, round 2
by John Reck
· 10 years ago
28ad7b5
Fence on draws that are reported
by John Reck
· 10 years ago
9afe775
Disable RenderThread
by John Reck
· 10 years ago
b4a132a
Merge "Turn on RenderThread"
by John Reck
· 10 years ago
0f61cde
Turn on RenderThread
by John Reck
· 10 years ago
0d1f634
Add invokeFunctor
by John Reck
· 10 years ago
be34f2f
DisplayList lifecycle changes
by John Reck
· 11 years ago
44fd8d2
DisplayList overhaul
by John Reck
· 11 years ago
19b6bcf
Support HardwareLayers in RenderThread
by John Reck
· 11 years ago
04fc583
Refactor HardwareLayer
by John Reck
· 11 years ago
593b19a
Remove overdraw counter
by John Reck
· 11 years ago
36bef0b
AArch64: Make graphics classes 64-bit compatible
by Ashok Bhat
· 11 years ago
4f02bf4
Native-side proxy
by John Reck
· 11 years ago
3dfe19f
Add drawGlFunctor support to RenderThread
by John Reck
· 11 years ago
cec24ae
RenderThread work
by John Reck
· 11 years ago
3083579
More refactoring
by John Reck
· 11 years ago
339f901
Cleanups
by John Reck
· 11 years ago
a86ab640
Surface: Change OutOfResourcesException to be a runtime exception
by Igor Murashkin
· 11 years ago
cb88330
Only destroy remote graphic buffers Bug #9795157
by Romain Guy
· 11 years ago
b2ed04a
Unregister gralloc buffer immediately Bug #9406765
by Romain Guy
· 11 years ago
cc6b7caf
Make sure we have a valid EGL context before drawing Bug #9404946
by Romain Guy
· 11 years ago
c8ba0b4
When destroying a surface, only unmake current if necessary Bug #9404946
by Romain Guy
· 11 years ago
e93482f
Cancel layer update when a layer is about to be destroyed Bug #9310706
by Romain Guy
· 11 years ago
4054360
Restore buildLayer()'s old behavior; it's synchronous again Bug #9193833
by Romain Guy
· 11 years ago
80b12fc
Disable the AssetAtlas when running under valgrind Bug #9191438
by Romain Guy
· 11 years ago
e9bc11f
Add PerfHUD ES profiling capabilities
by Romain Guy
· 11 years ago
78dd96d
Add an on-screen overdraw counter
by Romain Guy
· 11 years ago
927bc7d
Prevent a crash on devices that remove non-core services
by Romain Guy
· 11 years ago
3b748a4
Pack preloaded framework assets in a texture atlas
by Romain Guy
· 11 years ago
58d110a
Fix Contacts animation jank
by Chet Haase
· 11 years ago
e55945e
Reduce the size of dirty invalidates
by Romain Guy
· 11 years ago
96885eb
Avoid multiple font cache texture uploads Bug #8378964
by Romain Guy
· 11 years ago
08bca88
Rename debug property and expose it in HardwareRenderer
by Romain Guy
· 12 years ago
d17043d
Show Dalvik stack trace if an exception happens at draw time
by Romain Guy
· 12 years ago
52036b1
Expose display list APIs
by Romain Guy
· 12 years ago
8d4aeb7
Add a render buffer cache to reuse stencil buffers Bug #7146141
by Romain Guy
· 12 years ago
ef35927
Tag HardwareRenderers with a name to help debugging
by Romain Guy
· 12 years ago
2af4635
Object-based DisplayList recording
by Chris Craik
· 12 years ago
8ce0030
Implement clipRect with a transform, clipRegion & clipPath Bug #7146141
by Romain Guy
· 12 years ago
735738c
Preliminary Support for region clipping
by Romain Guy
· 12 years ago
48ef4a9
Add a new type of profiling graph: lines
by Romain Guy
· 12 years ago
7d1c4fa
Remove out-of-date comment and rename constant
by Romain Guy
· 12 years ago
666d5da
Fix issue when toggling profiling from visual to off to visual
by Romain Guy
· 12 years ago
a4fef02
Update profiling properties
by Romain Guy
· 12 years ago
98e4a52
Use dp units instead of px to draw profiling graph
by Romain Guy
· 12 years ago
63f4d84
Make profiling graph more readable in all apps
by Romain Guy
· 12 years ago
672433d
Add visual profiling feature
by Romain Guy
· 12 years ago
95a38b9
am a9877672: am 780a53df: am 07efb030: Merge "Defer process mode upon draw" into jb-mr1.1-dev
by Chris Craik
· 12 years ago
9efa222
Defer process mode upon draw
by Chris Craik
· 12 years ago
5bb3c73
Apply dev. settings at runtime Bug #7434649
by Romain Guy
· 12 years ago
1741d73
Cleanup: remove unused property
by Romain Guy
· 12 years ago
bd17bd3
Ensure we have a GL context before deleting View layers Bug #7391098
by Romain Guy
· 12 years ago
7c25aab
Defer layer rendering to avoid stalls Bug #7326824
by Romain Guy
· 12 years ago
8efca54
Ensure we always request conformant OpenGL ES 2.0 contexts
by Romain Guy
· 12 years ago
dfab363
Fix rendering artifacts on tiled renderers Bug #7275145
by Romain Guy
· 12 years ago
6a2d17f
Fix texture corruption
by Chet Haase
· 12 years ago
bd43152
Always set the EGL_BUFFER_PRESERVED EGL_SWAP_BEHAVIOR Bug #7221173
by Romain Guy
· 12 years ago
ed1b6f4
Really Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContext
by Romain Guy
· 12 years ago
c002936
Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContext Bug #7216919
by Romain Guy
· 12 years ago
4c7dc4a
Add extra error check when eglCreateContext fails Bug #7216919
by Romain Guy
· 12 years ago
7c450aa
Add support for a new developer setting: overdraw debugging
by Romain Guy
· 12 years ago
11cb642
Update layers in a single batch at the beginning of a frame Bug #7186819
by Romain Guy
· 12 years ago
2b7028e
Add support for QCOM_tiled_rendering Bug #7186819
by Romain Guy
· 12 years ago
740ee65
Add extra EGL error checking
by Romain Guy
· 12 years ago
4702a85
More view hierarchy, fragment debugging.
by Dianne Hackborn
· 12 years ago
4ff0cf4
Add new debug tool to track hardware layers updates
by Romain Guy
· 12 years ago
786fc93
Make HardwareRenderer able to target generic Surface objects
by Romain Guy
· 12 years ago
77e67cf
Add extra systrace tracing
by Romain Guy
· 12 years ago
cb82b94
Fix attachFunctor path to ignore delay
by Chris Craik
· 12 years ago
44b2fe3
Track canvas clearing for swap buffers logic.
by Chet Haase
· 12 years ago
932b7f6
Revert "Add more temporary logging for investigating detachFunctor"
by Chris Craik
· 12 years ago
8857b2f
Add more temporary logging for investigating detachFunctor
by Chris Craik
· 12 years ago
561ff8a
Merge "Skip eglSwapBuffers() call when we do not draw to GL" into jb-dev
by Chet Haase
· 12 years ago
4865909
Skip eglSwapBuffers() call when we do not draw to GL
by Chet Haase
· 12 years ago
41ee465
Force webview invalidates on unsuccessful functor attach
by Chris Craik
· 12 years ago
13b9073
Remove unused, obsolete debug code
by Romain Guy
· 12 years ago
a21f877
Log more frame data when profiling GL apps
by Romain Guy
· 12 years ago
4b8c4f8
New constant used by dev settings
by Romain Guy
· 12 years ago
ba6be8a
Prevent WebView from crashing when detached from the window Bug #6365056
by Romain Guy
· 12 years ago
19f86e8
Invoke onTrimMemory with an EGL context Bug #6369600
by Romain Guy
· 12 years ago
1271e2c
Remove USE_DISPLAY_LIST_PROPERTIES flag
by Chet Haase
· 12 years ago
1ac4765
Fix SurfaceTexture leak in TextureView Bug #6318631
by Romain Guy
· 12 years ago
3da2dc9
Merge "Release the scratch pbuffer surface after use"
by Jesse Hall
· 12 years ago
3d4d215
Merge "fix functor flag parsing, tweak process delay"
by Chris Craik
· 12 years ago
0872b37
Release the scratch pbuffer surface after use
by Jesse Hall
· 12 years ago
65924a3
fix functor flag parsing, tweak process delay
by Chris Craik
· 12 years ago
2af3524
TextureView: add setSurfaceTexture method
by Jamie Gennis
· 12 years ago
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