1. 261725f Fix matrix mapping of negative rects by Chris Craik · 8 years ago
  2. 7c85c54 Remove Matrix4::load(Matrix4&) by Chris Craik · 9 years ago
  3. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  4. d2bfcc7 Simplify matrix copy constructor/load by Chris Craik · 9 years ago
  5. e4998e1e Fast loadInverse() implementation for the common case by Romain Guy · 10 years ago
  6. a447d29 Fix DA bugs by John Reck · 10 years ago
  7. e4aa95e Add logging utility methods by Chris Craik · 10 years ago
  8. b79a3e3 Fix orthographic shadows projection, simplify shadow reordering by Chris Craik · 10 years ago
  9. e361ad7 Remove experimental perspective projection by Chris Craik · 10 years ago
  10. f57776b 3d view system! by Chris Craik · 11 years ago
  11. 996fe65 Correct bitmap merging logic by Chris Craik · 11 years ago
  12. d965bc5 Disallow negative scale matrices in merged Bitmap drawing by Chris Craik · 11 years ago
  13. f6bed4f An identity matrix should be considered a pure translate matrix by Romain Guy · 11 years ago
  14. 624234f Take only the scale params into account to rasterize text by Romain Guy · 11 years ago
  15. 3b75382 Fix colored rects clipping and code cleanup by Romain Guy · 11 years ago
  16. c74f45a Properly scale text by Romain Guy · 11 years ago
  17. 13ba005 Remove obsolete header file by Romain Guy · 11 years ago
  18. 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
  19. a3dc55f Fix a couple of rendering issues Bug #7253839 by Romain Guy · 12 years ago
  20. 710f46d Polygonal rendering of simple fill shapes by Chris Craik · 12 years ago
  21. d3efd69 Fix issue where scale-animating text would jump temporarily a few pixels by Chet Haase · 12 years ago
  22. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  23. 302a9df Add an API to set the transform on a TextureView's surface texture. Bug #5156689 by Romain Guy · 13 years ago
  24. 181d0a6 Don't apply AA to rects with no rotation/perspective. by Romain Guy · 13 years ago
  25. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  26. 6620c6d Correctly render text when coordinates are not integers. Bug #3225632 by Romain Guy · 14 years ago
  27. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  28. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  29. e5ebcb0 Fix clipping issue in StackView. by Romain Guy · 14 years ago
  30. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  31. e8cb9c14 Apply bilinear filtering on text only when necessary. by Romain Guy · 14 years ago
  32. ddb80be Add support for circular gradients to the GL renderer. by Romain Guy · 14 years ago
  33. 1d83e19 Correctly set the viewport in layers. by Romain Guy · 14 years ago
  34. 0ba681b Fix GC issue, fix local shader transformations. by Romain Guy · 14 years ago
  35. af28b51 Better support for rotation and perspective matrices. by Romain Guy · 14 years ago
  36. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  37. 079ba2c Improve clip support (add intersect, union and replace.) by Romain Guy · 14 years ago
  38. 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 14 years ago
  39. bd6b79b Add implementations for saveLayerAlpha() and textured rects. by Romain Guy · 14 years ago
  40. 7ae7ac4 Convert tabs to spaces. by Romain Guy · 14 years ago
  41. c7d5349 Implement quickReject() and drawRect(). by Romain Guy · 14 years ago
  42. 9d5316e Add colored rectangles implementation in OpenGLRenderer. by Romain Guy · 14 years ago
  43. f6a11b8 Add support for transformations. by Romain Guy · 14 years ago
  44. bb9524b Add implementations for clipRect(), save() and restore(). by Romain Guy · 14 years ago
  45. 3e16833 Fix simulator build again. by Romain Guy · 14 years ago
  46. 85bf02f Fix the simulator build. by Romain Guy · 14 years ago[Renamed (99%) from libs/hwui/UIMatrix.cpp]
  47. 08ae317 Add glOrtho equivalent to the OpenGL ES 2.0 renderer. by Romain Guy · 14 years ago