1. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  2. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago
  3. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  4. e9e7fd0 Update OpenGLRenderer test to test opaque ARGB8888 bitmaps. by Romain Guy · 14 years ago
  5. 1639351 Make libhwui entirely optional. by Romain Guy · 14 years ago
  6. 9cccc2b Enforce maximum texture size. by Romain Guy · 14 years ago
  7. 22158e1 Automatically cleanup textures that don't fit in the cache. by Romain Guy · 14 years ago
  8. bd0e6aa Add a way to query GL extensions. by Romain Guy · 14 years ago
  9. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago
  10. 1e79386 Optimize textures binding. by Romain Guy · 14 years ago
  11. 594f406 Enable 32-bits only assets. by Romain Guy · 14 years ago
  12. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  13. 5f0c6a4 Optimize FBO cache. by Romain Guy · 14 years ago
  14. dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago
  15. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 14 years ago
  16. 121e224 Track the size in memory of the texture cache. by Romain Guy · 14 years ago
  17. 8ba548f Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint) by Romain Guy · 14 years ago
  18. c1396e9 Add implementation for drawBitmap(). by Romain Guy · 14 years ago
  19. fe88094 Remove unnecessary return and add bitmap generation ID tracking. by Romain Guy · 14 years ago
  20. 364703c Fix the build. by Romain Guy · 14 years ago
  21. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago