1. 38e0c32 Track texture memory globally by John Reck · 9 years ago
  2. 15c3f19 Merged op dispatch in OpReorderer by Chris Craik · 9 years ago
  3. a039182 Delete a bunch of dead code by John Reck · 9 years ago
  4. c6e2e8f Move AssetAtlas off of SkBitmap* by John Reck · 9 years ago
  5. 7809f83 Revert "Move AssetAtlas off of SkBitmap*" by John Reck · 9 years ago
  6. 87ffb63 Move AssetAtlas off of SkBitmap* by John Reck · 9 years ago
  7. e84a208 Add overrides and switch to nullptr keyword by Chris Craik · 10 years ago
  8. 59cf734 resolved conflicts for merge of d67bb501 to master by Yohann Roussel · 10 years ago
  9. ebd5261 Don't preload textures for AssetAtlas by John Reck · 10 years ago
  10. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  11. 17ab38f AArch64: Make AssetAtlasService 64-bit compatible by Ashok Bhat · 11 years ago
  12. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  13. 7f6d6b0 Split assets atlas batches Bug #10185769 by Romain Guy · 11 years ago
  14. 55b6f95 Track the atlas' generation ID Bug #9589379 by Romain Guy · 11 years ago
  15. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  16. a404e16 Make sure atlas antries can correctly filter/wrap textures by Romain Guy · 11 years ago
  17. 877cfe0 Wrap EGLImage with a C++ API by Romain Guy · 11 years ago
  18. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 11 years ago