1. a8551b1 Fix the build. by Romain Guy · 15 years ago
  2. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 15 years ago
  3. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 15 years ago
  4. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
  5. 42d6c9e Hide field packer. by Jason Sams · 15 years ago
  6. 25430d0 Implement holders for Matrix and Vector data. by Jason Sams · 15 years ago
  7. 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
  8. ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  9. 74e02ef Support npot on es 2.0 HW. by Jason Sams · 15 years ago
  10. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  11. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  12. 7d46f61 Disable excessive RS logging. by Jason Sams · 15 years ago
  13. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  14. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  15. 8bb41dd Add argument checking to sampler builder to disallow illegal modes. by Jason Sams · 15 years ago
  16. 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
  17. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  18. 11fbdf5 Remove check for surface valid that is no longer valid. by Jason Sams · 15 years ago
  19. c7b74e3 am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair by Jason Sams · 15 years ago
  20. 771bebb Add Java exceptions to catch RS calls with no context or no surface. by Jason Sams · 15 years ago
  21. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  22. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  23. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  24. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  25. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  26. eab4c75 Fix type in Java enums. Not currently used, easier to fix now than when apps are using it. by Jason Sams · 15 years ago
  27. 7299c83 Fix bug exposed by filmstrip. The updated and expanded SimpleMesh had an ordering bug with component coordinates when both texture and normals were used. by Jason Sams · 15 years ago
  28. bd2197f Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
  29. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  30. 7f04778 Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion. by Jason Sams · 15 years ago
  31. 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
  32. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  33. 66b2771 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
  34. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  35. 5fda65f Add a method to destroy the RS object. by Joe Onorato · 15 years ago
  36. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  37. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  38. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  39. 768bc02 Implement more type checks on Allocations. by Jason Sams · 15 years ago
  40. be2e841 Implement renderscript Invokables. by Jason Sams · 15 years ago
  41. 5f43fd2 Implement Object readback. by Jason Sams · 15 years ago
  42. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  43. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  44. 650a3eb Load bitmap resources entirely from native code. by Romain Guy · 15 years ago
  45. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  46. 67c6844 Remove bogus comments and logging. by Jason Sams · 15 years ago
  47. f5b4596 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 15 years ago
  48. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  49. d8e4161 Allow null to be re-bound as a root script. This was always legal from native and just a limitation of the java binding for the API. by Jason Sams · 15 years ago
  50. 25ffcdc Point Sprites by Jason Sams · 15 years ago
  51. 484d57f Move the sky by Romain Guy · 15 years ago
  52. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  53. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  54. 4f7136c Optimized Galaxy by Romain Guy · 15 years ago
  55. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  56. 81e4640 Add Galaxy wallpaper by Romain Guy · 15 years ago
  57. 317a628 Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed. by Mathias Agopian · 15 years ago
  58. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
  59. 1b52aae Fix build break. by Jason Sams · 15 years ago
  60. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  61. b3c61e7 Fix the build by Romain Guy · 15 years ago
  62. f415cf2 Add two addDefines methods to ScriptC.Builder. They add #defines from the fileds on a class or object that you pass in. by Joe Onorato · 15 years ago
  63. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  64. d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
  65. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  66. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  67. 110195f Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 15 years ago
  68. 0835d42 Seperate Light and Sampler from RenderScript.java by Jason Sams · 15 years ago
  69. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  70. 69f0d31 Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 15 years ago
  71. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  72. b8c5a84 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 15 years ago
  73. 36e612a Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 15 years ago
  74. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  75. dba3ba5 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 15 years ago
  76. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  77. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago