1. 05160d7 resolve merge conflicts of 5152fd9 to stage-aosp-master by Chih-Hung Hsieh · 8 years ago
  2. faecb78 Fix google-explicit-constructor warnings in frameworks/base by Chih-Hung Hsieh · 8 years ago
  3. 48a8f43 Move several property queries to Properties class by Chris Craik · 8 years ago
  4. 8820fd1 Patch cleanup, reenable Patch Glops by Chris Craik · 9 years ago
  5. 96a5c4c Move more GL state management to RenderState and its directory by Chris Craik · 10 years ago
  6. e84a208 Add overrides and switch to nullptr keyword by Chris Craik · 10 years ago
  7. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  8. e3b0a01 Refcount 9-patches and properly handle GC events by Romain Guy · 11 years ago
  9. 4c2547f Avoid 9patch cache lookups when possible by Romain Guy · 11 years ago
  10. 7d9b1b3 Re-initialize the 9patch cache if cleared with onTrimMemory by Romain Guy · 11 years ago
  11. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 11 years ago
  12. 13ba005 Remove obsolete header file by Romain Guy · 11 years ago
  13. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  14. e5df231 Make sure we correctly copy caches keys. Bug #5136067 by Romain Guy · 13 years ago
  15. 25dc3a7 Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858 by Romain Guy · 14 years ago
  16. 6f72beb Update 9patch structure when rendering with different divs/colors. Bug #3221488 by Romain Guy · 14 years ago
  17. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  18. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  19. 1f114a5 Remove logging. by Romain Guy · 14 years ago
  20. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  21. 2728f96 Don't update 9patches on every frame. by Romain Guy · 14 years ago
  22. 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 14 years ago
  23. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago
  24. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  25. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 14 years ago