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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
bb27b1c3a64cc6bd68cd97b8a6d710193d490fc3
/
libs
/
hwui
/
ResourceCache.h
d1ad5e6
Inspect SkShader to determine hw shader.
by Leon Scroggins III
· 11 years ago
76d3a1b
Removing SkiaColorFilter and inspecting the native object directly.
by Derek Sollenberger
· 11 years ago
d218a92
Use const where possible for drawing parameters
by Chris Craik
· 11 years ago
e3b0a01
Refcount 9-patches and properly handle GC events
by Romain Guy
· 12 years ago
547e665
Don't null the reference to Bitmap pixels until we're really ready
by Chet Haase
· 12 years ago
97dc917
Avoid deadlock when deleting layers Bug #7217459
by Romain Guy
· 12 years ago
603f6de
Fix occasional crash bug with layers
by Chet Haase
· 12 years ago
58ecc20
Reduce the number of locks acquired by display lists
by Romain Guy
· 12 years ago
7953745
Reduce the size of libhwui by 50%
by Romain Guy
· 13 years ago
5a7e828
Fix crash when Paths are GCd in hw accelerated apps
by Chet Haase
· 14 years ago
5cafc52
Fix hang in native bitmap recycling due to nested mutex locks
by Chet Haase
· 14 years ago
e7d2295
make ResourceCache for display lists thread-safe
by Chet Haase
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
ad93c2b
Optimizing ColorFilter in display lists
by Chet Haase
· 14 years ago
d98aa2d
DisplayList optimizations and fixes.
by Chet Haase
· 14 years ago
5c13d89
Optimizing display lists by referencing pointers to resources instead of copying them
by Chet Haase
· 14 years ago