Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
b2331e9c34c5c687a5438762b9ebf4b30c8167de
/
libs
/
hwui
/
renderstate
/
RenderState.cpp
92e7158
Merge "Use LUT for computing final shadow alpha" into nyc-dev am: b2e36d7939
by Chris Craik
· 8 years ago
138c21f
Use LUT for computing final shadow alpha
by Chris Craik
· 8 years ago
85e0c89
resolve merge conflicts of 1599b981 to nyc-dev-plus-aosp
by Chih-Hung Hsieh
· 8 years ago
c6baf56
Fix google-explicit-constructor warnings.
by Chih-Hung Hsieh
· 8 years ago
1b7db40
Cleanup vertex attrib management
by Chris Craik
· 8 years ago
0b8d067
Fix copyLayerInto
by John Reck
· 9 years ago
975591a
Add fine-grained debug layer
by John Reck
· 9 years ago
e5530ec
resolve merge conflicts of 32a95af029 to master.
by John Reck
· 9 years ago
c5a3efd
libhwui: fix texture memory leak
by Dohyun Lee
· 9 years ago
9372ac3
Fix ordering of texture->upload arguments
by John Reck
· 9 years ago
a55b5d6
Fix "leak" in FrameBuilder.textureLayer test
by John Reck
· 9 years ago
38e0c32
Track texture memory globally
by John Reck
· 9 years ago
9fded23
Recycle OffscreenBuffers
by Chris Craik
· 9 years ago
818c9fb
Initial version of clipped saveLayer in new pipeline
by Chris Craik
· 9 years ago
12efe64
Move ortho matrix out of glop
by Chris Craik
· 9 years ago
b9ce116d
Switch several enums to enum classes
by Chris Craik
· 9 years ago
9db58c0
Remove MathUtils::min/max
by Chris Craik
· 9 years ago
95cd24b
Fix crash in kModeProcessNoContext
by John Reck
· 9 years ago
53e51e4
Handle shader matrix correctly when ignoring canvas transform
by Chris Craik
· 9 years ago
1e6d566
Merge "Fix GL texture binding for TextureViews" into mnc-dev
by Chris Craik
· 9 years ago
5f1356c
Fix GL texture binding for TextureViews
by Chris Craik
· 9 years ago
d7db4d7
Eliminate requireGlContext
by John Reck
· 9 years ago
2507c34
Cleanup properties
by Chris Craik
· 9 years ago
eb911c2
Rewrite glop texture asserts
by Chris Craik
· 9 years ago
26bf342
Glop TextureLayer support
by Chris Craik
· 9 years ago
ef25074
Glop mesh reorg, support for drawBitmapMesh
by Chris Craik
· 9 years ago
f27133d
Glop layer mesh rendering
by Chris Craik
· 9 years ago
922d3a7
Glop SkiaShader support
by Chris Craik
· 9 years ago
3003609
Glop path texture support
by Chris Craik
· 9 years ago
0519c81
Glop Bitmap and RoundRect clipping support
by Chris Craik
· 9 years ago
2ab95d7
Glop support for indexed quads
by Chris Craik
· 9 years ago
f7ccbfb
Merge "Glop ColorFilter & VertexBuffer support, initial enable"
by Chris Craik
· 9 years ago
117bdbc
Glop ColorFilter & VertexBuffer support, initial enable
by Chris Craik
· 9 years ago
ecad24b
Merge "GlopBuilder, and test app refactor"
by Chris Craik
· 9 years ago
0318887
GlopBuilder, and test app refactor
by Chris Craik
· 9 years ago
9dfd7bd
Merge "Refactoring of Program ownership/lifecycle, and WIP Glop rendering path"
by Chris Craik
· 9 years ago
6c15ffa
Refactoring of Program ownership/lifecycle, and WIP Glop rendering path
by Chris Craik
· 9 years ago
d7328ae
Merge "Refactor blending and texture gl state"
by Chris Craik
· 10 years ago
44eb2c0
Refactor blending and texture gl state
by Chris Craik
· 10 years ago
ff5c8e8
Fix double create of Caches
by Chris Craik
· 10 years ago
49bc4ac
resolved conflicts for merge of fe5ac4fc to master
by John Reck
· 10 years ago
96a5c4c
Move more GL state management to RenderState and its directory
by Chris Craik
· 10 years ago
65fe5ee
Move scissor state to RenderState
by Chris Craik
· 10 years ago
[Renamed (96%) from libs/hwui/RenderState.cpp]
d41c4d8
Add overrides and switch to nullptr keyword for all files
by Chris Craik
· 10 years ago
ebd5261
Don't preload textures for AssetAtlas
by John Reck
· 10 years ago
0e89e2b
Layer changes
by John Reck
· 10 years ago
21029ef
Disable layer leak tracking
by Chris Craik
· 10 years ago
bfd1cd6
Additional layer logging
by Chris Craik
· 10 years ago
599e254
Additional layer logging, and added mutex
by Chris Craik
· 10 years ago
443a714
Yet more layer tracking logging
by John Reck
· 10 years ago
17035b0
Have destroy call freePrefetchedLayers
by John Reck
· 10 years ago
1d47742
Crash instead of leaking layers/textures between GL contexts
by Chris Craik
· 10 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 10 years ago