1. eca0ca2 Memory optimizations for libhwui Bug #5566149 by Romain Guy · 13 years ago
  2. 6203f6c Reduce the amount of data cached by the gradients cache. by Romain Guy · 13 years ago
  3. 6d7475d Destroy layers and flush layers cache when a window is destroyed. by Romain Guy · 13 years ago
  4. bdf7609 Trim OpenGLRenderer's memory usage whenever possible by Romain Guy · 13 years ago
  5. 042f7d6 Fix debugging for hwui caches by Kenny Root · 13 years ago
  6. 02ccac6 Code cleanup by Romain Guy · 13 years ago
  7. d2ba50a Prettify memory dump. by Romain Guy · 14 years ago
  8. 9c1e23b Add logging of graphics acceleration info to bugreports by Chet Haase · 14 years ago
  9. 2fc941e Fixes cache misses and extra allocations. Bug #3421454 by Romain Guy · 14 years ago
  10. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 14 years ago
  11. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  12. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  13. 57066eb Cleanup GL objects on the correct thread. by Romain Guy · 14 years ago
  14. 7230a74 Composite layers as regions. by Romain Guy · 14 years ago
  15. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  16. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  17. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  18. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  19. 746b740 Remove unnecessary GL calls. by Romain Guy · 14 years ago
  20. 9bca479 Small cleanup. by Romain Guy · 14 years ago
  21. dd78cca Fix Caches singleton to avoid resource leaks by Chet Haase · 14 years ago