1. 272a685 Replace most usages of utils/Vector.h by John Reck · 9 years ago
  2. ac7b6d3 New setLocalMatrix() operation for HWUI by Tom Hudson · 9 years ago
  3. 3375f8a Avoid over-damaging layer area for multidraws by Chris Craik · 9 years ago
  4. 37b0824 Upload bitmaps in SkShader* safely by John Reck · 9 years ago
  5. 53e51e4 Handle shader matrix correctly when ignoring canvas transform by Chris Craik · 9 years ago
  6. fca52b75 Use path intersection instead of saveLayer+mesh to mask projected ripples by Chris Craik · 9 years ago
  7. 50210d9 Adjust light source for window position by Alan Viverette · 9 years ago
  8. 8df5ffa Remove concept of layer alpha override by Chris Craik · 9 years ago
  9. 8284073 Delete pre-glop path by Chris Craik · 10 years ago
  10. a6b5219 Glop drawBitmaps, drawPatches by Chris Craik · 10 years ago
  11. 083e733 Cleanup of FontRenderer by Chris Craik · 10 years ago
  12. 6b109c7 Fix glop rendering within unclipped saveLayers by Chris Craik · 10 years ago
  13. 03ae272 Remove renderer abstract class by Chris Craik · 10 years ago
  14. 14100ac Glop support for custom textured UVs, simplify drawBitmap(src,dst) by Chris Craik · 10 years ago
  15. 3003609 Glop path texture support by Chris Craik · 10 years ago
  16. 0519c81 Glop Bitmap and RoundRect clipping support by Chris Craik · 10 years ago
  17. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 10 years ago
  18. 6c15ffa Refactoring of Program ownership/lifecycle, and WIP Glop rendering path by Chris Craik · 10 years ago
  19. 44eb2c0 Refactor blending and texture gl state by Chris Craik · 10 years ago
  20. 65fe5ee Move scissor state to RenderState by Chris Craik · 10 years ago
  21. f28f5ce Merge "Clipping performance improvements" by Rob Tsuk · 10 years ago
  22. 487a92c Clipping performance improvements by Rob Tsuk · 10 years ago
  23. 3d4eed7 Update HWUI to store its own SkBitmap objects by Derek Sollenberger · 10 years ago
  24. 8dfaa49 Make DisplayListRenderer inherit from Canvas, merge JNI by Tom Hudson · 10 years ago
  25. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 10 years ago
  26. e84a208 Add overrides and switch to nullptr keyword by Chris Craik · 10 years ago
  27. e2831a1 resolved conflicts for merge of 5369b769 to master by Chris Craik · 10 years ago
  28. 4ac36f8 Fix frame-allocated path lifecycles by Chris Craik · 10 years ago
  29. 984162f Replace StatefulBaseRenderer inheritance with CanvasState member by Tom Hudson · 10 years ago
  30. 107843d Remove status return from all uirenderer::Renderer functions by Tom Hudson · 10 years ago
  31. 9481684 am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a51fba0 by John Reck · 10 years ago
  32. 0e89e2b Layer changes by John Reck · 10 years ago
  33. a8f1bce am c7c8b069: Merge "Cleanup debug options" into lmp-mr1-dev automerge: b0aeaad automerge: 49a01fc by John Reck · 10 years ago
  34. 23d307c Cleanup debug options by John Reck · 10 years ago
  35. 09c2d4f Refactor HWUI to better handle Canvas DrawFilters. by Derek Sollenberger · 10 years ago
  36. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  37. 284b243 Fix garbage showing up beneath dialogs by Chris Craik · 10 years ago
  38. 443a714 Yet more layer tracking logging by John Reck · 10 years ago
  39. 69e5adf Define shadow casting behavior within layers by Chris Craik · 10 years ago
  40. 91a8c7c Switch to cos interpolation of shadow alpha by Chris Craik · 10 years ago
  41. bf75945 Rework shadow interpolation by Chris Craik · 10 years ago
  42. 7964750 Move bitmap transforms out of bitmap ops by Chris Craik · 10 years ago
  43. 62d307c Fix behavior of stencil clipping within clearLayerRegions by Chris Craik · 10 years ago
  44. 058fc64 Connect shadow style attributes to renderer by Chris Craik · 10 years ago
  45. 33f5a59 [HWUI]: fix residual line on FrameBuffer by henry.uh_chen · 10 years ago
  46. 59744b7 Add hack for custom re-rasterization buckets by Chris Craik · 10 years ago
  47. ca1b3b8 Cleanup by John Reck · 10 years ago
  48. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
  49. a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 10 years ago
  50. 1e5cf9a am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev by Chris Craik · 10 years ago
  51. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  52. 1390882 Update HWUI matrix API by Derek Sollenberger · 11 years ago
  53. 0fa2bd6 DO NOT MERGE Inspect SkShader to determine hw shader. by Leon Scroggins III · 10 years ago
  54. d490aa4 Merge "Inspect SkShader to determine hw shader." by Chris Craik · 10 years ago
  55. d1ad5e6 Inspect SkShader to determine hw shader. by Leon Scroggins III · 10 years ago
  56. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 10 years ago
  57. deeda3d Round rect outline clipping by Chris Craik · 10 years ago
  58. a64a2be Combine projection matrix, and viewport management by Chris Craik · 10 years ago
  59. ddc5228 Revert "Simplify projection matrix management." by Jorim Jaggi · 10 years ago
  60. 0c0ec26 Simplify projection matrix management. by Chris Craik · 10 years ago
  61. e10e827 Rename matrices for consistency by Chris Craik · 10 years ago
  62. 5b554f0 Merge "Avoid caching shadow properties in Java & HWUI." by Derek Sollenberger · 10 years ago
  63. 832b1514 Cleanup attachFunctor by John Reck · 10 years ago
  64. c29a0a4 Avoid caching shadow properties in Java & HWUI. by Derek Sollenberger · 11 years ago
  65. 52244ff Add CanvasProperty for drawCircle by John Reck · 10 years ago
  66. 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 10 years ago
  67. 024433f Disable shadow overdraw avoidance in the inverse clip case by Chris Craik · 11 years ago
  68. 8c271ca Add private circular reveal API on View/RenderNode by Chris Craik · 11 years ago
  69. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
  70. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  71. b79a3e3 Fix orthographic shadows projection, simplify shadow reordering by Chris Craik · 11 years ago
  72. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  73. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
  74. d44fbe5 Keep the SkPaint used when creating a layer. by Derek Sollenberger · 11 years ago
  75. e742799 Merge "Native-side proxy" by John Reck · 11 years ago
  76. 4f02bf4 Native-side proxy by John Reck · 11 years ago
  77. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 11 years ago
  78. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  79. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  80. d6b65f6 Use const access to snapshot from OpenGLRenderer by Chris Craik · 11 years ago
  81. 14e5130 Move Snapshot management to intermediate StatefulBaseRenderer class by Chris Craik · 11 years ago
  82. b458942 Create abstract base class for OpenGLRenderer by Chris Craik · 11 years ago
  83. 18809c0 Merge "3d view system!" by Chris Craik · 11 years ago
  84. f57776b 3d view system! by Chris Craik · 11 years ago
  85. 6304919 Unbreak display list debug dumping by John Reck · 11 years ago
  86. f0a5907 Clean up quick rejection, especially surrounding points + lines. by Chris Craik · 11 years ago
  87. 4063a0e Clean up modelView matrix logic by Chris Craik · 11 years ago
  88. e63f7c62 Clean unused parameters, disable warnings by Chris Craik · 11 years ago
  89. 996fe65 Correct bitmap merging logic by Chris Craik · 11 years ago
  90. c1c5f08 Move DeferredDisplayState out of ops by Chris Craik · 11 years ago
  91. 9b5a1a2 Take shadow bounds into account for quick rejects Bug #8634346 by Romain Guy · 11 years ago
  92. 0031230 Remove an unnecessary allocation by Romain Guy · 11 years ago
  93. 5e49b30 Fix quickReject's handling of AA ramp geometry by Chris Craik · 11 years ago
  94. 448455f Use global indices array to draw layers by Romain Guy · 11 years ago
  95. 55b6f95 Track the atlas' generation ID Bug #9589379 by Romain Guy · 11 years ago
  96. 0e87f00 Initialize MergingDrawBatch clip with viewport bounds by Chris Craik · 11 years ago
  97. 03c00b5 Batch 9-patches in a single mesh whenever possible by Romain Guy · 11 years ago
  98. 36d38cb Merge "Better handle op size edge cases" by Chris Craik · 11 years ago
  99. d72b73c Better handle op size edge cases by Chris Craik · 11 years ago
  100. fb5c905 Merge "Cancel layer update when a layer is about to be destroyed Bug #9310706" by Romain Guy · 11 years ago