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gerrit-public.fairphone.software
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platform
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frameworks
/
base
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9ac50056ddf8ad44a04cdfe60bf0716f8a227008
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libs
/
rs
/
rsShaderCache.cpp
d0f5bd1
Cleaning up the serialization change.
by Alex Sakhartchouk
· 14 years ago
49945c0
fix bug 3313505
by Jason Sams
· 14 years ago
add9d96
More error checks
by Jason Sams
· 14 years ago
ed9f210
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
9d71e21
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
feede2a
fixing bugs 3053960, 3044804, 3044798
by Alex Sakhartchouk
· 14 years ago
4378f11
More robust attribute binding
by Alex Sakhartchouk
· 14 years ago
53a93d5
Remove points from fixed function. Add basic GL performance test.
by Jason Sams
· 14 years ago
8cb39de
Remove RS_KIND from vertex arrays types.
by Jason Sams
· 14 years ago
aa7d288
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 14 years ago
156cce6
Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
by Jason Sams
· 15 years ago
df48b57
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
by Jason Sams
· 15 years ago
ea87e96
Implement type generation for user uniforms in vertex shader.
by Jason Sams
· 15 years ago
a09a6e1
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
718cd1f
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
5dad8b4
Place shader logging behind prop to declutter logs.
by Jason Sams
· 15 years ago
54c0ec1
Beging GL2 user shaders. Switch master to using GL2 by default.
by Jason Sams
· 15 years ago
bb51c40
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago