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gerrit-public.fairphone.software
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platform
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frameworks
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base
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ae846f4a15eead9a6e82d5d8668999e724fae36e
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libs
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hwui
/
Snapshot.h
7df9ff2
Fix all LA memory leaks forever!
by John Reck
· 9 years ago
e537330
Revert "Fix all LA memory leaks forever!"
by John Reck
· 9 years ago
499d83f
Fix all LA memory leaks forever!
by John Reck
· 9 years ago
b87eadd
Partial unclipped save layer support
by Chris Craik
· 9 years ago
e4db79d
Stencil support in new recorder/reorderer
by Chris Craik
· 9 years ago
a2a7072
Simplify ClipArea to prefer Rect args
by Chris Craik
· 9 years ago
6fe991e5
Work to support saveLayer in new pipeline
by Chris Craik
· 9 years ago
d9ee550
Reduce, reuse, recycle SNAPSHOTS!
by John Reck
· 9 years ago
4d3e704
Remove return values from clipping operations
by Chris Craik
· 9 years ago
fca52b75
Use path intersection instead of saveLayer+mesh to mask projected ripples
by Chris Craik
· 9 years ago
487a92c
Clipping performance improvements
by Rob Tsuk
· 10 years ago
e83cbd4
Prioritize reveal clipping over Outline clipping
by Chris Craik
· 10 years ago
69e5adf
Define shadow casting behavior within layers
by Chris Craik
· 10 years ago
af4d04c
Use RoundRect clipping for circle reveal animation
by Chris Craik
· 10 years ago
f2985ba
Merge "Correct viewport initialization, bounds comparison"
by Chris Craik
· 10 years ago
1a49868
Use default visibility for Snapshot::getLocalClip (attempt #2).
by Ben Cheng
· 10 years ago
deeda3d
Round rect outline clipping
by Chris Craik
· 10 years ago
9241975
Correct viewport initialization, bounds comparison
by Chris Craik
· 10 years ago
a64a2be
Combine projection matrix, and viewport management
by Chris Craik
· 10 years ago
ddc5228
Revert "Simplify projection matrix management."
by Jorim Jaggi
· 10 years ago
0c0ec26
Simplify projection matrix management.
by Chris Craik
· 10 years ago
3f085429
Clip TouchFeedbackDrawable effect to receiver Outline
by Chris Craik
· 10 years ago
65ba94f
Use default visibility for Snapshot::getLocalClip.
by Ben Cheng
· 10 years ago
5f80362
Isolate tiling clip state from snapshot
by Chris Craik
· 11 years ago
8ce0030
Implement clipRect with a transform, clipRegion & clipPath Bug #7146141
by Romain Guy
· 12 years ago
a3dc55f
Fix a couple of rendering issues Bug #7253839
by Romain Guy
· 12 years ago
0baaac5
Revert "Revert "Add more support for transformed clip rects and paths""
by Romain Guy
· 12 years ago
a8557d2
Revert "Add more support for transformed clip rects and paths"
by Mathias Agopian
· 12 years ago
dfe082f6
Add more support for transformed clip rects and paths
by Romain Guy
· 12 years ago
db8c9a6
Optimization of alpha with DisplayList properties
by Chet Haase
· 12 years ago
967e2bf
Preliminary support for clipRect(Rect, Op)
by Romain Guy
· 13 years ago
ada4d53
Separate interface definition and implementation of Snapshot
by Romain Guy
· 13 years ago
421458a
Draw in the correct FBO after invoking a GL functor Bug #5650514
by Romain Guy
· 13 years ago
ed7a8fc
Canvas.getClipBounds() was broken and unreliable with OpenGL ES 2.0
by Romain Guy
· 13 years ago
f28daff
Empty the clip rect when intersection is empty. Bug #3410035
by Romain Guy
· 14 years ago
f219da5
Don't blend transparent pixels when rendering layers.
by Romain Guy
· 14 years ago
af636eb
Don't set the invisible flag when saving an empty layer. Bug #3270371
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
d2a1ff0
Fix text rendering issue.
by Romain Guy
· 14 years ago
dbc26d2
Don't draw fully transparent views/primitives.
by Romain Guy
· 14 years ago
eb99356
Optimize saveLayer() when the clip flag is set.
by Romain Guy
· 14 years ago
3b3e457
Snap the clip rectangle to pixel boundaries.
by Romain Guy
· 14 years ago
87a7657
Docs updates.
by Romain Guy
· 14 years ago
f607bdc
Correct implementation of saveLayer().
by Romain Guy
· 14 years ago
8aef54f
Add support for Canvas flags on save.
by Romain Guy
· 14 years ago
8b55f37
Fix drawing issues with layers.
by Romain Guy
· 14 years ago
2542d19
Layers were using an extra Snapshot causing extra clipping.
by Romain Guy
· 14 years ago
8fb9542
Fix save()/restore() issues in the OpenGL renderer.
by Romain Guy
· 14 years ago
1d83e19
Correctly set the viewport in layers.
by Romain Guy
· 14 years ago
af28b51
Better support for rotation and perspective matrices.
by Romain Guy
· 14 years ago
959c91f
Bunch of fixes.
by Romain Guy
· 14 years ago
b82da65
Fix improper clipping after a save()
by Romain Guy
· 14 years ago
ae5575b
Fix gradients rendering and destructor crashes.
by Romain Guy
· 14 years ago
09147fb
Add support for text culling.
by Romain Guy
· 14 years ago
7fac2e1
Add plumbing to support gradients in OpenGL renderer.
by Romain Guy
· 14 years ago
079ba2c
Improve clip support (add intersect, union and replace.)
by Romain Guy
· 14 years ago
d27977d
Add support for BitmapShader.
by Romain Guy
· 14 years ago
3d58c03
Do not apply transforms when using drawColor().
by Romain Guy
· 14 years ago
260e102
Optimize shader binding changes.
by Romain Guy
· 14 years ago
dda5702
Add a layer (FBO) cache.
by Romain Guy
· 14 years ago
f86ef57
Don't use full screen FBOs, this dramatically increase performance.
by Romain Guy
· 14 years ago
d55a861
Add support for saveLayer().
by Romain Guy
· 14 years ago
5cbbce5
Reduced the complexity of layers composition.
by Romain Guy
· 14 years ago