1. 34416ea Make layer double drawing visible in overdraw debug mode by Chris Craik · 12 years ago
  2. a151ef8 Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev by Romain Guy · 12 years ago
  3. 1206b9b Traverse layers in update order by Chris Craik · 12 years ago
  4. 0908764 First OpenGL ES 3.0 based optimization by Romain Guy · 12 years ago
  5. 02b49b7 Prevent crash when a single layer is enqueued several times for updates by Romain Guy · 12 years ago
  6. 696dcf8 Update layers to clear them Bug #8489505 by Romain Guy · 12 years ago
  7. ce4a7df Don't crash when making a layer larger than supported dimensions Bug #8437401 by Romain Guy · 12 years ago
  8. 96885eb Avoid multiple font cache texture uploads Bug #8378964 by Romain Guy · 12 years ago
  9. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 12 years ago
  10. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 12 years ago
  11. 2055aba Allow layers with a stencil buffer to be resized on the fly Bug #7146141 by Romain Guy · 12 years ago
  12. 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
  13. 5bb3c73 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 12 years ago
  14. 7c25aab Defer layer rendering to avoid stalls Bug #7326824 by Romain Guy · 12 years ago
  15. 98d3a64 Assign default texture id of 0 by Chet Haase · 12 years ago
  16. 56257af Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815" by Dave Burke · 12 years ago
  17. 8a13749 Deleting objects on the wrong thread is a silly idea Bug #7195815 by Romain Guy · 12 years ago
  18. 97dc917 Avoid deadlock when deleting layers Bug #7217459 by Romain Guy · 12 years ago
  19. 603f6de Fix occasional crash bug with layers by Chet Haase · 12 years ago
  20. d15ebf2 Enable changing properties of layer paint by Chet Haase · 12 years ago