1. 8b49bd1 Introduce official public NativeWindow type. by Dianne Hackborn · 14 years ago
  2. 156cce6 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 15 years ago
  3. 2978bfc beging np2 extension check work. by Jason Sams · 15 years ago
  4. 5cbb940 Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so"" by Mathias Agopian · 15 years ago
  5. a0659aa Revert "RenderScript should not depend on libsurfaceflinger_client.so" by Jack Palevich · 15 years ago
  6. 88b55fb RenderScript should not depend on libsurfaceflinger_client.so by Mathias Agopian · 15 years ago
  7. 000479f split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 15 years ago
  8. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
  9. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  10. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  11. 5dad8b4 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  12. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  13. 3b7d39b Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
  14. aad442e am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair by Jason Sams · 15 years ago
  15. b9d5c57 Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. by Jason Sams · 15 years ago
  16. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  17. 0a2e7a3 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  18. 9dab667 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  19. 4130125 am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair by Jason Sams · 15 years ago
  20. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  21. bc4d75b am adf38939: am da8bb292: am 59175ac2: Merge change I81b1421a into eclair by Jason Sams · 15 years ago
  22. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  23. bd98f10 am eb7e27e8: am a1c3681f: am decc139b: Merge change I7a824efc into eclair by Jason Sams · 15 years ago
  24. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  25. 060746b am 3c249da7: am 21e799ed: am e9e50b57: Merge change I7136220b into eclair by Jason Sams · 15 years ago
  26. 7136220 Fix egl cleanup code on context teardown. by Jason Sams · 15 years ago
  27. 83f1c63 Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  28. 41c19db9 Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code. by Jason Sams · 15 years ago
  29. bd2197f Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
  30. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  31. 66b2771 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
  32. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  33. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  34. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  35. 9ac2c66 Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
  36. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  37. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  38. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  39. f4d1606 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
  40. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  41. bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  42. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  43. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  44. d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
  45. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  46. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  47. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  48. ee41112 Enable light sources and update film test app. by Jason Sams · 15 years ago
  49. 399bfce Fix master build errors post merge with master_gl branch. by Jason Sams · 15 years ago
  50. dfe983b Merge commit 'goog/master' into merge_master by Mathias Agopian · 15 years ago
  51. 7c878f3 Begin adding mesh by Jason Sams · 15 years ago
  52. f31868e merge master in master_gl by Mathias Agopian · 15 years ago
  53. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  54. 3142f4f update renderscript to master_gl APIs by Mathias Agopian · 15 years ago
  55. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  56. bba134c All light source objects. by Jason Sams · 15 years ago
  57. 462d11b checkpoint filmstrip, implemented TLS. by Jason Sams · 15 years ago
  58. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  59. d5680f9 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 15 years ago
  60. 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  61. da423d8 checkpoint pragma support. Includes more cleanup of script enviroment storage to keep the env settings in the base and only the per language state in ScriptC. by Jason Sams · 15 years ago
  62. a09f11d Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static. by Jason Sams · 15 years ago
  63. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago