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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
9e1e9a339e716b635c5eeded299478774030b608
/
libs
/
hwui
/
ProgramCache.h
7b5b6ab
Fix rendering artifact in edge fades. Bug #4092053
by Romain Guy
· 14 years ago
70ca14e
Refactor OpenGLRenderer to simplify OpenGL drawing code.
by Romain Guy
· 14 years ago
c15008e
Move all debug flags in a single place.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
4afdf66
Color filters were ignored by the program cache fast path.
by Romain Guy
· 14 years ago
dbc26d2
Don't draw fully transparent views/primitives.
by Romain Guy
· 14 years ago
707b2f7
Optimize GLSL shaders.
by Romain Guy
· 14 years ago
ee916f1
Add support for SweepGradient in the GL renderer.
by Romain Guy
· 14 years ago
f607bdc
Correct implementation of saveLayer().
by Romain Guy
· 14 years ago
a5aed0d
Add support for advanced blend modes with the framebuffer.
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
98173a2
Delete shaders after a compile error. Also disable extra logging.
by Romain Guy
· 14 years ago
48daa54
Add extra blending modes.
by Romain Guy
· 14 years ago
db1938e
Add support for ColorFilters.
by Romain Guy
· 14 years ago
06f96e2
Refactor Skia shaders handling.
by Romain Guy
· 14 years ago
889f8d1
Moved all the rendering code to the new shader generator.
by Romain Guy
· 14 years ago
ac670c0
Generate shaders to cover all possible cases.
by Romain Guy
· 14 years ago