1. 138c21f Use LUT for computing final shadow alpha by Chris Craik · 8 years ago
  2. 1b7db40 Cleanup vertex attrib management by Chris Craik · 8 years ago
  3. 0b8d067 Fix copyLayerInto by John Reck · 9 years ago
  4. 975591a Add fine-grained debug layer by John Reck · 9 years ago
  5. e5530ec resolve merge conflicts of 32a95af029 to master. by John Reck · 9 years ago
  6. c5a3efd libhwui: fix texture memory leak by Dohyun Lee · 9 years ago
  7. 9372ac3 Fix ordering of texture->upload arguments by John Reck · 9 years ago
  8. a55b5d6 Fix "leak" in FrameBuilder.textureLayer test by John Reck · 9 years ago
  9. 38e0c32 Track texture memory globally by John Reck · 9 years ago
  10. 9fded23 Recycle OffscreenBuffers by Chris Craik · 9 years ago
  11. 818c9fb Initial version of clipped saveLayer in new pipeline by Chris Craik · 9 years ago
  12. 12efe64 Move ortho matrix out of glop by Chris Craik · 9 years ago
  13. b9ce116d Switch several enums to enum classes by Chris Craik · 9 years ago
  14. 9db58c0 Remove MathUtils::min/max by Chris Craik · 9 years ago
  15. 95cd24b Fix crash in kModeProcessNoContext by John Reck · 9 years ago
  16. 53e51e4 Handle shader matrix correctly when ignoring canvas transform by Chris Craik · 9 years ago
  17. 1e6d566 Merge "Fix GL texture binding for TextureViews" into mnc-dev by Chris Craik · 9 years ago
  18. 5f1356c Fix GL texture binding for TextureViews by Chris Craik · 9 years ago
  19. d7db4d7 Eliminate requireGlContext by John Reck · 9 years ago
  20. 2507c34 Cleanup properties by Chris Craik · 9 years ago
  21. eb911c2 Rewrite glop texture asserts by Chris Craik · 9 years ago
  22. 26bf342 Glop TextureLayer support by Chris Craik · 9 years ago
  23. ef25074 Glop mesh reorg, support for drawBitmapMesh by Chris Craik · 9 years ago
  24. f27133d Glop layer mesh rendering by Chris Craik · 9 years ago
  25. 922d3a7 Glop SkiaShader support by Chris Craik · 9 years ago
  26. 3003609 Glop path texture support by Chris Craik · 9 years ago
  27. 0519c81 Glop Bitmap and RoundRect clipping support by Chris Craik · 9 years ago
  28. 2ab95d7 Glop support for indexed quads by Chris Craik · 9 years ago
  29. f7ccbfb Merge "Glop ColorFilter & VertexBuffer support, initial enable" by Chris Craik · 9 years ago
  30. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 9 years ago
  31. ecad24b Merge "GlopBuilder, and test app refactor" by Chris Craik · 9 years ago
  32. 0318887 GlopBuilder, and test app refactor by Chris Craik · 9 years ago
  33. 9dfd7bd Merge "Refactoring of Program ownership/lifecycle, and WIP Glop rendering path" by Chris Craik · 9 years ago
  34. 6c15ffa Refactoring of Program ownership/lifecycle, and WIP Glop rendering path by Chris Craik · 9 years ago
  35. d7328ae Merge "Refactor blending and texture gl state" by Chris Craik · 10 years ago
  36. 44eb2c0 Refactor blending and texture gl state by Chris Craik · 10 years ago
  37. ff5c8e8 Fix double create of Caches by Chris Craik · 10 years ago
  38. 49bc4ac resolved conflicts for merge of fe5ac4fc to master by John Reck · 10 years ago
  39. 96a5c4c Move more GL state management to RenderState and its directory by Chris Craik · 10 years ago
  40. 65fe5ee Move scissor state to RenderState by Chris Craik · 10 years ago[Renamed (96%) from libs/hwui/RenderState.cpp]
  41. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  42. ebd5261 Don't preload textures for AssetAtlas by John Reck · 10 years ago
  43. 0e89e2b Layer changes by John Reck · 10 years ago
  44. 21029ef Disable layer leak tracking by Chris Craik · 10 years ago
  45. bfd1cd6 Additional layer logging by Chris Craik · 10 years ago
  46. 599e254 Additional layer logging, and added mutex by Chris Craik · 10 years ago
  47. 443a714 Yet more layer tracking logging by John Reck · 10 years ago
  48. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  49. 1d47742 Crash instead of leaking layers/textures between GL contexts by Chris Craik · 10 years ago
  50. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago