1. 1d45c47 Add matrix component types. Fix potental overflow in script -> java messages. by Jason Sams · 14 years ago
  2. ee95605 Make sure we have a native Surface in nContextSetSurface. by Jim Miller · 14 years ago
  3. d78be37 Remove OOB object destruction. by Jason Sams · 14 years ago
  4. 2e1872f Make java entry points for native fifo synchronized. by Jason Sams · 14 years ago
  5. fb10c16 Added ability to set font color. by Alex Sakhartchouk · 14 years ago
  6. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 14 years ago
  7. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 14 years ago
  8. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
  9. 8287a9b Cleanup pass on the mesh api change. by Alex Sakhartchouk · 14 years ago
  10. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  11. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  12. 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 15 years ago
  13. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 15 years ago
  14. d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 15 years ago
  15. 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 15 years ago
  16. ec67275 Delete legacy setDefine API. by Jason Sams · 15 years ago
  17. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 15 years ago
  18. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 15 years ago
  19. 8b13832 don't hardcode "mSurface" throughout our source code by Mathias Agopian · 15 years ago
  20. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 15 years ago
  21. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 15 years ago
  22. 000479f split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 15 years ago
  23. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
  24. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  25. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  26. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  27. 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
  28. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  29. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  30. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  31. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  32. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  33. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  34. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  35. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  36. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  37. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  38. 768bc02 Implement more type checks on Allocations. by Jason Sams · 15 years ago
  39. d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
  40. be2e841 Implement renderscript Invokables. by Jason Sams · 15 years ago
  41. 5f43fd2 Implement Object readback. by Jason Sams · 15 years ago
  42. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  43. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  44. ae209ac Don't leak jni refs. by Joe Onorato · 15 years ago
  45. 650a3eb Load bitmap resources entirely from native code. by Romain Guy · 15 years ago
  46. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  47. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  48. 25ffcdc Point Sprites by Jason Sams · 15 years ago
  49. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  50. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  51. bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  52. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  53. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
  54. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  55. a8f2ace readData should read the data, not write the data. by Joe Onorato · 15 years ago
  56. 3f8f9da8 Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
  57. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  58. 01e5fbd build libRS by Joe Onorato · 15 years ago
  59. d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
  60. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  61. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  62. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  63. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  64. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  65. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  66. 8af858e9 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago
  67. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago