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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
9aa7b45e796fea9e308fb2fc1fe5363390f1e7ba
/
libs
/
hwui
/
AssetAtlas.h
a039182
Delete a bunch of dead code
by John Reck
· 9 years ago
c6e2e8f
Move AssetAtlas off of SkBitmap*
by John Reck
· 10 years ago
7809f83
Revert "Move AssetAtlas off of SkBitmap*"
by John Reck
· 10 years ago
87ffb63
Move AssetAtlas off of SkBitmap*
by John Reck
· 10 years ago
e84a208
Add overrides and switch to nullptr keyword
by Chris Craik
· 10 years ago
59cf734
resolved conflicts for merge of d67bb501 to master
by Yohann Roussel
· 10 years ago
ebd5261
Don't preload textures for AssetAtlas
by John Reck
· 10 years ago
2dc236b
Clean up physical coupling
by Tom Hudson
· 10 years ago
17ab38f
AArch64: Make AssetAtlasService 64-bit compatible
by Ashok Bhat
· 11 years ago
d218a92
Use const where possible for drawing parameters
by Chris Craik
· 11 years ago
7f6d6b0
Split assets atlas batches Bug #10185769
by Romain Guy
· 11 years ago
55b6f95
Track the atlas' generation ID Bug #9589379
by Romain Guy
· 11 years ago
8aa195d
Introduce Caches::bindTexture() to reduce glBindTexture calls
by Romain Guy
· 11 years ago
a404e16
Make sure atlas antries can correctly filter/wrap textures
by Romain Guy
· 11 years ago
877cfe0
Wrap EGLImage with a C++ API
by Romain Guy
· 11 years ago
3b748a4
Pack preloaded framework assets in a texture atlas
by Romain Guy
· 12 years ago