- ed30fd8 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 14 years ago
- a17de9b Revert "Add ability for hierarchyviewer to output displaylist info" by Chet Haase · 14 years ago
- b2a4b52 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 14 years ago
- df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 14 years ago
- 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 14 years ago
- 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 14 years ago
- ad44445 Merge "New widget: TextureView Bug #4343984" by Romain Guy · 14 years ago
- aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 14 years ago
- 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 14 years ago
- 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 14 years ago
- ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 14 years ago
- a168d73 Correctly apply filters to Alpha8 bitmaps. by Romain Guy · 14 years ago
- 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 14 years ago
- cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 14 years ago
- 3a3133d Update layers based on the dirty region. Bug #3413433 by Romain Guy · 14 years ago
- 2b1847e Remove unused API by Romain Guy · 14 years ago
- 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
- daf98e9 Use optimized display lists for all hwaccelerated rendering by Chet Haase · 14 years ago
- 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
- c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
- 5a7b466 Add support for drawBitmapMesh(). by Romain Guy · 14 years ago
- 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
- 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 14 years ago
- 807daf7 Add support for skew() by Romain Guy · 14 years ago
- f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
- 1bd1bad Preapre region tracking in layers by Romain Guy · 14 years ago
- ffac7fc Add debug logs for display lists. by Romain Guy · 14 years ago
- ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
- 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
- 8d0d478 Cleanup OpenGLRenderer::drawLines() by Romain Guy · 14 years ago
- 8656819 Continue cleanup refactoring in OpenGLRenderer. by Romain Guy · 14 years ago
- 5536841 OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805 by Romain Guy · 14 years ago
- 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 14 years ago
- 6620c6d Correctly render text when coordinates are not integers. Bug #3225632 by Romain Guy · 14 years ago
- a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 14 years ago
- c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
- 0fe478e Support nested display lists. by Romain Guy · 14 years ago
- 7f78b0c Lines would not set the scissor before drawing. by Romain Guy · 14 years ago
- 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
- 746b740 Remove unnecessary GL calls. by Romain Guy · 14 years ago
- 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 14 years ago
- 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago
- 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
- 99bcdc5 Return identity matrix when rendering in an FBO. by Romain Guy · 14 years ago
- 41030da Add a getNativeMatrix() API. by Romain Guy · 14 years ago
- 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
- 6b7bd24 Don't clear the framebuffer when not needed. by Romain Guy · 14 years ago
- eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
- b051e89 Add display lists caching. by Romain Guy · 14 years ago
- 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 14 years ago
- e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
- 29d8997 Fix OpenGL errors in various places. by Romain Guy · 14 years ago
- c95c8d6 Add support for non AA lines. by Romain Guy · 14 years ago
- 759ea80 Add support for drawLines(), with anti-aliasing by Romain Guy · 14 years ago
- b025b9c Better error handling in the OpenGL renderer. by Romain Guy · 14 years ago
- 6820ac8 Fix 9patch rendering. by Romain Guy · 14 years ago
- 1c740bc Document the implementation of saveLayer(). by Romain Guy · 14 years ago
- 8694230 Optimize calls to glCopyTexImage2D(). by Romain Guy · 14 years ago
- f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
- a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 14 years ago
- 8aef54f Add support for Canvas flags on save. by Romain Guy · 14 years ago
- da8532c Add hooks for hardware accelerated WebView. by Romain Guy · 14 years ago
- fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
- 2542d19 Layers were using an extra Snapshot causing extra clipping. by Romain Guy · 14 years ago
- 0a41749 Cleanup, better code reuse. by Romain Guy · 14 years ago
- 1e45aae Add drop shadows. by Romain Guy · 14 years ago
- 7fbcc04 Add support for paths. by Romain Guy · 14 years ago
- db1938e Add support for ColorFilters. by Romain Guy · 14 years ago
- 06f96e2 Refactor Skia shaders handling. by Romain Guy · 14 years ago
- ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 14 years ago
- 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
- ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 14 years ago
- e8e62a4 Add text alignment support to drawText(). by Romain Guy · 14 years ago
- 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 14 years ago
- bd0e6aa Add a way to query GL extensions. by Romain Guy · 14 years ago
- 694b519 Add text rendering. by Romain Guy · 14 years ago
- a1db574 Add preliminary support for text rendering. by Romain Guy · 14 years ago
- c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago
- f9764a4 Add program for linear gradient. by Romain Guy · 14 years ago
- 7fac2e1 Add plumbing to support gradients in OpenGL renderer. by Romain Guy · 14 years ago
- 1e79386 Optimize textures binding. by Romain Guy · 14 years ago
- 079ba2c Improve clip support (add intersect, union and replace.) by Romain Guy · 14 years ago
- d27977d Add support for BitmapShader. by Romain Guy · 14 years ago
- 3d58c03 Do not apply transforms when using drawColor(). by Romain Guy · 14 years ago
- a979474 Cleanup: remove unnecessary parameters. by Romain Guy · 14 years ago
- 92429d9 Fix premultiplied alpha. by Romain Guy · 14 years ago
- 6926c72 Correctly support pre-multiplied alpha, optimizations, more stuff. by Romain Guy · 14 years ago
- 260e102 Optimize shader binding changes. by Romain Guy · 14 years ago
- fb5e23c Refactoring to move vertex computing to the Patch class. by Romain Guy · 14 years ago
- 82ba814 Optimize blending state changes. by Romain Guy · 14 years ago
- f7f9355 Draw n-patches using OpenGL. by Romain Guy · 14 years ago
- deba785 Add support to draw 9patches in OpenGL. by Romain Guy · 14 years ago
- dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago
- f86ef57 Don't use full screen FBOs, this dramatically increase performance. by Romain Guy · 14 years ago
- 8ba548f Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint) by Romain Guy · 14 years ago
- c1396e9 Add implementation for drawBitmap(). by Romain Guy · 14 years ago
- ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago
- d55a861 Add support for saveLayer(). by Romain Guy · 14 years ago
- 026c5e16 Implement support for PorterDuff's blending modes. by Romain Guy · 14 years ago
- 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 14 years ago