1. db00917 Fix NPE in clearTexture() by John Reck · 8 years ago
  2. 6b50780 Remove almost-all android::Singleton users by John Reck · 9 years ago
  3. c08820f Remove lookup3 gamma code by Chris Craik · 9 years ago
  4. b9ce116d Switch several enums to enum classes by Chris Craik · 9 years ago
  5. 149173d Support new EGL extensions by John Reck · 9 years ago
  6. 272a685 Replace most usages of utils/Vector.h by John Reck · 9 years ago
  7. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  8. 2507c34 Cleanup properties by Chris Craik · 9 years ago
  9. fb10ffe Merge "Add null egl/gles stub support" by John Reck · 9 years ago
  10. 041b985 Add null egl/gles stub support by John Reck · 9 years ago
  11. 62aa44c Correctly name the lightRadius by ztenghui · 9 years ago
  12. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 9 years ago
  13. 6c15ffa Refactoring of Program ownership/lifecycle, and WIP Glop rendering path by Chris Craik · 9 years ago
  14. 44eb2c0 Refactor blending and texture gl state by Chris Craik · 10 years ago
  15. 96a5c4c Move more GL state management to RenderState and its directory by Chris Craik · 10 years ago
  16. 65fe5ee Move scissor state to RenderState by Chris Craik · 10 years ago
  17. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 10 years ago
  18. 59cf734 resolved conflicts for merge of d67bb501 to master by Yohann Roussel · 10 years ago
  19. d67bb50 am eb2dcc79: Merge "Don\'t preload textures for AssetAtlas" into lmp-mr1-dev by John Reck · 10 years ago
  20. ebd5261 Don't preload textures for AssetAtlas by John Reck · 10 years ago
  21. 64bb413 Revert "resolved conflicts for merge of 220c3f4f to master" by Andreas Gampe · 10 years ago
  22. 8a902d9 resolved conflicts for merge of 220c3f4f to master by Andreas Gampe · 10 years ago
  23. 2ab8298 resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  24. 42ddc18 Frameworks/base: Unused parameters in hwui by Andreas Gampe · 10 years ago
  25. 088c514 resolved conflicts for merge of be70c771 to master by John Reck · 10 years ago
  26. a35778c7 Yank ResourceCache out of Caches by John Reck · 10 years ago
  27. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  28. 70735bd hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D by Fred Fettinger · 10 years ago
  29. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  30. 14a4e35 Bring back the shadow strength tweak by ztenghui · 10 years ago
  31. a736cd9 Remove scaling bucket hack by Chris Craik · 10 years ago
  32. 59744b7 Add hack for custom re-rasterization buckets by Chris Craik · 10 years ago
  33. 0732ba5 am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI." by Chris Craik · 10 years ago
  34. 4a473c7d Fix the texture ID reuse issue in HWUI. by jiayuanr · 10 years ago
  35. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  36. 0fa2bd6 DO NOT MERGE Inspect SkShader to determine hw shader. by Leon Scroggins III · 10 years ago
  37. f5be3ca Add more shadow control knobs by Chris Craik · 10 years ago
  38. 087bc0c Refcount RenderNode by John Reck · 10 years ago
  39. e18264b Rename DisplayList->RenderNode by John Reck · 10 years ago
  40. e361ad7 Remove experimental perspective projection by Chris Craik · 10 years ago
  41. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 10 years ago
  42. ef94c6f Separate spot and ambient shadow strength setting by ztenghui · 10 years ago
  43. cc3c256 Property support for light positioning. by ztenghui · 11 years ago
  44. ba9b613 Create private properties on GLCanvas for experimentation with 3d by Chris Craik · 11 years ago
  45. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 11 years ago
  46. 2f7c6f0 am dfb79408: am 5b8efc47: Merge "Add overdraw debugging that accounts for Deuteranomaly" into klp-dev by Romain Guy · 11 years ago
  47. 627c6fd Add overdraw debugging that accounts for Deuteranomaly by Romain Guy · 11 years ago
  48. 3380cfd Replace float arrays with readable names by Romain Guy · 11 years ago
  49. 9ab2d18 Ensure glActiveTexture is cleaned up correctly on functor resume by Chris Craik · 11 years ago
  50. 31e08e9 Share Caches' index buffer with FontRenderer by Romain Guy · 11 years ago
  51. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 11 years ago
  52. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  53. f9f0016 Enable GPU pixel buffers on OpenGL ES 3.0 devices by Romain Guy · 11 years ago
  54. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 11 years ago
  55. cf51a41 Introduce PixelBuffer API to enable PBOs by Romain Guy · 11 years ago
  56. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 11 years ago
  57. 5dc7fa7 Add TaskManager API by Romain Guy · 11 years ago
  58. 0f66753 Precache glyphs at final raster size by Romain Guy · 11 years ago
  59. 3ff0bfd Add new property to debug non-rectangular clip operations by Romain Guy · 11 years ago
  60. ff316ec Implement support for drawBitmapMesh's colors array by Romain Guy · 11 years ago
  61. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 11 years ago
  62. da8d8b9 Merge "Add a RenderBuffer object to store stencil buffers. Bug #7146141" by Romain Guy · 11 years ago
  63. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 11 years ago
  64. 1ba0289 Merge "Add cap tessellation support" by Chris Craik · 11 years ago
  65. 65cd612 Add cap tessellation support by Chris Craik · 12 years ago
  66. ef35927 Tag HardwareRenderers with a name to help debugging by Romain Guy · 11 years ago
  67. f735c8e Fix tiling on QCOM GPU by Romain Guy · 11 years ago
  68. 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
  69. 5bb3c73 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 12 years ago
  70. a852ff3 Merge changes I9873540e,I4f6c38e3 into jb-mr1-dev by Romain Guy · 12 years ago
  71. 54c1a64 Don't use the QCOM_tiled_rendering extension with functors Bug #7247880 by Romain Guy · 12 years ago
  72. 16b897c Fix rectangle AA offset calculation by Chris Craik · 12 years ago
  73. cb4d600 Add stroke support to polygonal shape rendering by Chris Craik · 12 years ago
  74. 7c450aa Add support for a new developer setting: overdraw debugging by Romain Guy · 12 years ago
  75. 85ef80d Foundation for tiling optimization by Romain Guy · 12 years ago
  76. 378d131 Merge "Varying-based AA rect drawing" into jb-mr1-dev by Chris Craik · 12 years ago
  77. 6ebdc11 Varying-based AA rect drawing by Chris Craik · 12 years ago
  78. 0baaac5 Revert "Revert "Add more support for transformed clip rects and paths"" by Romain Guy · 12 years ago
  79. a8557d2 Revert "Add more support for transformed clip rects and paths" by Mathias Agopian · 12 years ago
  80. dfe082f6 Add more support for transformed clip rects and paths by Romain Guy · 12 years ago
  81. 4ff0cf4 Add new debug tool to track hardware layers updates by Romain Guy · 12 years ago
  82. 211efea Add dithering to gradients by Romain Guy · 12 years ago
  83. 8a4ac61 Don't clear the dirty clip flag if it's not applied Bug #6833979 by Romain Guy · 12 years ago
  84. b1d0a4e Refactor GammaFontRenderer by Romain Guy · 12 years ago
  85. 586cae3 Improve rendering speed by disabling scissor tests by Romain Guy · 12 years ago
  86. dfa1046 Add call sites for OpenGL's debug label extension by Romain Guy · 12 years ago
  87. bb0acdf Delete display list objects and resources on the UI thread by Romain Guy · 12 years ago
  88. 13631f3 Add debug markers to OpenGLRenderer by Romain Guy · 13 years ago
  89. 82bc7a7 Properly restore the GL scissor after a GL draw functor Bug #5781254 by Romain Guy · 13 years ago
  90. 8f85e80 Generate even fewer GL commands by Romain Guy · 13 years ago
  91. a1d3c91 Further reduce the number of GL commands sent to the driver by Romain Guy · 13 years ago
  92. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 13 years ago
  93. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  94. 8ff6b9e Terminate EGL when an app goes in the background by Romain Guy · 13 years ago
  95. 7953745 Reduce the size of libhwui by 50% by Romain Guy · 13 years ago
  96. 6d7475d Destroy layers and flush layers cache when a window is destroyed. by Romain Guy · 13 years ago
  97. bdf7609 Trim OpenGLRenderer's memory usage whenever possible by Romain Guy · 13 years ago
  98. d6b2a00 Add error checking to LayerRenderer::copyLayer by Romain Guy · 13 years ago
  99. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 13 years ago
  100. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 13 years ago