1. 7df9ff2 Fix all LA memory leaks forever! by John Reck · 9 years ago
  2. e537330 Revert "Fix all LA memory leaks forever!" by John Reck · 9 years ago
  3. 499d83f Fix all LA memory leaks forever! by John Reck · 9 years ago
  4. b87eadd Partial unclipped save layer support by Chris Craik · 9 years ago
  5. e4db79d Stencil support in new recorder/reorderer by Chris Craik · 9 years ago
  6. a2a7072 Simplify ClipArea to prefer Rect args by Chris Craik · 9 years ago
  7. 6fe991e5 Work to support saveLayer in new pipeline by Chris Craik · 9 years ago
  8. d9ee550 Reduce, reuse, recycle SNAPSHOTS! by John Reck · 9 years ago
  9. 4d3e704 Remove return values from clipping operations by Chris Craik · 9 years ago
  10. fca52b75 Use path intersection instead of saveLayer+mesh to mask projected ripples by Chris Craik · 9 years ago
  11. 487a92c Clipping performance improvements by Rob Tsuk · 10 years ago
  12. e83cbd4 Prioritize reveal clipping over Outline clipping by Chris Craik · 10 years ago
  13. 69e5adf Define shadow casting behavior within layers by Chris Craik · 10 years ago
  14. af4d04c Use RoundRect clipping for circle reveal animation by Chris Craik · 10 years ago
  15. f2985ba Merge "Correct viewport initialization, bounds comparison" by Chris Craik · 10 years ago
  16. 1a49868 Use default visibility for Snapshot::getLocalClip (attempt #2). by Ben Cheng · 10 years ago
  17. deeda3d Round rect outline clipping by Chris Craik · 10 years ago
  18. 9241975 Correct viewport initialization, bounds comparison by Chris Craik · 10 years ago
  19. a64a2be Combine projection matrix, and viewport management by Chris Craik · 10 years ago
  20. ddc5228 Revert "Simplify projection matrix management." by Jorim Jaggi · 10 years ago
  21. 0c0ec26 Simplify projection matrix management. by Chris Craik · 10 years ago
  22. 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 10 years ago
  23. 65ba94f Use default visibility for Snapshot::getLocalClip. by Ben Cheng · 10 years ago
  24. 5f80362 Isolate tiling clip state from snapshot by Chris Craik · 11 years ago
  25. 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
  26. a3dc55f Fix a couple of rendering issues Bug #7253839 by Romain Guy · 12 years ago
  27. 0baaac5 Revert "Revert "Add more support for transformed clip rects and paths"" by Romain Guy · 12 years ago
  28. a8557d2 Revert "Add more support for transformed clip rects and paths" by Mathias Agopian · 12 years ago
  29. dfe082f6 Add more support for transformed clip rects and paths by Romain Guy · 12 years ago
  30. db8c9a6 Optimization of alpha with DisplayList properties by Chet Haase · 12 years ago
  31. 967e2bf Preliminary support for clipRect(Rect, Op) by Romain Guy · 13 years ago
  32. ada4d53 Separate interface definition and implementation of Snapshot by Romain Guy · 13 years ago
  33. 421458a Draw in the correct FBO after invoking a GL functor Bug #5650514 by Romain Guy · 13 years ago
  34. ed7a8fc Canvas.getClipBounds() was broken and unreliable with OpenGL ES 2.0 by Romain Guy · 13 years ago
  35. f28daff Empty the clip rect when intersection is empty. Bug #3410035 by Romain Guy · 14 years ago
  36. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  37. af636eb Don't set the invisible flag when saving an empty layer. Bug #3270371 by Romain Guy · 14 years ago
  38. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  39. d2a1ff0 Fix text rendering issue. by Romain Guy · 14 years ago
  40. dbc26d2 Don't draw fully transparent views/primitives. by Romain Guy · 14 years ago
  41. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  42. 3b3e457 Snap the clip rectangle to pixel boundaries. by Romain Guy · 14 years ago
  43. 87a7657 Docs updates. by Romain Guy · 14 years ago
  44. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  45. 8aef54f Add support for Canvas flags on save. by Romain Guy · 14 years ago
  46. 8b55f37 Fix drawing issues with layers. by Romain Guy · 14 years ago
  47. 2542d19 Layers were using an extra Snapshot causing extra clipping. by Romain Guy · 14 years ago
  48. 8fb9542 Fix save()/restore() issues in the OpenGL renderer. by Romain Guy · 14 years ago
  49. 1d83e19 Correctly set the viewport in layers. by Romain Guy · 14 years ago
  50. af28b51 Better support for rotation and perspective matrices. by Romain Guy · 14 years ago
  51. 959c91f Bunch of fixes. by Romain Guy · 14 years ago
  52. b82da65 Fix improper clipping after a save() by Romain Guy · 14 years ago
  53. ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 14 years ago
  54. 09147fb Add support for text culling. by Romain Guy · 14 years ago
  55. 7fac2e1 Add plumbing to support gradients in OpenGL renderer. by Romain Guy · 14 years ago
  56. 079ba2c Improve clip support (add intersect, union and replace.) by Romain Guy · 14 years ago
  57. d27977d Add support for BitmapShader. by Romain Guy · 14 years ago
  58. 3d58c03 Do not apply transforms when using drawColor(). by Romain Guy · 14 years ago
  59. 260e102 Optimize shader binding changes. by Romain Guy · 14 years ago
  60. dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago
  61. f86ef57 Don't use full screen FBOs, this dramatically increase performance. by Romain Guy · 14 years ago
  62. d55a861 Add support for saveLayer(). by Romain Guy · 14 years ago
  63. 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 14 years ago