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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
b66252fb4288ae7e3fa6f1214455e46b9a2e56b2
/
libs
/
hwui
/
RenderNode.cpp
a35778c7
Yank ResourceCache out of Caches
by John Reck
· 10 years ago
0e89e2b
Layer changes
by John Reck
· 10 years ago
5c9d717
Fix damage bug
by John Reck
· 10 years ago
059476a
Avoid creating Caches instance with gfxinfo dump
by Chris Craik
· 10 years ago
c166b6c
Fix save count offsetting within DisplayList chunks
by Chris Craik
· 10 years ago
6dad93e
Merge "Yet more layer tracking logging" into lmp-dev
by John Reck
· 10 years ago
443a714
Yet more layer tracking logging
by John Reck
· 10 years ago
2d3f903
Merge "Prioritize reveal clipping over Outline clipping" into lmp-dev
by Chris Craik
· 10 years ago
e83cbd4
Prioritize reveal clipping over Outline clipping
by Chris Craik
· 10 years ago
80068b7
Merge "Track buildLayer calls, destroy if unused" into lmp-dev
by John Reck
· 10 years ago
998a6d8
Track buildLayer calls, destroy if unused
by John Reck
· 10 years ago
bf939b2
Merge "Update transform isolation to handle command chunks" into lmp-dev
by Chris Craik
· 10 years ago
119907c
Animator stuff
by John Reck
· 10 years ago
c3e75f9
Update transform isolation to handle command chunks
by Chris Craik
· 10 years ago
8afd0f2
Create z reordering boundaries around dispatchDraw
by Chris Craik
· 10 years ago
7d37344
Merge "Don't run animators in buildLayer" into lmp-dev
by John Reck
· 10 years ago
9eb9f6f
Don't run animators in buildLayer
by John Reck
· 10 years ago
c71bfca
Fix layer shadow transform crash
by Chris Craik
· 10 years ago
69e5adf
Define shadow casting behavior within layers
by Chris Craik
· 10 years ago
b3cca87
Fix ripples projecting to scrolled view
by Chris Craik
· 10 years ago
a7c2ea2
Fix damage for layers for projection receivers
by John Reck
· 10 years ago
7466986
Fix leak of SkPathRefs
by Chris Craik
· 10 years ago
dc0349b
Add missing null check
by John Reck
· 10 years ago
c79eabc
roundOut layer damage
by John Reck
· 10 years ago
77b5cad
Add outline alpha
by Chris Craik
· 10 years ago
af4d04c
Use RoundRect clipping for circle reveal animation
by Chris Craik
· 10 years ago
590b8d3
Merge "Add kModeSync" into lmp-dev
by Bo Liu
· 10 years ago
09d5cdd
Add kModeSync
by John Reck
· 10 years ago
a753f4c
Move ClipBounds to native
by Chris Craik
· 10 years ago
1aa5d2d
Fix ALL compile warnings
by John Reck
· 10 years ago
0645128
Make setter methods on Outline call setEmpty() based on params
by Chris Craik
· 10 years ago
dcba672
Fix layers lifecycle issues
by John Reck
· 10 years ago
8360153
Revert "Fix destroyHardwareResources"
by John Reck
· 10 years ago
ec0c925
Fix destroyHardwareResources
by John Reck
· 10 years ago
f47a594
Fix onTrimMemory for HardwareRenderer
by John Reck
· 10 years ago
68bfe0a
Animator refactoring & fixes
by John Reck
· 10 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 10 years ago
a7090e0
Update 'DisplayList' vs 'RenderNode' naming in several places
by Chris Craik
· 10 years ago
3281442
Merge "Wrap ViewGroup content in save/restore to protect composited children"
by Chris Craik
· 10 years ago
80d4902
Wrap ViewGroup content in save/restore to protect composited children
by Chris Craik
· 10 years ago
c25e506
Throw ISE on too-big-views-with-layers
by John Reck
· 10 years ago
ce9f308
Fix dirty calculation for layer updates
by John Reck
· 10 years ago
293e868
Handle Z in DA
by John Reck
· 10 years ago
25fbb3f
Move LayerType to RenderNode
by John Reck
· 10 years ago
a447d29
Fix DA bugs
by John Reck
· 10 years ago
e4267ea
Even FASTER damage calculations!
by John Reck
· 10 years ago
b2367cb
Merge "Update HWUI matrix API"
by Derek Sollenberger
· 10 years ago
fe5e7b7
Enable debug stuffs
by John Reck
· 10 years ago
1390882
Update HWUI matrix API
by Derek Sollenberger
· 11 years ago
6131732
Disable shadow drawing for empty/null outlines
by Chris Craik
· 10 years ago
c9ee304
Merge "Round rect outline clipping"
by Chris Craik
· 10 years ago
deeda3d
Round rect outline clipping
by Chris Craik
· 11 years ago
ff941dc
Animator start value...
by John Reck
· 10 years ago
2bcad17
Remove Path based outline clipping
by Chris Craik
· 10 years ago
f9be779
Make RenderNodeAnimator and WebView play nice
by John Reck
· 11 years ago
52244ff
Add CanvasProperty for drawCircle
by John Reck
· 11 years ago
5262266
Use resize, not reserve
by John Reck
· 11 years ago
e45b1fd
RenderThread animator support
by John Reck
· 11 years ago
cc39e16
Add elevation, Z properties to View
by Chris Craik
· 11 years ago
717f39c
Merge "Clip TouchFeedbackDrawable effect to receiver Outline"
by Chris Craik
· 11 years ago
3f085429
Clip TouchFeedbackDrawable effect to receiver Outline
by Chris Craik
· 11 years ago
e0bb87d
Fix translationZ matrix computation
by Chris Craik
· 11 years ago
860d155
Fix issue with bitmap uploading
by John Reck
· 11 years ago
286ffe4
Merge "Remove use-after-free signal in RenderNode"
by Chris Craik
· 11 years ago
143912f
Remove use-after-free signal in RenderNode
by Chris Craik
· 11 years ago
f7483e3
Simplify matrix calculations
by John Reck
· 11 years ago
f4198b7
Merge hasFunctors & pushStaging into prepareTree
by John Reck
· 11 years ago
8de65a8
Switch DisplayListData to a staging model
by John Reck
· 11 years ago
087bc0c
Refcount RenderNode
by John Reck
· 11 years ago
49e6c73
Move most TransformationInfo properties to RenderNode
by Chris Craik
· 11 years ago
b265e2c
Support shadows on the root RenderNode
by Chris Craik
· 11 years ago
08c96b5
Merge "Disable shadow overdraw avoidance in the inverse clip case"
by Chris Craik
· 11 years ago
024433f
Disable shadow overdraw avoidance in the inverse clip case
by Chris Craik
· 11 years ago
07b6c55
Merge "Async drawing!"
by John Reck
· 11 years ago
668f0e3
Async drawing!
by John Reck
· 11 years ago
8c271ca
Add private circular reveal API on View/RenderNode
by Chris Craik
· 11 years ago
5bf11bb
Add missing null check
by John Reck
· 11 years ago
d0a0b2a
Add stagingProperties
by John Reck
· 11 years ago
b49f446
Rework Outline API, remove isolatedZVolume remnants
by Chris Craik
· 11 years ago
113e082
Move RenderNode to own file
by John Reck
· 11 years ago