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gerrit-public.fairphone.software
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platform
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frameworks
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base
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b2299c13037d0f7fc5276ff2b21c53cb20c054c5
/
libs
/
hwui
141823e
Merge "Be more conservative about current buffer" into lmp-mr1-dev
by John Reck
· 10 years ago
950ff1b
Be more conservative about current buffer
by John Reck
· 10 years ago
23d307c
Cleanup debug options
by John Reck
· 10 years ago
badac04
Merge "Add some free zoom to lockHardwareCanvas" into lmp-mr1-dev
by John Reck
· 10 years ago
1125d1f
Add some free zoom to lockHardwareCanvas
by John Reck
· 10 years ago
5c9d717
Fix damage bug
by John Reck
· 10 years ago
733bb3b
Merge "Fix memory corruption in test" into lmp-mr1-dev
by John Reck
· 10 years ago
bb2d0cc
Surface:lockHardwareCanvas
by John Reck
· 10 years ago
af60831
Fix memory corruption in test
by John Reck
· 10 years ago
94c40fe
CARD LAND!
by John Reck
· 10 years ago
786afcb
Trim graphics memory when closing the shade
by Jorim Jaggi
· 10 years ago
8cdb0bc
Merge "Use float instead of double to increase spot shadow perf" into lmp-mr1-dev
by ztenghui
· 10 years ago
6a2296d
am 9da6e743: am d988a45d: Merge "Cleanup DeferredLayerUpdater" into lmp-dev
by John Reck
· 10 years ago
9122b1b
Use float instead of double to increase spot shadow perf
by ztenghui
· 10 years ago
749906b
Cleanup DeferredLayerUpdater
by John Reck
· 10 years ago
497cb6c
Merge "Avoid creating Caches instance with gfxinfo dump" into lmp-mr1-dev
by Chris Craik
· 10 years ago
59e129f
Merge "Account for colorfilter transparency in determining paint opacity" into lmp-mr1-dev
by Chris Craik
· 10 years ago
5f24386
am 9ad17521: am f9033048: Merge "+ correcting shadow visual appearance (b/17610926)" into lmp-dev
by ztenghui
· 10 years ago
c5b5f05
Account for colorfilter transparency in determining paint opacity
by Chris Craik
· 10 years ago
8def74d
+ correcting shadow visual appearance (b/17610926)
by ztenghui
· 10 years ago
059476a
Avoid creating Caches instance with gfxinfo dump
by Chris Craik
· 10 years ago
a8bea8e
Add tracing for saveLayer
by Chris Craik
· 10 years ago
bc34191
Reject transparent draws more conservatively
by Chris Craik
· 10 years ago
9e7c919
Merge "Account for alpha in hasShadow()" into lmp-dev
by Chris Craik
· 10 years ago
9fa364d
Account for alpha in hasShadow()
by Chris Craik
· 10 years ago
6cc6219
Merge "glFinish to flush deletes" into lmp-dev
by John Reck
· 10 years ago
4ced262
glFinish to flush deletes
by John Reck
· 10 years ago
651486d
Merge "Fix garbage showing up beneath dialogs" into lmp-dev
by Chris Craik
· 10 years ago
284b243
Fix garbage showing up beneath dialogs
by Chris Craik
· 10 years ago
f16b494
Merge "Special case EGL_BAD_SURFACE" into lmp-dev
by John Reck
· 10 years ago
2cdbc7d
Special case EGL_BAD_SURFACE
by John Reck
· 10 years ago
5083943
Merge "Change default fbo cache size to 0" into lmp-dev
by John Reck
· 10 years ago
e9cd97e
Change default fbo cache size to 0
by John Reck
· 10 years ago
73821c8
Handle premultiplication correctly for ColorMatrixColorFilters
by Chris Craik
· 10 years ago
072707d
Use RenderThread for navigation bar ripples
by Jorim Jaggi
· 10 years ago
025207b3
Merge "Force isolation of clip and matrix within layer" into lmp-dev
by Chris Craik
· 10 years ago
4ace730
Force isolation of clip and matrix within layer
by Chris Craik
· 10 years ago
2f25901
Merge "Correctly initialize animator asynchronousity" into lmp-dev
by Chris Craik
· 10 years ago
572d9ac
Correctly initialize animator asynchronousity
by Chris Craik
· 10 years ago
692737b
Merge "Update the shadow strength" into lmp-dev
by ztenghui
· 10 years ago
f7d76df
Update the shadow strength
by ztenghui
· 10 years ago
1aec711
Merge "Disable layer leak tracking" into lmp-dev
by Chris Craik
· 10 years ago
21029ef
Disable layer leak tracking
by Chris Craik
· 10 years ago
4340c26
Snap outline clipping to integer coordinates correctly
by Chris Craik
· 10 years ago
24a95a1
Merge "Finer tessellation can draw better looking shadows for circles." into lmp-dev
by ztenghui
· 10 years ago
5be52c1
Merge "Update HWUI paint filter to understand new location of skia bitmap filter preference" into lmp-dev
by Chris Craik
· 10 years ago
591be6c
Update HWUI paint filter to understand new location of skia bitmap filter preference
by Chris Craik
· 10 years ago
25e5a02
Finer tessellation can draw better looking shadows for circles.
by ztenghui
· 10 years ago
ca517b9
Merge "Re-triangulate the spot shadow." into lmp-dev
by ztenghui
· 10 years ago
512e643
Re-triangulate the spot shadow.
by ztenghui
· 10 years ago
bfd1cd6
Additional layer logging
by Chris Craik
· 10 years ago
b2201151
Merge "hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D" into lmp-dev
by Chris Craik
· 10 years ago
70735bd
hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D
by Fred Fettinger
· 10 years ago
69fb8a2
Merge "Fix tessellation bounds computation" into lmp-dev
by Chris Craik
· 10 years ago
21bcfc4f
Fix tessellation bounds computation
by Chris Craik
· 10 years ago
8a226d2
Don't track TextureLayer lifecycles in RenderState
by Chris Craik
· 10 years ago
5f5df97
Merge "Fix save count offsetting within DisplayList chunks" into lmp-dev
by Chris Craik
· 10 years ago
c166b6c
Fix save count offsetting within DisplayList chunks
by Chris Craik
· 10 years ago
3207ffe
Merge "Disable RT-anim for AnimatorSet" into lmp-dev
by John Reck
· 10 years ago
f5945a0
Disable RT-anim for AnimatorSet
by John Reck
· 10 years ago
4e84917
Merge "Fix race condition" into lmp-dev
by John Reck
· 10 years ago
83eb430
Merge "Add shadow/clipping properties to HierarchyViewer" into lmp-dev
by Chris Craik
· 10 years ago
ec845a2
Fix race condition
by John Reck
· 10 years ago
5c75c52
Add shadow/clipping properties to HierarchyViewer
by Chris Craik
· 10 years ago
599e254
Additional layer logging, and added mutex
by Chris Craik
· 10 years ago
6dad93e
Merge "Yet more layer tracking logging" into lmp-dev
by John Reck
· 10 years ago
443a714
Yet more layer tracking logging
by John Reck
· 10 years ago
2d3f903
Merge "Prioritize reveal clipping over Outline clipping" into lmp-dev
by Chris Craik
· 10 years ago
e83cbd4
Prioritize reveal clipping over Outline clipping
by Chris Craik
· 10 years ago
e23b8dd
Merge "Remove invalid premul step from HWUI's matrix color filter." into lmp-dev
by Derek Sollenberger
· 10 years ago
e2478d4
Fix some wrong-thread issues around animator management
by John Reck
· 10 years ago
17035b0
Have destroy call freePrefetchedLayers
by John Reck
· 10 years ago
3d3f5f8
Merge "Implement TODO" into lmp-dev
by John Reck
· 10 years ago
1661715
Implement TODO
by John Reck
· 10 years ago
0fd79c9
Merge "Fix precision issues for roundrect clipping" into lmp-dev
by Chris Craik
· 10 years ago
2613136
Fix the (0,0) vector case for extra vertices computation
by ztenghui
· 10 years ago
68a73e8
Fix precision issues for roundrect clipping
by Chris Craik
· 10 years ago
cbf4c08
Merge "Ambient shadow tessellation improvement." into lmp-dev
by ztenghui
· 10 years ago
d5e8ade
Ambient shadow tessellation improvement.
by ztenghui
· 10 years ago
7da70ed
Merge "Listener callbacks ordering fixups" into lmp-dev
by John Reck
· 10 years ago
4d2c472
Listener callbacks ordering fixups
by John Reck
· 10 years ago
dff9957
Free prefetched layers on TRIM_MEMORY
by John Reck
· 10 years ago
80068b7
Merge "Track buildLayer calls, destroy if unused" into lmp-dev
by John Reck
· 10 years ago
998a6d8
Track buildLayer calls, destroy if unused
by John Reck
· 10 years ago
bf939b2
Merge "Update transform isolation to handle command chunks" into lmp-dev
by Chris Craik
· 10 years ago
c7e2993
Fix log line
by John Reck
· 10 years ago
d0cd9db
Actually end animators on tree destruction
by John Reck
· 10 years ago
4c5a27b
Merge "Animator stuff" into lmp-dev
by John Reck
· 10 years ago
119907c
Animator stuff
by John Reck
· 10 years ago
c3e75f9
Update transform isolation to handle command chunks
by Chris Craik
· 10 years ago
1d47742
Crash instead of leaking layers/textures between GL contexts
by Chris Craik
· 10 years ago
bed17d2
Merge "Correctly detect the wrong Z value for the light" into lmp-dev
by ztenghui
· 10 years ago
3bd3fa1
Correctly detect the wrong Z value for the light
by ztenghui
· 10 years ago
1698297
Merge "DO NOT MERGE Copy shaders" into lmp-dev
by John Reck
· 10 years ago
8afd0f2
Create z reordering boundaries around dispatchDraw
by Chris Craik
· 10 years ago
c1469f3
DO NOT MERGE Copy shaders
by John Reck
· 10 years ago
190ead7
Merge "Improve the spot shadow computation." into lmp-dev
by ztenghui
· 10 years ago
c50a03d
Improve the spot shadow computation.
by ztenghui
· 10 years ago
759f780
Merge "Enable scissor for rounded outline clips" into lmp-dev
by Chris Craik
· 10 years ago
79d26c7
Enable scissor for rounded outline clips
by Chris Craik
· 10 years ago
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