1. 512e643 Re-triangulate the spot shadow. by ztenghui · 10 years ago
  2. 2613136 Fix the (0,0) vector case for extra vertices computation by ztenghui · 10 years ago
  3. d5e8ade Ambient shadow tessellation improvement. by ztenghui · 10 years ago
  4. 91a8c7c Switch to cos interpolation of shadow alpha by Chris Craik · 10 years ago
  5. 1aa5d2d Fix ALL compile warnings by John Reck · 10 years ago
  6. 9a89bc6 Compute layer bounds over subset of VertexBuffer verts by Chris Craik · 10 years ago
  7. c93e45c Build layer damage bounds for shadows by Chris Craik · 10 years ago
  8. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  9. 2e023f3 Make sure the theta is correctly represented and incoming polygon is CW for shadow. by ztenghui · 11 years ago
  10. 7940dc5 Shoot the rays to the vertices of the incoming polygon. by ztenghui · 11 years ago
  11. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
  12. 726118b Improve shadow tessellation performance by Chris Craik · 11 years ago
  13. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  14. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  15. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 11 years ago