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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
9a89bc6524620c87c7a321433470c668e2b95d69
/
libs
/
hwui
/
AmbientShadow.cpp
9a89bc6
Compute layer bounds over subset of VertexBuffer verts
by Chris Craik
· 10 years ago
c93e45c
Build layer damage bounds for shadows
by Chris Craik
· 10 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 10 years ago
2e023f3
Make sure the theta is correctly represented and incoming polygon is CW for shadow.
by ztenghui
· 10 years ago
7940dc5
Shoot the rays to the vertices of the incoming polygon.
by ztenghui
· 10 years ago
50ecf84
Create one hole inside the umbra area to avoid overdraw.
by ztenghui
· 10 years ago
726118b
Improve shadow tessellation performance
by Chris Craik
· 10 years ago
63d41ab
Use pre-computed index to draw the shadow.
by ztenghui
· 10 years ago
564acf7
Fix Clang warnings/errors
by Chris Craik
· 11 years ago
55bfb4e
Calculate and show Ambient shadow.
by ztenghui
· 11 years ago