1. c7cd9cf Add an option to try and filter out test overhead by John Reck · 8 years ago
  2. e8c3c81 Fix TextDropShadowCacheTests and glyph_t everywhere by Chris Craik · 8 years ago
  3. 48a8f43 Move several property queries to Properties class by Chris Craik · 8 years ago
  4. 682573c Add some options to macrobench by John Reck · 9 years ago
  5. 9fded23 Recycle OffscreenBuffers by Chris Craik · 9 years ago
  6. 6b50780 Remove almost-all android::Singleton users by John Reck · 9 years ago
  7. a672f6b Remove obsolete debug option by John Reck · 9 years ago
  8. c08820f Remove lookup3 gamma code by Chris Craik · 9 years ago
  9. 11718bc Remove shader based gamma approach by Chris Craik · 9 years ago
  10. 149173d Support new EGL extensions by John Reck · 9 years ago
  11. 272a685 Replace most usages of utils/Vector.h by John Reck · 9 years ago
  12. 7cd262a Fix comment about swap buffers with damage by Chris Craik · 9 years ago
  13. 75e7d7e Merge "Unify DrawProfiler/JankStats" into mnc-dev by John Reck · 9 years ago
  14. 4c9e59d Unify DrawProfiler/JankStats by John Reck · 9 years ago
  15. 8d34aaf Shrink default path cache size by Chris Craik · 9 years ago
  16. d04794a Add eglSwapBuffersWithDamageKHR support by John Reck · 9 years ago
  17. 2507c34 Cleanup properties by Chris Craik · 9 years ago
  18. e84a208 Add overrides and switch to nullptr keyword by Chris Craik · 10 years ago
  19. edaecc1 resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  20. 23d307c Cleanup debug options by John Reck · 10 years ago
  21. e9cd97e Change default fbo cache size to 0 by John Reck · 10 years ago
  22. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  23. fe5e7b7 Enable debug stuffs by John Reck · 10 years ago
  24. 627c6fd Add overdraw debugging that accounts for Deuteranomaly by Romain Guy · 11 years ago
  25. 31e08e9 Share Caches' index buffer with FontRenderer by Romain Guy · 11 years ago
  26. f9f0016 Enable GPU pixel buffers on OpenGL ES 3.0 devices by Romain Guy · 11 years ago
  27. 78dd96d Add an on-screen overdraw counter by Romain Guy · 11 years ago
  28. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 11 years ago
  29. cf51a41 Introduce PixelBuffer API to enable PBOs by Romain Guy · 11 years ago
  30. 115096f Minimize texture binds when drawing text by Romain Guy · 11 years ago
  31. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 11 years ago
  32. 08bca88 Rename debug property and expose it in HardwareRenderer by Romain Guy · 11 years ago
  33. 3ff0bfd Add new property to debug non-rectangular clip operations by Romain Guy · 11 years ago
  34. c3566d0 DisplayList draw operation reordering by Chris Craik · 11 years ago
  35. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 11 years ago
  36. 87e2f757 Add a property to disable libhwui's scissor optimization Bug #7158326 by Romain Guy · 12 years ago
  37. 7c450aa Add support for a new developer setting: overdraw debugging by Romain Guy · 12 years ago
  38. eb32a49 Paramaterize and adjust the glyph cache sizes by Chet Haase · 12 years ago
  39. 4ff0cf4 Add new debug tool to track hardware layers updates by Romain Guy · 12 years ago
  40. dfab50d Tweak text gamma correction by Romain Guy · 12 years ago
  41. 6e25e38 Add a new method for text gamma correction by Romain Guy · 12 years ago
  42. b1d0a4e Refactor GammaFontRenderer by Romain Guy · 12 years ago
  43. f877308 Remove obsolete optimization by Romain Guy · 12 years ago
  44. ada4d53 Separate interface definition and implementation of Snapshot by Romain Guy · 12 years ago
  45. 530041d Add stencil buffer to the EGL config by Romain Guy · 13 years ago
  46. 24edca8 Code cleanup by Romain Guy · 13 years ago
  47. 05bbde7 Free up resources by deleting shaders early on by Romain Guy · 13 years ago
  48. eca0ca2 Memory optimizations for libhwui Bug #5566149 by Romain Guy · 13 years ago
  49. 28d8ff6 Move constants to the correct header by Romain Guy · 13 years ago
  50. 65b345f Reclaim more memory, more often. by Romain Guy · 13 years ago
  51. 042f7d6 Fix debugging for hwui caches by Kenny Root · 13 years ago
  52. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 13 years ago
  53. 4066767 Optimize rect-shaped layers. by Romain Guy · 13 years ago
  54. 6217a71 Fix performance issue in Launcher Bug #3515248 by Romain Guy · 13 years ago
  55. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 13 years ago
  56. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  57. c038ea3 Reenable region composition pipeline for layers Bug #3341848 by Romain Guy · 14 years ago
  58. 35f2454 Disable the region compositing pipeline for layers. by Romain Guy · 14 years ago
  59. 7230a74 Composite layers as regions. by Romain Guy · 14 years ago
  60. 25dc3a7 Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858 by Romain Guy · 14 years ago
  61. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 14 years ago
  62. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  63. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  64. e910805 Tweak layers caching for better performance in Launcher. by Romain Guy · 14 years ago
  65. 2728f96 Don't update 9patches on every frame. by Romain Guy · 14 years ago
  66. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago
  67. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  68. e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
  69. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  70. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  71. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  72. 7fbcc04 Add support for paths. by Romain Guy · 14 years ago
  73. 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 14 years ago