1. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  2. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago
  3. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  4. ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 14 years ago
  5. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  6. 5f0c6a4 Optimize FBO cache. by Romain Guy · 14 years ago
  7. dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago
  8. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 14 years ago
  9. 121e224 Track the size in memory of the texture cache. by Romain Guy · 14 years ago
  10. 364703c Fix the build. by Romain Guy · 14 years ago
  11. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago