1. e4267ea Even FASTER damage calculations! by John Reck · 10 years ago
  2. 84a4c88 Remove GLRenderer by John Reck · 10 years ago
  3. d72e0a3 Re-jigger layers by John Reck · 10 years ago
  4. fe5e7b7 Enable debug stuffs by John Reck · 10 years ago
  5. a5dda64 Bag of scheduling tweaks by John Reck · 10 years ago
  6. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 10 years ago
  7. ef27453 Merge "Cleanup attachFunctor" by John Reck · 10 years ago
  8. 832b1514 Cleanup attachFunctor by John Reck · 10 years ago
  9. 63a0667 Implement TODO(romainguy) by John Reck · 10 years ago
  10. ae738a7 Add invokeFunctor call to ViewRootImpl by Bo Liu · 10 years ago
  11. 8e1f918 Merge "Switch DisplayListData to a staging model" by John Reck · 10 years ago
  12. 8de65a8 Switch DisplayListData to a staging model by John Reck · 10 years ago
  13. f7d9c1d Fix ThreadedRenderer.setEnabled() by John Reck · 10 years ago
  14. ed8c903a Enable RT, round 2 by John Reck · 10 years ago
  15. 28ad7b5 Fence on draws that are reported by John Reck · 10 years ago
  16. 9afe775 Disable RenderThread by John Reck · 10 years ago
  17. b4a132a Merge "Turn on RenderThread" by John Reck · 10 years ago
  18. 0f61cde Turn on RenderThread by John Reck · 10 years ago
  19. 0d1f634 Add invokeFunctor by John Reck · 10 years ago
  20. be34f2f DisplayList lifecycle changes by John Reck · 11 years ago
  21. 44fd8d2 DisplayList overhaul by John Reck · 11 years ago
  22. 19b6bcf Support HardwareLayers in RenderThread by John Reck · 11 years ago
  23. 04fc583 Refactor HardwareLayer by John Reck · 11 years ago
  24. 593b19a Remove overdraw counter by John Reck · 11 years ago
  25. 36bef0b AArch64: Make graphics classes 64-bit compatible by Ashok Bhat · 11 years ago
  26. 4f02bf4 Native-side proxy by John Reck · 11 years ago
  27. 3dfe19f Add drawGlFunctor support to RenderThread by John Reck · 11 years ago
  28. cec24ae RenderThread work by John Reck · 11 years ago
  29. 3083579 More refactoring by John Reck · 11 years ago
  30. 339f901 Cleanups by John Reck · 11 years ago
  31. a86ab640 Surface: Change OutOfResourcesException to be a runtime exception by Igor Murashkin · 11 years ago
  32. cb88330 Only destroy remote graphic buffers Bug #9795157 by Romain Guy · 11 years ago
  33. b2ed04a Unregister gralloc buffer immediately Bug #9406765 by Romain Guy · 11 years ago
  34. cc6b7caf Make sure we have a valid EGL context before drawing Bug #9404946 by Romain Guy · 11 years ago
  35. c8ba0b4 When destroying a surface, only unmake current if necessary Bug #9404946 by Romain Guy · 11 years ago
  36. e93482f Cancel layer update when a layer is about to be destroyed Bug #9310706 by Romain Guy · 11 years ago
  37. 4054360 Restore buildLayer()'s old behavior; it's synchronous again Bug #9193833 by Romain Guy · 11 years ago
  38. 80b12fc Disable the AssetAtlas when running under valgrind Bug #9191438 by Romain Guy · 11 years ago
  39. e9bc11f Add PerfHUD ES profiling capabilities by Romain Guy · 11 years ago
  40. 78dd96d Add an on-screen overdraw counter by Romain Guy · 11 years ago
  41. 927bc7d Prevent a crash on devices that remove non-core services by Romain Guy · 11 years ago
  42. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 11 years ago
  43. 58d110a Fix Contacts animation jank by Chet Haase · 11 years ago
  44. e55945e Reduce the size of dirty invalidates by Romain Guy · 11 years ago
  45. 96885eb Avoid multiple font cache texture uploads Bug #8378964 by Romain Guy · 11 years ago
  46. 08bca88 Rename debug property and expose it in HardwareRenderer by Romain Guy · 12 years ago
  47. d17043d Show Dalvik stack trace if an exception happens at draw time by Romain Guy · 12 years ago
  48. 52036b1 Expose display list APIs by Romain Guy · 12 years ago
  49. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 12 years ago
  50. ef35927 Tag HardwareRenderers with a name to help debugging by Romain Guy · 12 years ago
  51. 2af4635 Object-based DisplayList recording by Chris Craik · 12 years ago
  52. 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
  53. 735738c Preliminary Support for region clipping by Romain Guy · 12 years ago
  54. 48ef4a9 Add a new type of profiling graph: lines by Romain Guy · 12 years ago
  55. 7d1c4fa Remove out-of-date comment and rename constant by Romain Guy · 12 years ago
  56. 666d5da Fix issue when toggling profiling from visual to off to visual by Romain Guy · 12 years ago
  57. a4fef02 Update profiling properties by Romain Guy · 12 years ago
  58. 98e4a52 Use dp units instead of px to draw profiling graph by Romain Guy · 12 years ago
  59. 63f4d84 Make profiling graph more readable in all apps by Romain Guy · 12 years ago
  60. 672433d Add visual profiling feature by Romain Guy · 12 years ago
  61. 95a38b9 am a9877672: am 780a53df: am 07efb030: Merge "Defer process mode upon draw" into jb-mr1.1-dev by Chris Craik · 12 years ago
  62. 9efa222 Defer process mode upon draw by Chris Craik · 12 years ago
  63. 5bb3c73 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 12 years ago
  64. 1741d73 Cleanup: remove unused property by Romain Guy · 12 years ago
  65. bd17bd3 Ensure we have a GL context before deleting View layers Bug #7391098 by Romain Guy · 12 years ago
  66. 7c25aab Defer layer rendering to avoid stalls Bug #7326824 by Romain Guy · 12 years ago
  67. 8efca54 Ensure we always request conformant OpenGL ES 2.0 contexts by Romain Guy · 12 years ago
  68. dfab363 Fix rendering artifacts on tiled renderers Bug #7275145 by Romain Guy · 12 years ago
  69. 6a2d17f Fix texture corruption by Chet Haase · 12 years ago
  70. bd43152 Always set the EGL_BUFFER_PRESERVED EGL_SWAP_BEHAVIOR Bug #7221173 by Romain Guy · 12 years ago
  71. ed1b6f4 Really Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContext by Romain Guy · 12 years ago
  72. c002936 Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContext Bug #7216919 by Romain Guy · 12 years ago
  73. 4c7dc4a Add extra error check when eglCreateContext fails Bug #7216919 by Romain Guy · 12 years ago
  74. 7c450aa Add support for a new developer setting: overdraw debugging by Romain Guy · 12 years ago
  75. 11cb642 Update layers in a single batch at the beginning of a frame Bug #7186819 by Romain Guy · 12 years ago
  76. 2b7028e Add support for QCOM_tiled_rendering Bug #7186819 by Romain Guy · 12 years ago
  77. 740ee65 Add extra EGL error checking by Romain Guy · 12 years ago
  78. 4702a85 More view hierarchy, fragment debugging. by Dianne Hackborn · 12 years ago
  79. 4ff0cf4 Add new debug tool to track hardware layers updates by Romain Guy · 12 years ago
  80. 786fc93 Make HardwareRenderer able to target generic Surface objects by Romain Guy · 12 years ago
  81. 77e67cf Add extra systrace tracing by Romain Guy · 12 years ago
  82. cb82b94 Fix attachFunctor path to ignore delay by Chris Craik · 12 years ago
  83. 44b2fe3 Track canvas clearing for swap buffers logic. by Chet Haase · 12 years ago
  84. 932b7f6 Revert "Add more temporary logging for investigating detachFunctor" by Chris Craik · 12 years ago
  85. 8857b2f Add more temporary logging for investigating detachFunctor by Chris Craik · 12 years ago
  86. 561ff8a Merge "Skip eglSwapBuffers() call when we do not draw to GL" into jb-dev by Chet Haase · 12 years ago
  87. 4865909 Skip eglSwapBuffers() call when we do not draw to GL by Chet Haase · 12 years ago
  88. 41ee465 Force webview invalidates on unsuccessful functor attach by Chris Craik · 12 years ago
  89. 13b9073 Remove unused, obsolete debug code by Romain Guy · 12 years ago
  90. a21f877 Log more frame data when profiling GL apps by Romain Guy · 12 years ago
  91. 4b8c4f8 New constant used by dev settings by Romain Guy · 12 years ago
  92. ba6be8a Prevent WebView from crashing when detached from the window Bug #6365056 by Romain Guy · 12 years ago
  93. 19f86e8 Invoke onTrimMemory with an EGL context Bug #6369600 by Romain Guy · 12 years ago
  94. 1271e2c Remove USE_DISPLAY_LIST_PROPERTIES flag by Chet Haase · 12 years ago
  95. 1ac4765 Fix SurfaceTexture leak in TextureView Bug #6318631 by Romain Guy · 12 years ago
  96. 3da2dc9 Merge "Release the scratch pbuffer surface after use" by Jesse Hall · 12 years ago
  97. 3d4d215 Merge "fix functor flag parsing, tweak process delay" by Chris Craik · 12 years ago
  98. 0872b37 Release the scratch pbuffer surface after use by Jesse Hall · 12 years ago
  99. 65924a3 fix functor flag parsing, tweak process delay by Chris Craik · 12 years ago
  100. 2af3524 TextureView: add setSurfaceTexture method by Jamie Gennis · 12 years ago